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path: root/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs (follow)
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* Fixed line endings from previous commitDan Lake2011-10-061-2/+2
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* Refactored "known child region" in ScenePresence. There were 4 differentDan Lake2011-10-061-7/+4
| | | | | | ways to access the list/dictionary of child regions and locking was inconsistent. There are now public properties which enforce locks. Callers are no longer required to create new copies of lists.
* get rid of appearance null checks - this is never nullJustin Clark-Casey (justincc)2011-08-311-0/+1
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* Don't try to save changed attachment states when an NPC with attachments is ↵Justin Clark-Casey (justincc)2011-08-181-2/+2
| | | | | | | removed from the scene. This is done by introducing a PresenceType enum into ScenePresence which currently has two values, User and Npc. This seems better than a SaveAttachments flag in terms of code comprehension, though I'm still slightly uneasy about introducing these semantics to core objects
* remove some obsolete tests that are now done elsewhereJustin Clark-Casey (justincc)2011-08-061-53/+53
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* Add a test to check that ScenePresence and circuit go away when a root agent ↵Justin Clark-Casey (justincc)2011-08-061-10/+17
| | | | is closed down
* refactor: Change SceneHelpers.AddClient() to AddScenePresence().Justin Clark-Casey (justincc)2011-08-061-31/+41
| | | | This seems to make more sense as we can get SP.ControllingClient
* rip out sog generation methods in ScenePresenceAgentTests and use ↵Justin Clark-Casey (justincc)2011-08-061-0/+355
SceneHelpers instead Not that it matters, since these tests are pretty bogus anyway. Also, renames some test classes for consistency.