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path: root/OpenSim/Region/Framework/Scenes/UuidGatherer.cs (unfollow)
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2009-02-19* refactor: Rename new class AssetGatherer to UuidGatherer to reflect what it...Justin Clarke Casey1-4/+4
2009-02-18* Change AssetGatherer method access so that only methods which are worth cal...Justin Clarke Casey1-86/+96
2009-02-18* Move asset gathering code from oar module to OpenSim.Region.Framework since...Justin Clarke Casey1-106/+35
2009-02-16* refactor: remove AssetCache field hanging off SceneJustin Clarke Casey1-2/+2
2009-02-12large scale fix for svn props after "the great refactor"Sean Dague1-14/+14
2009-02-12* optimized usings.lbsa711-17/+14
2009-02-10this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield1-3/+3
2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield1-2/+2
2009-02-02* Establish OnOarFileSaved EventManager event and subscribe to that instead o...Justin Clarke Casey1-6/+3
2009-01-30* Extend archive save test to check for the presence of the file for the obje...Justin Clarke Casey1-3/+6
2009-01-23* Add direct stream loading and saving methods to the archive module.Justin Clarke Casey1-5/+21
2008-12-30* Implement saving of region settings in OAR filesJustin Clarke Casey1-7/+26
2008-12-26* Fixes missing sculpt texture assets from oar files as detailed on mantis 29...Teravus Ovares1-0/+2
2008-12-19* refactor: Rename IRegionSerialiser and move into interfaces namespaceJustin Clarke Casey1-1/+1
2008-11-12* refactor: as per a recent opensim-dev thread, rename InnerScene to SceneGra...Justin Clarke Casey1-1/+1
2008-11-07* refactor: allocate local ids to prims only when an object is attached to a ...Justin Clarke Casey1-1/+1
2008-11-03* Use the UUID regex sitting in utils for detection of uuids embedded in scriptsJustin Clarke Casey1-9/+1
2008-11-01* Introduce an IsAttachment property on the group level (which just returns f...Justin Clarke Casey1-1/+1
2008-11-01* Fix http://opensimulator.org/mantis/view.php?id=2517Justin Clarke Casey1-1/+6
2008-09-09Update svn properties, formatting cleanup.Jeff Ames1-2/+2
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares1-16/+16
2008-08-18Formatting cleanup.Jeff Ames1-27/+27
2008-07-25* Remove dumb bug I put in which meant that an archive save would never compl...Justin Clarke Casey1-1/+2
2008-07-13* Actually persist restored archives to the database - wasn't actually doing ...Justin Clarke Casey1-1/+1
2008-07-12* Elminate most of the debugging log output from the archive commandsJustin Clarke Casey1-10/+10
2008-07-08* Don't fail the archive operation if exceptions are encountered while analyz...Justin Clarke Casey1-34/+42
2008-07-06* In archiver, scan scripts for embedded asset uuids and save these outJustin Clarke Casey1-1/+39
2008-07-06* refactor: archiver code clean up so that it's more readable for the next fu...Justin Clarke Casey1-20/+43
2008-07-04* extend archiving asset analysis to clothingJustin Clarke Casey1-9/+9
2008-07-04* On archiving, analyze body parts and save textures referenced from themJustin Clarke Casey1-1/+20
2008-07-04* refactor: break out archiver's combined sync-async asset request routine re...Justin Clarke Casey1-25/+37
2008-07-02* Allow archiver to operate even if there are 0 scene objects to saveJustin Clarke Casey1-15/+13
2008-06-29* Save terrain information in archiveJustin Clarke Casey1-1/+6
2008-06-27* fix a bug where I was assuming all entities would be SceneObjectGroups - of...Justin Clarke Casey1-6/+13
2008-06-21* archive each object as a separate xml file rather than put them all in one ...Justin Clarke Casey1-31/+4
2008-06-18Minor formatting cleanup.Jeff Ames1-20/+20
2008-06-16* Fix a bug in the archiver where I didn't realize a shape still needs its de...Justin Clarke Casey1-3/+8
2008-06-16* Allow archiver to save and load objects within other objects to arbitrary l...Justin Clarke Casey1-31/+99
2008-06-16* refactor: Fission ArchiveWriteRequest into prepare and execute classesJustin Clarke Casey1-36/+10
2008-06-16* Refactor: Break out AssetsRequest to a separate file in the Archiver moduleJustin Clarke Casey1-68/+6
2008-06-05* refactor: rename now inaccurate textureUuids to assetUuidsJustin Clarke Casey1-5/+5
2008-06-05* exprimental: Export and reimport all items within a prim except ObjectsJustin Clarke Casey1-2/+2
2008-06-04* Start writing out assets metadata file for archiverJustin Clarke Casey1-17/+3
2008-06-04Formatting cleanup, minor refactoring, svn properties.Jeff Ames1-10/+10
2008-06-03* experimental: archive out and reload textures within a prim's inventoryJustin Clarke Casey1-0/+9
2008-06-03* Change single assets/ archiver directory to be textures/ insteadJustin Clarke Casey1-1/+1
2008-06-02* experimental: Once we've received all the required assets from the asset se...Justin Clarke Casey1-1/+13
2008-06-02* experimental: Make OpenSim archiver save and reload all prim textures when ...Justin Clarke Casey1-2/+11
2008-05-31* Put in preparatory code to restore whole prim textures on archive loadJustin Clarke Casey1-1/+3
2008-05-30* Successfully pick out prims.xml file from archiveJustin Clarke Casey1-3/+3