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* refactor: put SOG position test in a separate TestSceneObjectGroupPosition()Justin Clark-Casey (justincc)2012-04-141-1/+17
* Add simple RelativePosition and OffsetPosition checks to TestGetRootPartPositionJustin Clark-Casey (justincc)2012-04-141-0/+2
* Add very basic TestGetRootPartPosition() testJustin Clark-Casey (justincc)2012-04-141-0/+65
* Add llGiveInventory() test from object to object where both objects are owned...Justin Clark-Casey (justincc)2012-03-221-2/+4
* Move frame loop entirely within Scene.Update() for better future performance ...Justin Clark-Casey (justincc)2012-03-202-8/+6
* Remove pointless ThreadAbortException catching in a test that isn't run anyway.Justin Clark-Casey (justincc)2012-03-201-11/+5
* minor: remove mono compiler warningJustin Clark-Casey (justincc)2012-03-021-2/+1
* In ObjectTortureTests, run garbage collector on Teardown and run scene loop u...Justin Clark-Casey (justincc)2012-02-151-2/+39
* Stop a scene object from attempting to link with itself (which results in an ...Justin Clark-Casey (justincc)2012-02-081-3/+20
* Add TestAddTaskInventoryItem()Justin Clark-Casey (justincc)2012-02-071-1/+25
* Only look for an uploaded transactional asset in Scene.UpdateTaskInventory if...Justin Clark-Casey (justincc)2012-02-042-2/+2
* Add basic TestAddScript() regression testJustin Clark-Casey (justincc)2012-01-261-0/+76
* Cleaned up ScenePresence parameters for Flying, WasFlying, FlyingOld and IsCo...Dan Lake2011-12-122-2/+2
* Split up test SceneHelpers to provide an AddChildScenePresence() callJustin Clark-Casey (justincc)2011-12-031-0/+1
* Remove T012_TestAddNeighbourRegion() and T013_TestRemoveNeighbourRegion() sin...Justin Clark-Casey (justincc)2011-12-031-70/+5
* Extend TestCreateChildScenePresence to make assertions both at CreateAgent st...Justin Clark-Casey (justincc)2011-12-031-0/+16
* Add beginning of ScenePresenceAgentTests.TestCreateChildScenePresence()Justin Clark-Casey (justincc)2011-12-031-11/+46
* Use GetAgentCircuits() to receive a copy of the AgentCircuitsByUUID dictionar...Justin Clark-Casey (justincc)2011-12-031-4/+2
* Add agent circuit number checks to TestCloseAgent()Justin Clark-Casey (justincc)2011-12-031-0/+4
* Add basic TestFlyingAnimation() regression testJustin Clark-Casey (justincc)2011-12-031-0/+70
* extract common ScenePresence setup code into Init() method for ScenePresenceS...Justin Clark-Casey (justincc)2011-11-111-39/+31
* add SP.PhysicsActor checks to other sit/stand testsJustin Clark-Casey (justincc)2011-11-111-0/+4
* add sit and stand on ground testJustin Clark-Casey (justincc)2011-11-111-0/+23
* As per mailing list last week, remove facility that would automatically move ...Justin Clark-Casey (justincc)2011-11-111-2/+31
* Bump warp sit distance up to 10 meters, as discussed on opensim-dev mailing l...Justin Clark-Casey (justincc)2011-11-111-16/+41
* Add new ScenePresenceSitTests with a single sit/stand testJustin Clark-Casey (justincc)2011-11-111-0/+103
* Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.Dan Lake2011-11-021-8/+8
* Remove completely unused SOG.Rotation parameterJustin Clark-Casey (justincc)2011-10-291-9/+9
* Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead o...Justin Clark-Casey (justincc)2011-10-251-0/+1
* Get UUIDGatherer to scan notecards in the graph for asset uuids.Justin Clark-Casey (justincc)2011-10-221-0/+26
* Fixed line endings from previous commitDan Lake2011-10-061-2/+2
* Refactored "known child region" in ScenePresence. There were 4 differentDan Lake2011-10-061-7/+4
* Reinstate option to land an npc when it reaches a target.Justin Clark-Casey (justincc)2011-09-221-2/+2
* Move code which handles NPC movement into Scene so that this can also be used...Justin Clark-Casey (justincc)2011-09-211-0/+135
* stop the duplicate remove of the root part ids from the full part and local p...Justin Clark-Casey (justincc)2011-09-131-1/+1
* extend TestGetSceneObjectByPartLocalId() to test state after scene object del...Justin Clark-Casey (justincc)2011-09-131-0/+6
* Add new TestGetSceneObjectByPartLocalId() for retrieving a scene object via t...Justin Clark-Casey (justincc)2011-09-131-0/+27
* improve TestAddSceneObject() to test a multi-part object rather than a single...Justin Clark-Casey (justincc)2011-09-131-11/+14
* get rid of appearance null checks - this is never nullJustin Clark-Casey (justincc)2011-08-311-0/+1
* Don't try to save changed attachment states when an NPC with attachments is r...Justin Clark-Casey (justincc)2011-08-181-2/+2
* Add new regression TestRezAttachmentsOnAvatarEntrance() to do simple attachme...Justin Clark-Casey (justincc)2011-08-171-4/+4
* relocate AttachmentTests.cs to AttachmentsModuleTests.csJustin Clark-Casey (justincc)2011-08-161-172/+0
* remove some obsolete tests that are now done elsewhereJustin Clark-Casey (justincc)2011-08-061-53/+53
* Add a test to check that ScenePresence and circuit go away when a root agent ...Justin Clark-Casey (justincc)2011-08-061-10/+17
* refactor: Change SceneHelpers.AddClient() to AddScenePresence().Justin Clark-Casey (justincc)2011-08-066-37/+47
* rip out sog generation methods in ScenePresenceAgentTests and use SceneHelper...Justin Clark-Casey (justincc)2011-08-062-38/+8
* rename TestHelper => TestHelpers for consistencyJustin Clark-Casey (justincc)2011-08-0616-41/+41
* rename test SceneSetupHelpers -> SceneHelpers for consistencyJustin Clark-Casey (justincc)2011-08-0615-65/+65
* extend phantom flag regression test to toggle back offJustin Clark-Casey (justincc)2011-08-061-0/+4
* refactor: Fold most SOP.ScriptSet* methods back into script code. Simplify.Justin Clark-Casey (justincc)2011-08-061-2/+2