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My fork of OpenSim for IG and DG, called SledjChisl.
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Files
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2012-05-29
Re-add script collisions that were lost in a merge
Melanie
1
-0
/
+2
2012-05-28
disable collision sounds for now
UbitUmarov
1
-2
/
+8
2012-05-28
Place the return back into collision sounds.
Melanie
1
-0
/
+4
2012-05-28
Modify SceneManeger to use a DoubleDictionary and work without locks.
Melanie
1
-176
/
+90
2012-05-26
If restating a region, clean up the physics scene after the main scene has be...
Justin Clark-Casey (justincc)
1
-4
/
+4
2012-05-26
refactor: replace LSL_Api.InventoryKey(string) largely with SceneObjectPartIn...
Justin Clark-Casey (justincc)
1
-8
/
+14
2012-05-25
Remove a call stack debugging line accidentally left in from a few days ago a...
Justin Clark-Casey (justincc)
1
-2
/
+0
2012-05-25
Stop it being possible for an agent to teleport back to its source region bef...
Justin Clark-Casey (justincc)
1
-3
/
+3
2012-05-24
If an agent is still registered as 'in transit' by the source region, don't a...
Justin Clark-Casey (justincc)
2
-36
/
+73
2012-05-23
Add "show scene" command which lists stats for the currently selected console...
Justin Clark-Casey (justincc)
1
-1
/
+6
2012-05-23
Fix bug where an avatar that had an object they owned attached through llAtta...
Justin Clark-Casey (justincc)
3
-3
/
+26
2012-05-21
minor: extend commented out LinkInventoryItem log message for future use
Justin Clark-Casey (justincc)
1
-5
/
+5
2012-05-20
missing update script events call
UbitUmarov
1
-1
/
+12
2012-05-19
fix m_sitAvatarHeight to be half size.z, reduced default to a more resonable...
UbitUmarov
1
-1
/
+1
2012-05-19
reduce useless waste of cpu. Make character collision events be done similia...
UbitUmarov
1
-1
/
+3
2012-05-19
a bit faster collision sound type verification plus a few fixes/changes
UbitUmarov
2
-53
/
+100
2012-05-19
temp work: sounds simetric acording to materials, still 'window close' test ...
UbitUmarov
1
-30
/
+98
2012-05-19
Fix setting positions of attachments. The recent security fix regarding
Melanie
1
-1
/
+1
2012-05-19
modulate collision sound intensity with collision relative velocity for parts...
UbitUmarov
2
-46
/
+89
2012-05-19
modulate collision sounds intensity with relative collision speed
UbitUmarov
2
-81
/
+120
2012-05-18
Further refinement on properties
BlueWall
1
-7
/
+4
2012-05-18
Cleanup + change properties to set fields with private set : Thanks Justin fo...
BlueWall
2
-3
/
+4
2012-05-18
Provide Telehub setting to allow use of landmarks
BlueWall
2
-1
/
+9
2012-05-17
Check agent limit against root agent count rather than both root and child ag...
Justin Clark-Casey (justincc)
3
-22
/
+43
2012-05-17
removed redundant colision sounds. Temporary muted sounds ( returns at top o...
UbitUmarov
1
-28
/
+13
2012-05-17
Temprorarily disable collision sounds until we have some sound bites
Melanie
1
-1
/
+5
2012-05-17
trigger collision sounds on active agent position for better spatial effect ...
UbitUmarov
2
-23
/
+22
2012-05-17
Force the default Telehub router if no matches are found in the config.
BlueWall
1
-29
/
+28
2012-05-17
increase avatars collisions report to 10 per sec, Stopped sound on avatar to ...
UbitUmarov
2
-2
/
+2
2012-05-17
add avatar colision sounds. Changed test sound UUID
UbitUmarov
2
-62
/
+120
2012-05-17
minor: improve method doc for TestSameSimulatorSeparatedRegionsCreateAgentFai...
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-05-17
Add regression TestSameSimulatorSeparatedRegionsCreateAgentFails()
Justin Clark-Casey (justincc)
1
-0
/
+67
2012-05-17
default colisionVolume is 0, use it only for user specified sound
UbitUmarov
1
-3
/
+6
2012-05-17
Comment out TestSameSimulatorSeparatedRegionsQueryAccessFails() regression te...
Justin Clark-Casey (justincc)
1
-2
/
+2
2012-05-17
Add regression TestSameSimulatorSeparatedRegionsQueryAccessFails()
Justin Clark-Casey (justincc)
1
-0
/
+76
2012-05-17
default collision sounds. Incomplete, untested, needs revision
UbitUmarov
2
-1
/
+205
2012-05-16
collision sounds: simplify send code a bit and limit sending rate to 5 per s...
UbitUmarov
1
-1
/
+36
2012-05-16
Added a invalidCollisionSoundUUID so that scripts can stop all collision sou...
UbitUmarov
1
-4
/
+13
2012-05-16
Route OAR SOG loading through the common SceneObjectSerializer.FromXml2Format...
Justin Clark-Casey (justincc)
2
-113
/
+4
2012-05-15
Fix issue where loading OARs could sometimes result in link numbers being reo...
Justin Clark-Casey (justincc)
1
-1
/
+12
2012-05-15
use part VolumeDetectActive and not rootPart.VolumeDetectActive to be coeren...
UbitUmarov
1
-2
/
+5
2012-05-15
sop colisions don't play sounds on volume detectors
UbitUmarov
1
-1
/
+1
2012-05-15
sop: - added UpdatePhysicsSubscribedEvents() to update physics ator collision...
UbitUmarov
1
-48
/
+118
2012-05-14
Add another null check to Melanie's last commit. Seems to eliminate sqlite er...
dahlia
1
-1
/
+1
2012-05-15
Guard against null root part on SQLite. This really needs to be fixed so SQLite
Melanie
1
-1
/
+1
2012-05-15
Try to fix sqlite breakage
Melanie
1
-0
/
+3
2012-05-15
Port the mel/dahlia fix
Melanie
1
-0
/
+3
2012-05-15
don't send colision events to volume detectors
UbitUmarov
1
-1
/
+2
2012-05-15
Port Avination's collision fixes to core.
Melanie
3
-512
/
+188
2012-05-15
Fix an omission
Melanie
1
-1
/
+1
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