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My fork of OpenSim for IG and DG, called SledjChisl.
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UuidGatherer.cs
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2009-02-19
* refactor: Rename new class AssetGatherer to UuidGatherer to reflect what it...
Justin Clarke Casey
1
-4
/
+4
2009-02-18
* Change AssetGatherer method access so that only methods which are worth cal...
Justin Clarke Casey
1
-86
/
+96
2009-02-18
* Move asset gathering code from oar module to OpenSim.Region.Framework since...
Justin Clarke Casey
1
-106
/
+35
2009-02-16
* refactor: remove AssetCache field hanging off Scene
Justin Clarke Casey
1
-2
/
+2
2009-02-12
large scale fix for svn props after "the great refactor"
Sean Dague
1
-14
/
+14
2009-02-12
* optimized usings.
lbsa71
1
-17
/
+14
2009-02-10
this is step 2 of 2 of the OpenSim.Region.Environment refactor.
Dr Scofield
1
-3
/
+3
2009-02-06
This changeset is the step 1 of 2 in refactoring
Dr Scofield
1
-2
/
+2
2009-02-02
* Establish OnOarFileSaved EventManager event and subscribe to that instead o...
Justin Clarke Casey
1
-6
/
+3
2009-01-30
* Extend archive save test to check for the presence of the file for the obje...
Justin Clarke Casey
1
-3
/
+6
2009-01-23
* Add direct stream loading and saving methods to the archive module.
Justin Clarke Casey
1
-5
/
+21
2008-12-30
* Implement saving of region settings in OAR files
Justin Clarke Casey
1
-7
/
+26
2008-12-26
* Fixes missing sculpt texture assets from oar files as detailed on mantis 29...
Teravus Ovares
1
-0
/
+2
2008-12-19
* refactor: Rename IRegionSerialiser and move into interfaces namespace
Justin Clarke Casey
1
-1
/
+1
2008-11-12
* refactor: as per a recent opensim-dev thread, rename InnerScene to SceneGra...
Justin Clarke Casey
1
-1
/
+1
2008-11-07
* refactor: allocate local ids to prims only when an object is attached to a ...
Justin Clarke Casey
1
-1
/
+1
2008-11-03
* Use the UUID regex sitting in utils for detection of uuids embedded in scripts
Justin Clarke Casey
1
-9
/
+1
2008-11-01
* Introduce an IsAttachment property on the group level (which just returns f...
Justin Clarke Casey
1
-1
/
+1
2008-11-01
* Fix http://opensimulator.org/mantis/view.php?id=2517
Justin Clarke Casey
1
-1
/
+6
2008-09-09
Update svn properties, formatting cleanup.
Jeff Ames
1
-2
/
+2
2008-09-06
* This is the fabled LibOMV update with all of the libOMV types from JHurliman
Teravus Ovares
1
-16
/
+16
2008-08-18
Formatting cleanup.
Jeff Ames
1
-27
/
+27
2008-07-25
* Remove dumb bug I put in which meant that an archive save would never compl...
Justin Clarke Casey
1
-1
/
+2
2008-07-13
* Actually persist restored archives to the database - wasn't actually doing ...
Justin Clarke Casey
1
-1
/
+1
2008-07-12
* Elminate most of the debugging log output from the archive commands
Justin Clarke Casey
1
-10
/
+10
2008-07-08
* Don't fail the archive operation if exceptions are encountered while analyz...
Justin Clarke Casey
1
-34
/
+42
2008-07-06
* In archiver, scan scripts for embedded asset uuids and save these out
Justin Clarke Casey
1
-1
/
+39
2008-07-06
* refactor: archiver code clean up so that it's more readable for the next fu...
Justin Clarke Casey
1
-20
/
+43
2008-07-04
* extend archiving asset analysis to clothing
Justin Clarke Casey
1
-9
/
+9
2008-07-04
* On archiving, analyze body parts and save textures referenced from them
Justin Clarke Casey
1
-1
/
+20
2008-07-04
* refactor: break out archiver's combined sync-async asset request routine re...
Justin Clarke Casey
1
-25
/
+37
2008-07-02
* Allow archiver to operate even if there are 0 scene objects to save
Justin Clarke Casey
1
-15
/
+13
2008-06-29
* Save terrain information in archive
Justin Clarke Casey
1
-1
/
+6
2008-06-27
* fix a bug where I was assuming all entities would be SceneObjectGroups - of...
Justin Clarke Casey
1
-6
/
+13
2008-06-21
* archive each object as a separate xml file rather than put them all in one ...
Justin Clarke Casey
1
-31
/
+4
2008-06-18
Minor formatting cleanup.
Jeff Ames
1
-20
/
+20
2008-06-16
* Fix a bug in the archiver where I didn't realize a shape still needs its de...
Justin Clarke Casey
1
-3
/
+8
2008-06-16
* Allow archiver to save and load objects within other objects to arbitrary l...
Justin Clarke Casey
1
-31
/
+99
2008-06-16
* refactor: Fission ArchiveWriteRequest into prepare and execute classes
Justin Clarke Casey
1
-36
/
+10
2008-06-16
* Refactor: Break out AssetsRequest to a separate file in the Archiver module
Justin Clarke Casey
1
-68
/
+6
2008-06-05
* refactor: rename now inaccurate textureUuids to assetUuids
Justin Clarke Casey
1
-5
/
+5
2008-06-05
* exprimental: Export and reimport all items within a prim except Objects
Justin Clarke Casey
1
-2
/
+2
2008-06-04
* Start writing out assets metadata file for archiver
Justin Clarke Casey
1
-17
/
+3
2008-06-04
Formatting cleanup, minor refactoring, svn properties.
Jeff Ames
1
-10
/
+10
2008-06-03
* experimental: archive out and reload textures within a prim's inventory
Justin Clarke Casey
1
-0
/
+9
2008-06-03
* Change single assets/ archiver directory to be textures/ instead
Justin Clarke Casey
1
-1
/
+1
2008-06-02
* experimental: Once we've received all the required assets from the asset se...
Justin Clarke Casey
1
-1
/
+13
2008-06-02
* experimental: Make OpenSim archiver save and reload all prim textures when ...
Justin Clarke Casey
1
-2
/
+11
2008-05-31
* Put in preparatory code to restore whole prim textures on archive load
Justin Clarke Casey
1
-1
/
+3
2008-05-30
* Successfully pick out prims.xml file from archive
Justin Clarke Casey
1
-3
/
+3
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