| Commit message (Collapse) | Author | Age | Files | Lines |
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Routines in Util to compute region world coordinates from region coordinates
as well as the conversion to and from region handles. These routines have
replaced a lot of math scattered throughout the simulator.
Should be no functional changes.
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Code cleanups.
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compression base computation.
Complete replacement of float[] for terrain heightmap with TerrainData instance.
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Constants into TerrainData.
Save compression factor with the terrain blob in the database.
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LLClientView to use same. This passes a terrain info class around rather than passing a one dimensional array thus allowing variable regions. Update the database storage for variable region sizes. This should be downward compatible (same format for 256x256 regions).
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TerrainCompressor needed to replace the one in libopenmetaverse that doesn't know about the larger terrain packets.
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