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2011-09-10Add extra log information when attachments fail validationJustin Clark-Casey (justincc)1-1/+9
2011-09-09Delay loading scripts until the scene has finished loadingOren Hurvitz1-2/+22
2011-09-09Save the default terrain texture UUIDs for a new region instead of leaving th...Justin Clark-Casey (justincc)1-1/+36
2011-09-06Lock m_pendingObjects when calling GetPendingObjectsCount().Justin Clark-Casey (justincc)1-1/+2
2011-09-06Comment out SceneViewer.Reset() and stop calling from Close() since this is u...Justin Clark-Casey (justincc)1-16/+17
2011-09-06In SceneViewer, introduce an IsEnabled flag and perform Close() under an m_pe...Justin Clark-Casey (justincc)1-18/+41
2011-09-05Try disabling the inconsistent attachment state check to see if this actually...Justin Clark-Casey (justincc)1-9/+7
2011-09-03Stop NPCs losing attachments when the source avatar takes them off.Justin Clark-Casey (justincc)1-3/+0
2011-09-02Comment out Scene.CleanDroppedAttachments() and calls.Justin Clark-Casey (justincc)1-36/+36
2011-09-02Go back to resetting the State parameter for all parts of a SOG when SOG.Clea...Justin Clark-Casey (justincc)1-0/+6
2011-09-02stop passing FromUserInventoryItemID right down into the deserializer.Justin Clark-Casey (justincc)2-26/+5
2011-09-02Move more of IAM.RezObject() into DoPreRezWhenFromItem()Justin Clark-Casey (justincc)1-3/+2
2011-09-01refactor: use SOG register target waypoints and rots directly instead of call...Justin Clark-Casey (justincc)1-20/+0
2011-09-01Eliminate pointless checks of SOG.RootPart != nullJustin Clark-Casey (justincc)4-139/+75
2011-09-01refactor: use ParentGroup.UUID directly instead of SOP.GetRootPartUUID()Justin Clark-Casey (justincc)1-17/+6
2011-09-01Fix issue with llGetTorque() where it would only ever return a zero vector.Justin Clark-Casey (justincc)1-9/+0
2011-09-01Remove pointless cluttering SOP.ParentGroup != null checks.Justin Clark-Casey (justincc)7-272/+185
2011-08-31move common code into AttachmentsModule.DeleteAttachmentsFromScene()Justin Clark-Casey (justincc)1-13/+1
2011-08-31refactor: move multiple class to set avatar height into associated SP.AddToPh...Justin Clark-Casey (justincc)1-16/+2
2011-08-31get rid of appearance null checks - this is never nullJustin Clark-Casey (justincc)2-35/+16
2011-08-31remove pointless m_attachments == null check since this field is never nullJustin Clark-Casey (justincc)1-1/+1
2011-08-31minor: seal up another instance of using the appearance list without lockingJustin Clark-Casey (justincc)1-1/+2
2011-08-31Make SP.Attachments available as sp.GetAttachments() instead.Justin Clark-Casey (justincc)1-13/+38
2011-08-30minor: remove already processed avatar null check in Scene.RemoveClient()Justin Clark-Casey (justincc)2-5/+1
2011-08-30refactor: move SP.SaveChangedAttachments() fully into AttachmentsModuleJustin Clark-Casey (justincc)2-26/+3
2011-08-30refactor: Move ScenePresence.RezAttachments() into AttachmentsModuleJustin Clark-Casey (justincc)2-46/+2
2011-08-30add Name property to ISceneEntityJustin Clark-Casey (justincc)1-2/+5
2011-08-30refactor: migrate DropObject handling fully into AttachmentsModule from SceneJustin Clark-Casey (justincc)2-9/+0
2011-08-30Fix bug in persisting saved appearances for npcsJustin Clark-Casey (justincc)1-3/+3
2011-08-27Related to #4689 - Adding missing null check for SceneObjectPartMakopoppo2-4/+18
2011-08-27Stop avatars returning from neighbouring regions from stalling on the border ...Justin Clark-Casey (justincc)1-3/+22
2011-08-27Eliminate duplicate AttachmentPoint properties by always using the one stored...Justin Clark-Casey (justincc)1-18/+18
2011-08-27refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin...Justin Clark-Casey (justincc)7-73/+42
2011-08-26refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatarJustin Clark-Casey (justincc)3-10/+14
2011-08-26refactor: move SOG.DetachToGround() to AttachmentsModule.DetachSceneObjectToG...Justin Clark-Casey (justincc)1-40/+6
2011-08-26refactor: move sog.DetachToInventoryPrep() into AttachmentsModule.DetachSingl...Justin Clark-Casey (justincc)1-28/+4
2011-08-24remove pointless IsDeleted check on SP.RezAttachments()Justin Clark-Casey (justincc)1-3/+0
2011-08-24refactor: simplify EntityBase.IsDeleted propertyJustin Clark-Casey (justincc)3-10/+5
2011-08-24add SOG helper properties IsPhantom, IsTemporary, etc. to improve code readab...Justin Clark-Casey (justincc)1-20/+46
2011-08-24refactor: move Scene.Inventory.attachObjectAssetStore() into AttachmentsModul...Justin Clark-Casey (justincc)1-84/+0
2011-08-24get rid of pointless grp null check in attachObjectAssetStore()Justin Clark-Casey (justincc)1-73/+69
2011-08-24minor: remove hardcoded region numbers with the region size constant and a cu...Justin Clark-Casey (justincc)1-2/+2
2011-08-24refactor: remove pointless AgentId argument from attachObjectAssetStore()Justin Clark-Casey (justincc)1-1/+1
2011-08-24Fix llAttachToAvatar()Justin Clark-Casey (justincc)2-12/+33
2011-08-23Remove pointless contains check in ScenePresence.RemoveAttachment()Justin Clark-Casey (justincc)1-6/+1
2011-08-22If an attachment fails, then start logging the exception for now, in order to...Justin Clark-Casey (justincc)1-1/+1
2011-08-22Add warning log message to say which attachment fails validation in order to ...Justin Clark-Casey (justincc)1-0/+10
2011-08-19Fix exception when using BasicPhysicsRobert Adams1-2/+2
2011-08-19Stop NPC's getting hypergrid like names in some circumstances.Justin Clark-Casey (justincc)1-14/+28
2011-08-18BulletSim: add runtime setting of physics parameters. Update default values.Robert Adams1-0/+7