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path: root/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs (follow)
Commit message (Collapse)AuthorAgeFilesLines
* rearrange source codeUbitUmarov2015-09-251-313/+304
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* add butterflies to terrainUbitUmarov2015-09-251-185/+757
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* we still don't have extended wind and cloud neither do viewersUbitUmarov2015-09-241-40/+32
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* some cleanup on terrain encoderUbitUmarov2015-09-241-178/+55
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* save a few more bits per flat patchUbitUmarov2015-09-241-4/+5
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* fix the DC term on flat patch encodingUbitUmarov2015-09-231-3/+3
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* speedup flat terrain patchs encoding, plus a few minor changes.UbitUmarov2015-09-231-173/+62
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* change the encapsulation of compressed land patchs in llUDP packetsUbitUmarov2015-09-231-6/+61
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* Send multiple terrain patches per terrain update packet if terrainRobert Adams2014-06-011-2/+5
| | | | | draw distance optimization is enabled. Makes terrain editting a lot snappier.
* minor: Comment out currently unused log setup in TerrainCompressorJustin Clark-Casey (justincc)2014-05-201-1/+1
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* Eliminated many warningsOren Hurvitz2014-04-231-0/+3
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* BulletSim: reduce the terrain collison margin to be the same as otherRobert Adams2014-04-121-3/+3
| | | | | | | | objects in the world. This was originally changed in an attempt to make vehicles work better but the effect was not that large and it causes avatars to float above the terrain.
* Fix problem of hurricane speed winds. Thanks Vegaslon.Robert Adams2014-02-221-1/+1
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* varregion: Send large region patches for wind and clouds.Robert Adams2014-02-111-3/+1
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* varregion: elimination of Constants.RegionSize from all over OpenSimulator.Robert Adams2013-11-081-1/+1
| | | | | | | Routines in Util to compute region world coordinates from region coordinates as well as the conversion to and from region handles. These routines have replaced a lot of math scattered throughout the simulator. Should be no functional changes.
* varregion: send the proper terrain patch layer code for large terrain.Robert Adams2013-11-031-23/+21
| | | | Code cleanups.
* varregion: fix problem of X/Y dimensions swapped and incorrect terrainRobert Adams2013-10-311-19/+16
| | | | | compression base computation. Complete replacement of float[] for terrain heightmap with TerrainData instance.
* varregion: move the compressed heighmap compression factor fromRobert Adams2013-10-161-1/+1
| | | | | Constants into TerrainData. Save compression factor with the terrain blob in the database.
* varregion: plug in TerrainData class and modify TerrainModule and ↵Robert Adams2013-10-071-34/+25
| | | | LLClientView to use same. This passes a terrain info class around rather than passing a one dimensional array thus allowing variable regions. Update the database storage for variable region sizes. This should be downward compatible (same format for 256x256 regions).
* varregion: add new TerrainData and TerrainCompressor routines. ↵Robert Adams2013-10-071-0/+958
TerrainCompressor needed to replace the one in libopenmetaverse that doesn't know about the larger terrain packets.