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path: root/OpenSim/Region/Framework/Scenes/UndoState.cs (follow)
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* Undo fix is now complete. This commit repairs the special case of the root ↵Tom Grimshaw2010-07-051-2/+3
| | | | prim moving or rotating independently of the rest of the group.
* Bring "Redo" up to date with "Undo" so it works tooTom Grimshaw2010-07-051-31/+10
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* Rotation undo fix and remove a debug chatter i missed. Still not working: ↵Tom Grimshaw2010-07-041-4/+3
| | | | Individual child prim rotational undo and special cases where the root prim was moved or rotated (all the children then need to restore their offsets). Coming shortly.
* The majority of the Undo fix. There is still an issue with Rotation which ↵Tom Grimshaw2010-07-041-4/+76
| | | | i'll address next; however position undo and scale undo should be working just fine now. Also removed some residual debug logging.
* Fix Undo! Made a lot of changes to Undo state saving; it now considers that ↵Tom Grimshaw2010-07-031-10/+45
| | | | groups of objects can be moved and not just individual prims..
* Revolution is on the roll again! :)Revolution2010-02-141-16/+63
| | | | | | | | Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>
* Reading GroupPosition, but setting OffsetPosition in undo doesnt' seem right.Melanie Thielker2009-06-241-2/+2
| | | | | | | This may fix the Mantii where individual prims ctrl-z to nirvana, but it's not tested.
* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-011-1/+1
| | | | LICENSE.txt.
* This changeset is the step 1 of 2 in refactoringDr Scofield2009-02-061-0/+116
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!