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path: root/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs (follow)
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* add prim item and test asset save in save oar unit testJustin Clark-Casey (justincc)2010-05-211-1/+2
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* * UuidGatherer now tracks asset types for assets it discovers. The asset ↵John Hurliman2010-03-151-2/+2
| | | | | | types are inferred from context * OAR saving will attempt to correct unknown asset types before writing broken assets to the OAR file
* * Adds CreatorID to asset metadata. This is just the plumbing to support ↵John Hurliman2010-02-221-1/+1
| | | | CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
* Formatting cleanup.Jeff Ames2009-11-231-2/+2
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* refactor: extract another test asset helper methodJustin Clark-Casey (justincc)2009-11-121-4/+3
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* Rename test services to mock services, since this is a more accurate descriptionJustin Clark-Casey (justincc)2009-11-121-1/+1
| | | | remove duplicate mock inventory service
* Stop iar save failing on corrupt assetsJustin Clark-Casey (justincc)2009-11-121-4/+27
| | | | Not ideal since one will still have to watch out for big 'corrupt asset' messages in the log, but better than an outright fail
* minor: refactor common setup in uuid gatherer testJustin Clark-Casey (justincc)2009-11-121-3/+10
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* minor: remove mono compiler warningJustin Clark-Casey (justincc)2009-11-121-0/+1
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* Add basic new uuid gatherer tests to check behaviour when the gather seed is ↵Justin Clark-Casey (justincc)2009-11-111-0/+58
a missing asset