| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
|
|
|
| |
This should correct save all the assets required for the items within the coalesced objects in an IAR. This should also correctly gather the items on hypergrid takes.
|
|
|
|
| |
forever.
|
|
|
|
| |
asset id and type
|
|
|
|
|
|
|
| |
then simply return rather than generating an exception
This matches existing behaviour, though better diagnostics for missing assets may be good later on.
This addresses http://opensimulator.org/mantis/view.php?id=4977
|
|
|
|
| |
MapAndArray collection
|
| |
|
|
|
|
| |
PrimitiveBaseShape.Textures. This really should be moved from a property to a method if it is going to decode a byte[] into a TextureEntry each time
|
|
|
|
|
|
| |
types are inferred from context
* OAR saving will attempt to correct unknown asset types before writing broken assets to the OAR file
|
| |
|
| |
|
|
|
|
| |
Not ideal since one will still have to watch out for big 'corrupt asset' messages in the log, but better than an outright fail
|
| |
|
|
|
|
|
|
|
|
| |
* Uses mantis #3811 as a base (thanks jhuliman) with changes.
* E-mail regarding interface changes sent to the opensim-dev list
* Archive: https://lists.berlios.de/pipermail/opensim-dev/2009-July/007219.html
|
| |
|
|
|
|
|
|
| |
* Hopefully now, the nre should not occur and the lock should be correctly unlocked during the initial save oar process
|
|
|
|
|
|
|
|
| |
* For some reason, if a null was recieved (indicating a missing asset), the code had stopped passing that on to the waiting lock, resulting in a perpetual freeze
* This change passes the null on correctly
* Many thanks to thomax for being insistent in presenting his analysis of the problem :)
|
|
|
|
| |
LICENSE.txt.
|
|
|
|
| |
HGUuidGatherer, which is a subclass of UuidGatherer. Hence, on-line HG asset transfers use exactly the same UUID collection code as save oar/xml. If it doesn't work, it's Justin's fault :D
|
|
|
|
|
|
|
|
|
|
|
|
| |
-- please see the example. Affects region servers only.
This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing.
Known problems:
* HG asset transfers are borked for now
* missing texture is missing
* 3 unit tests commented out for now
|
| |
|
|
|
|
|
|
| |
* No functional change
|
|
|
|
|
|
|
| |
* reduce noisiness of uuid gatherer
* stop bothering to pointless complain about directory tar entries when loading an oar
|
|
|
|
|
|
|
|
|
|
|
| |
http://opensimulator.org/mantis/view.php?id=3159
* Not locking causes enumeration exceptions as described in this matis
* part.TaskInventory needs to be locked for every access as it's a dictionary
* Extra locking will hopefully not cause any major issues - in places where the enumeration of the dictionary performs other lock or long running operations, the dictionary is
cloned instead
|
|
it actually does
|