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path: root/OpenSim/Region/Framework/Scenes/Tests/SceneObjectCrossingTests.cs (follow)
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* work around some 'tests' error: object crossing is asyncUbitUmarov2015-11-161-0/+14
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* refactor: consistently put all test classes in the OpenSim.Tests.Common ↵Justin Clark-Casey (justincc)2014-11-251-1/+0
| | | | | | package rather than some in OpenSim.Tests.Common.Mock the separate mock package was not useful and was just another using line to always add
* refactor: Use m_sittingAvatars to maintain the list of sitting avatars ↵Justin Clark-Casey (justincc)2014-04-031-2/+0
| | | | | | instead of two independent structures that do exactly the same thing m_sittingAvatars code also already properly handles locking to avoid races.
* Fix bug where crossing to a neighbouring region and back again would trigger ↵Justin Clark-Casey (justincc)2014-04-031-1/+106
| | | | | | | | | an exception, and a second recross would stop the user moving until relog Also fixes an issue where sitting avatar counts became inaccurate after any cross. Part of the problem was due to cloning code using MemberwiseClone() but not resetting certain collection structures. Adds regression test for this case. In relation to http://opensimulator.org/mantis/view.php?id=7050
* minor: disable logging in recently added scene object crossing tests and ↵Justin Clark-Casey (justincc)2014-04-021-6/+2
| | | | remove some unnecessary test config
* Fix problem where moving an object to another region on the same simulator ↵Justin Clark-Casey (justincc)2014-04-021-0/+161
was failing, with the object returning to its original position. Root cause was that PrimLimitsModule was not properly handling the case where the parcel it was asked to check was outside the current region's bounds. If this is the case, we can abort the check since the receiving region will perform it. Added a regression test for this case.