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2014-08-11Make texture anims work right on singuMelanie Thielker1-12/+19
2014-08-07 buggUbitUmarov1-1/+1
2014-08-07DANGER... changed bakedtextures caching. Assuming grid baking is cacheUbitUmarov1-1/+1
only, reduced number of accesses to it. TESTING
2014-08-05 apply objectSlamSale to all roots of coalescence objects. replace theUbitUmarov1-1/+1
single object condition for renaming
2014-08-05dont mess with names and descriptions on coalescence objects. InventoryUbitUmarov1-1/+3
name can change for inventory purposes only.
2014-08-05revert to old avn-current code, not using ApplyPermissionsOnRez() till itsUbitUmarov1-1/+43
reviewed/fixed
2014-08-05 dont change agentItem.BasePermissions where avination-current didn'tUbitUmarov1-2/+3
change
2014-08-04diference fixUbitUmarov1-1/+4
2014-08-04check...UbitUmarov2-589/+581
2014-08-04Revert "start sending terrain in scenePresence after well defined avatar. Minor"UbitUmarov3-592/+591
This reverts commit 05a2feba5d780c57c252891a20071800fd9f2e3e.
2014-08-04start sending terrain in scenePresence after well defined avatar. MinorUbitUmarov3-591/+592
change on significante AgentUpdate check.
2014-08-04 missing child login parcel overlayUbitUmarov1-0/+8
2014-08-03some mess cleanupUbitUmarov1-40/+35
2014-08-03 mess update ( hide avatars )UbitUmarov1-25/+35
2014-08-03replace debug msgs by othersUbitUmarov2-9/+9
2014-08-03 several debug msgs, need to be removed asapUbitUmarov2-0/+12
2014-08-03debug...UbitUmarov1-25/+110
2014-08-03....UbitUmarov1-3/+4
2014-08-03test...UbitUmarov1-2/+74
2014-08-03test not rezzing attachments on a FireAndForgetUbitUmarov1-14/+13
2014-08-03comment out a debug msg. more on gods being GodsUbitUmarov1-8/+14
2014-08-02testing...UbitUmarov1-20/+67
2014-08-02testingUbitUmarov1-2/+16
2014-08-02god also read local chatUbitUmarov1-1/+1
2014-08-02let gods see hidden avatars ( test )UbitUmarov1-9/+15
2014-08-02 remove the groups restrictions for npcs since they do nothing usefullUbitUmarov1-10/+6
2014-08-02bug hunt: disable group for npcUbitUmarov1-3/+8
2014-08-02 add some filters for NPCsUbitUmarov1-16/+45
2014-08-02crossing into a hide parcel may work now. Not nice fix.. need get back toUbitUmarov1-1/+5
this later
2014-08-02initial state changeUbitUmarov1-2/+2
2014-08-02add a hide check at end of region arrivalUbitUmarov1-0/+7
2014-08-02remove a few moreUbitUmarov1-6/+1
2014-08-02remove some ischild testsUbitUmarov1-5/+5
2014-08-01sitting avatars hidding by their position. This is not as SL that usesUbitUmarov2-1/+40
avatar sitting on root prim. All cases have good and bad situations, this is simpler. Only SOG position changes triggers checks, rotation alone will not. ( as happens in other cases ) (UNTESTED, as usual )
2014-08-01handle change of hide avatars flag. Parcel limits edition still need workUbitUmarov1-57/+97
2014-08-01work on hide avatarsUbitUmarov1-40/+238
2014-07-31MESS: changes in MakeRootAgent and CompleteMovement reordering things.UbitUmarov1-25/+118
Added sending of land overlay and parcel information. This in order to only send avatar related information after having its position well defined and on the right parcel. THIS MAY STILL BE BAD :)
2014-07-30 restrict other avatar sounds to parcel flags ( untested )UbitUmarov1-2/+2
2014-07-30 mute avatar collision sounds if parcel doesnt allowUbitUmarov1-1/+19
2014-07-27change how sounds work. May be bad.. needs testingUbitUmarov1-2/+4
2014-07-27remove forgotten linesUbitUmarov1-7/+0
2014-07-27serialize sound parameters for llLoopSoundUbitUmarov1-1/+48
2014-07-26clear script controls on crossing (untested)(possible should be doneUbitUmarov2-0/+10
elsewhere/othe way)
2014-07-26 dont standup avatar on crossingUbitUmarov1-2/+2
2014-07-26allow reset default animation to default as core doesUbitUmarov1-1/+1
2014-07-23 on sit use root prim camera at and eye if child as neitherUbitUmarov1-10/+27
2014-07-23change last commit setting intransit without messing flightUbitUmarov1-4/+4
2014-07-23 do CompleteMovement with InTransit set as coreUbitUmarov1-82/+91
2014-07-23cleanup a bit presence CheckForBorderCrossing removing dead codeUbitUmarov1-126/+113
2014-07-23 changed locations of m_originRegionID setting to where current core hasUbitUmarov1-6/+17
them. Changed avatar AbsolutePosition, it still didnt assume m_pos as relative to root prim. ( forgot to commit before) ( this sit may still have loose ends, specially around the use of OffsetPosition that is now relative to root prim and was relative to prim)