| Commit message (Collapse) | Author | Age | Files | Lines |
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draw distance optimization is enabled. Makes terrain editting a lot
snappier.
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objects in the world.
This was originally changed in an attempt to make vehicles work better
but the effect was not that large and it causes avatars to float
above the terrain.
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Routines in Util to compute region world coordinates from region coordinates
as well as the conversion to and from region handles. These routines have
replaced a lot of math scattered throughout the simulator.
Should be no functional changes.
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Code cleanups.
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compression base computation.
Complete replacement of float[] for terrain heightmap with TerrainData instance.
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Constants into TerrainData.
Save compression factor with the terrain blob in the database.
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LLClientView to use same. This passes a terrain info class around rather than passing a one dimensional array thus allowing variable regions. Update the database storage for variable region sizes. This should be downward compatible (same format for 256x256 regions).
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TerrainCompressor needed to replace the one in libopenmetaverse that doesn't know about the larger terrain packets.
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