Commit message (Collapse) | Author | Files | Lines | ||
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2016-08-20 | fix llCollisionSound("",0.0) not disabling sounds BUT let ↵ | UbitUmarov | 1 | -21/+46 | |
llCollisionSound("",value [<=1.0]) play default sounds with selected volume. I really don't care if last part is not like SL | |||||
2016-08-19 | fix physics sits on child prims | UbitUmarov | 1 | -1/+1 | |
2016-08-19 | on sog unlink loose the reference to the deleted physics actor | UbitUmarov | 1 | -0/+3 | |
2016-08-19 | on object delete send a direct kill and a delayed one via updates queue, ↵ | UbitUmarov | 2 | -8/+3 | |
Until we find why some are missing, (if its not by udp nature). also remove redundant avatar stands | |||||
2016-08-17 | remove some dead code | UbitUmarov | 1 | -240/+2 | |
2016-08-17 | increase physics collisions report rate back to 20/s | UbitUmarov | 1 | -1/+1 | |
2016-08-16 | fix tests acording | UbitUmarov | 1 | -2/+4 | |
2016-08-16 | libOMV PrimFlags.JointLP2P does not exist. Its bit now means | UbitUmarov | 1 | -2/+18 | |
VolumeDetector. VolumeDetectActive is now stored on that flag bit. with this change it is now sent to viewers that now gray out phantom on object edit. At same time fixes the fact volumedetector was not been saved on region db and so was lost on restarts. libOMV needs to be fix on this and other PrimFlags | |||||
2016-08-16 | fix misspelled message mantis: 7996 | UbitUmarov | 1 | -1/+1 | |
2016-08-16 | fix llVolumeDetect(FALSE) not working | UbitUmarov | 1 | -53/+5 | |
2016-08-12 | partially revert commit 42a9afdc43cc.. of 06-12 not allowing more updates ↵ | UbitUmarov | 3 | -30/+23 | |
to be enqueued on deleted objects. Keep the catch up on deenqueue, so preserving the race condition safe guard. Let Scene sendkillObject work even if object is flaged as deleted. Still not clear how this are related to mantis 7858 or even less to 7990. | |||||
2016-08-09 | add a SimpleAngularDistance Updates prioritazition scheme. Results don't ↵ | UbitUmarov | 3 | -11/+97 | |
look that great so don't use it still. | |||||
2016-08-09 | add a simple prim area estimator | UbitUmarov | 1 | -0/+23 | |
2016-08-05 | fill data for llDetected funtions of collisions closer to the event. ↵ | UbitUmarov | 2 | -27/+42 | |
(xengine wasn't update with this on merge bc was not used there). fix some parameters | |||||
2016-08-05 | fix parcel Avatar Sounds using group membership not active group | UbitUmarov | 1 | -1/+1 | |
2016-08-05 | use group provided by viewer on Object rez from inventory | UbitUmarov | 1 | -3/+3 | |
2016-08-05 | more changes relative to incorrect use of activegroupid | UbitUmarov | 3 | -18/+5 | |
2016-08-04 | revert a variable rename | UbitUmarov | 1 | -6/+6 | |
2016-08-04 | cancel sending group powers on crossings, they are no longer needed. | UbitUmarov | 1 | -55/+21 | |
2016-08-04 | make sure all new scenepresences have fresh groups information at creation ↵ | UbitUmarov | 1 | -0/+2 | |
time (grouptitle missing but not that needed at that point) (use direct calls exactly where we want things to happen), reusing a funtion name to rename later | |||||
2016-08-04 | add a weak safeguard | UbitUmarov | 1 | -1/+9 | |
2016-08-04 | fix a typo | UbitUmarov | 1 | -1/+1 | |
2016-07-30 | fix NULL references added in recente changes in standalone mode | UbitUmarov | 1 | -2/+3 | |
2016-07-30 | fix cAgent.CrossingFlags | UbitUmarov | 1 | -1/+7 | |
2016-07-28 | remove more code related to Mega regions | UbitUmarov | 4 | -527/+34 | |
2016-07-28 | remove references to RegionCombinerModule | UbitUmarov | 2 | -32/+4 | |
2016-07-27 | but buoyancy was missing | UbitUmarov | 1 | -1/+1 | |
2016-07-27 | actually that was redundante, already done at low level | UbitUmarov | 1 | -11/+4 | |
2016-07-27 | move refresh forces into applyphysics | UbitUmarov | 1 | -13/+12 | |
2016-07-27 | a few more changes relative to sits crossing | UbitUmarov | 2 | -10/+25 | |
2016-07-27 | clear SitTargetAvatar on a sop copy | UbitUmarov | 1 | -1/+1 | |
2016-07-27 | a few more changes on avatar crossing | UbitUmarov | 1 | -9/+11 | |
2016-07-27 | missing changes about friends on crossings, and missing angular velocity ↵ | UbitUmarov | 1 | -4/+14 | |
clear on sits | |||||
2016-07-26 | reduce some grid services calls on region crossings, sending more ↵ | UbitUmarov | 1 | -24/+91 | |
information on the agent update ( groups v2 needs change ) | |||||
2016-07-25 | remove extra char | UbitUmarov | 1 | -2/+6 | |
2016-07-25 | missing file | UbitUmarov | 1 | -2/+26 | |
2016-07-25 | change avatar Health, from bad penetration depth to relative velocity | UbitUmarov | 1 | -91/+89 | |
2016-07-13 | make getBoundsCenter() call GetBoundsRadius() to do the math if needed | UbitUmarov | 1 | -1/+4 | |
2016-07-13 | use geometric center and not sog root position in culling | UbitUmarov | 1 | -13/+19 | |
2016-07-13 | add missing prim count for stats | UbitUmarov | 1 | -0/+8 | |
2016-07-12 | be nicer to PIs (actually linux) | UbitUmarov | 1 | -0/+5 | |
2016-07-12 | let radius be radius, not diameter | UbitUmarov | 1 | -1/+1 | |
2016-07-12 | don't break child agents start position | UbitUmarov | 1 | -10/+12 | |
2016-07-12 | work around missing information on child creation, hidding its effects with ↵ | UbitUmarov | 1 | -1/+2 | |
reduced view range in culling option is on | |||||
2016-07-12 | add object UUID to a debug/warn message | UbitUmarov | 1 | -1/+1 | |
2016-07-09 | some changes to RequestInventoryFile() | UbitUmarov | 1 | -38/+36 | |
2016-07-08 | don't auto return objects if they have sitting avatars (not npcs) - mantis ↵ | UbitUmarov | 1 | -0/+14 | |
7828 with diferent code | |||||
2016-07-07 | Correction of a test introduced in 34b308d5b6d2a34e6607aa2b67f01c0f207635b4 | Diva Canto | 1 | -1/+1 | |
2016-07-07 | reduce lock time during object inventory ProcessInventoryBackup | UbitUmarov | 1 | -7/+4 | |
2016-07-07 | reduce the initial capacity of InventoryStringBuilder the 16k i added is | UbitUmarov | 1 | -1/+1 | |
unreasonable for most cases. The coment about performance on a previus commit refering to mantis 7904 was wrong, this changes will NOT do much in terms of objects inventory download time, only a bit on cpu and memory use" |