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path: root/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs (follow)
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* Change teleports so the TeleportFlags are sent to the destination sim. ItMelanie2009-12-291-3/+3
| | | | | can now determine if a connection is from login, teleport or crossing. Needed for a meaningful banlines implementation
* * Fix for a potential race condition in ScenePresence.AbsolutePositionJohn Hurliman2009-10-301-2/+2
| | | | | | | * Unified the way region handles are stored and used in ScenePresence * Fixed camera position for child agents * CheckForSignificantMovement now checks avatar and camera position (both are important for scene prioritization) * Removing debug code from the previous commit
* SceneObjectGroup cleanup. Removes the default constructor and unnecessary ↵John Hurliman2009-09-161-2/+1
| | | | null checks on m_rootPart
* switching SerialiserModule to "new" region module schemedr scofield (aka dirk husemann)2009-09-011-1/+1
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* * Another attempt at fixing the random spurious test error.Teravus Ovares (Dan Olivares)2009-08-261-0/+6
| | | | * This time it might be the listening socket thread from HttpServer aborting with a non blocking thread abort exception. Hopefully calling Stop() on MainServer.Instance will solve that.
* Commented T021_TestCrossToNewRegion because (1) it can fail on panda, and ↵Diva Canto2009-08-191-1/+8
| | | | (2) it is not a meaningful representation of region crossing.
* Commented 2 tests in ScenePresenceTests, one because things were being done ↵Diva Canto2009-08-171-6/+13
| | | | in the wrong order, and the other because it NEEDS the inventory service set up. Test-writers, please please please do the scene setup properly EVERYWHERE. It's close to impossible to rely on tests that don't setup resource service references!
* * allocate the dictionary for AgentCircuitData.ChildrenCapSeeds when ↵Teravus Ovares (Dan Olivares)2009-08-141-0/+1
| | | | creating the circuitdata object to see if it's the cause of a null reference exception in the TestAddNeighbourRegio test
* Deal with possible race in TestAddNeighborRegion in ScenePresenceTestsTeravus Ovares (Dan Olivares)2009-08-131-0/+24
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* * Updates RESTInterregionComms and LocalInterregionComms to the new region ↵Arthur Valadares2009-07-231-4/+2
| | | | | | | | | | | | | module interface. This fixes an issue where region references were being added but weren't being deleted, causing those "unnotified circuit" messages. * Also fixes tests accordingly - Fixes Mantis #3452 - Fixes Mantis #3388 - Fixes Mantis #3871 - Related to Mantis #3493
* * Panda no like LongRunningAttribute, no? Me now reverting minuscule fix, ↵lbsa712009-06-221-1/+1
| | | | yes? Panda happy, eh?
* * Added SceneTests and SceneBaseTestslbsa712009-06-221-1/+1
| | | | | | * Changed some fields to protectesd to enable faking
* Renamed Region/CoreModules/ServiceConnectors to ↵diva2009-06-141-1/+1
| | | | Region/CoreModules/ServiceConnectorsOut. No functional changes.
* * Reverting the test restructuring as, on second thought, this is not at all ↵lbsa712009-06-071-0/+387
| | | | | | | how the tests are structured. (pt1)
* * Restructured Scenes Tests to follow (what I conceive of as being) current ↵lbsa712009-06-051-387/+0
| | | | directory standards. (pt 1 - thank you, svn. not.)
* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-011-1/+1
| | | | LICENSE.txt.
* instrument most of the tests with a new InMethod function that may help us ↵Sean Dague2009-05-071-10/+11
| | | | | | | figure out where that pesky deadlock is during test runs.
* - moving banned check and public/private check toDr Scofield2009-05-051-3/+6
| | | | | | | | | | Scene.NewUserConnection() - adding reason reporting this enforces estate bans very early on and prevents us from circulating client objects that we'd then have to retract once we realize that the client is not allowed into the region
* Some reorganization around service connectors. No functional changeMelanie Thielker2009-05-031-1/+1
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* * Make archiver tests pump the asset server manually instead of starting the ↵Justin Clarke Casey2009-04-141-1/+1
| | | | | | | | | normal runtime thread * This may eliminate the occasional archive test freezes, since they appeared to occur when somehow the asset server didn't pick up on the presence of a request in the asset quque
* * Reinstated Scene Crossing tests, now with timeouts to check for race ↵Arthur Valadares2009-04-091-16/+55
| | | | conditions
* * Also temporarily disable T032_CrossAttachments() since this relies on the ↵Justin Clarke Casey2009-03-271-1/+1
| | | | execution of T021_TestCroswsToNewRegion()
* * Temporarily disable ScenePresenceTests.T021_TestCrossToNewRegion() as this ↵Justin Clarke Casey2009-03-271-1/+1
| | | | | | | | has both WaitOnes() which don't time out and tight loops * Going to see if this stops the freeze failures where (though there may also be a separate occasional failure in the save oar test)
* * For each test in OpenSim.Region.Framework.Scenes.Tests, tell the console ↵Justin Clarke Casey2009-03-271-1/+22
| | | | | | | | | when the test starts * This is to help identify which test is freezing, since all the tests in the previous dll (coremodules) succeed * Unfortunately they are not executed in the same order in which the results are listed in Bamboo
* * Update ScenePresenceTests to reflect current REST communication workflow.Sean Dague2009-02-261-11/+27
| | | | | | | * Fixed an issue with AssetCache where it would break unit tests randomly. From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
* Commented the tests for region crossings for now -- they need to be ↵diva2009-02-131-2/+4
| | | | substantially changed because of the callback from region B triggered by the client.
* Add copyright headers. Minor formatting cleanup. Fix some compiler ↵Jeff Ames2009-02-131-5/+5
| | | | warnings. Fix some m_log declarations.
* Fixes a bug in the ScenePresence test itself.diva2009-02-121-1/+1
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* Makes region crossings asynchronous. Moved the bulk of the original code out ↵diva2009-02-121-5/+9
| | | | | | | | of ScenePresence and into SceneCommunicationService, where it should be (next to RequestTeleportToLocation). No changes in the crossing mechanism itself, yet. But this change opens the way to doing crossings as slowly as it needs to be, outside the simulator Update loop. Note: weirdnesses may occur!
* Sending this to Justin, so that he can see what's wrong with the ↵diva2009-02-121-3/+11
| | | | StandaloneTeleportTests when we add RESTInterregionComms module to the ScenePresenceTests.
* this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield2009-02-101-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
* Commented out a problematic test that needs more careful revision.diva2009-02-101-1/+2
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* This changeset is the step 1 of 2 in refactoringDr Scofield2009-02-061-0/+292
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!