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2010-04-27Fix build break.Melanie1-17/+17
2010-04-27Add a parameter to prim inventory update to prevent event firingMelanie Thielker1-1/+7
2010-04-27Add a parameter to prim inventory update to prevent event firingMelanie1-18/+25
2010-04-25Make scripted attachment states work. Finally. Also replace two monitor locksMelanie Thielker2-14/+34
2010-04-24Use the saved script statesMelanie Thielker1-1/+36
2010-04-24Plumb a data path to initialize an attachment from an alternate sourceMelanie Thielker1-1/+1
2010-04-23Remove debug output, the culprit has been identifiedMelanie Thielker3-8/+0
2010-04-23Fix a nullref in attachment handling. Add some debug to find the attachmentMelanie Thielker3-0/+8
2010-04-19Make the "notecard saved" text appear in the saver rather than the notecard o...Justin Clark-Casey (justincc)2-11/+6
2010-04-19Make script asset fetches synchronous. Script instantiation synchronizationMelanie1-28/+24
2010-04-19And some more rez modes that weren't covered beforeMelanie Thielker1-0/+2
2010-04-19And some more rez modes that weren't covered beforeMelanie Thielker1-0/+2
2010-04-19Also enable scripts rezzed into primsMelanie1-0/+2
2010-04-19All scripts are now created suspended and are only unsuspended when the objectMelanie6-2/+37
2010-04-18This GetScriptErrors() change allows initial XEngine to run in backgroundMike Rieker1-6/+65
2010-04-17refactor: move DeatchObject() into the AttachmentsModuleJustin Clark-Casey (justincc)1-6/+4
2010-04-16refactor: remove now unused internal method SendAttachEvent()Justin Clark-Casey (justincc)1-5/+0
2010-04-16refactor: crudely move DetachSingleAttachmentToGround() over to the Attachmen...Justin Clark-Casey (justincc)2-33/+1
2010-04-16minor: correctly print out missing item id when it can't be found rather than...Justin Clark-Casey (justincc)1-1/+0
2010-04-16refactor: crudely move the RezMultipleAttachments() method into the Attachmen...Justin Clark-Casey (justincc)2-14/+4
2010-04-13Reduce number of AvatarAnimations sent with large number of avatarsRobert Adams2-6/+8
2010-04-12thanks lkalif for Mantis #4676 - a patch that adds support for inventory linksdahlia2-0/+32
2010-04-10guarantee that a script engine's GetScriptErrors() will not be calledMike Rieker2-10/+69
2010-04-09Add Scene.SnmpService, which is of type ISnmpModule and, if nun-null, canMelanie1-0/+14
2010-04-07Increase the amount of time we wait for a teleport to complete. This allows t...Thomas Grimshaw1-1/+1
2010-04-05Fix up my own shoddy code! Fixes prim rez break. Whups!Thomas Grimshaw1-22/+26
2010-04-05This commit adds some randomness to object persistence. It's a Work In Progre...Thomas Grimshaw1-4/+42
2010-04-05Add a much cheaper agent count retrieval method. This is obsoleted by 0.7 so...Thomas Grimshaw1-1/+9
2010-04-05Fix some overlooked merge conflicts that got committedMelanie1-10/+0
2010-04-05Partially implement share with group option for object inventory itemsJustin Clark-Casey (justincc)3-2/+13
2010-03-31Committing the LightShare code, which was developed by TomMeta of Meta7.Melanie3-2/+46
2010-03-30Rename Meta7Windlight to LightShareMelanie4-12/+11
2010-03-28Stab one bug. When joining an estate with a new region, make sure it's alsoMelanie1-0/+2
2010-03-26* Fixed a bug with null value handling in WebUtil.BuildQueryString()John Hurliman1-2/+4
2010-03-26Fixed a backwards null check that was preventing estate owner from being set ...John Hurliman1-2/+2
2010-03-25fix unit tests broken by commit dcf18689b9ab29d4ceb2348bb56fc1f77a7a8912Justin Clark-Casey (justincc)1-1/+1
2010-03-23First stage of the new interactive region creation. This will allow creationMelanie1-1/+114
2010-03-22Remove the reading of estate_settings.xml and the associated processing ofMelanie1-1/+1
2010-03-19Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene...Dan Lake7-19/+19
2010-03-19Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetA...Dan Lake5-203/+147
2010-03-19Fix sit with autopilot.Kitto Flora1-3/+5
2010-03-18Unify a previous refactor of object return with the older solution. WeMelanie2-26/+10
2010-03-18Unify a previous refactor of object return with the older solution. WeMelanie2-26/+10
2010-03-18Unify a previous refactor of object return with the older solution. WeMelanie2-26/+10
2010-03-17Inconsistent locking of ScenePresence array in SceneGraph. Fixed by eliminati...Dan Lake6-165/+211
2010-03-17Fix AbsolutePosition for autopilot/sit.Kitto Flora1-3/+9
2010-03-16Removed the unused use_async_when_possible config variableJohn Hurliman1-17/+0
2010-03-16Fixed several unhandled exceptions and performance issues with PrimitiveBaseS...John Hurliman1-11/+12
2010-03-15* UuidGatherer now tracks asset types for assets it discovers. The asset type...John Hurliman2-16/+17
2010-03-15Change GodLevel to UserLevel so gods can teleport freely without havingMelanie1-1/+1