Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Massive tab and trailing space cleanup | Melanie Thielker | 2017-01-05 | 1 | -8/+8 |
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* | reduce the small MTU violation sending terrain compressed patchs | UbitUmarov | 2015-11-10 | 1 | -1/+1 |
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* | rearrange source code | UbitUmarov | 2015-09-25 | 1 | -313/+304 |
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* | add butterflies to terrain | UbitUmarov | 2015-09-25 | 1 | -185/+757 |
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* | we still don't have extended wind and cloud neither do viewers | UbitUmarov | 2015-09-24 | 1 | -40/+32 |
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* | some cleanup on terrain encoder | UbitUmarov | 2015-09-24 | 1 | -178/+55 |
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* | save a few more bits per flat patch | UbitUmarov | 2015-09-24 | 1 | -4/+5 |
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* | fix the DC term on flat patch encoding | UbitUmarov | 2015-09-23 | 1 | -3/+3 |
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* | speedup flat terrain patchs encoding, plus a few minor changes. | UbitUmarov | 2015-09-23 | 1 | -173/+62 |
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* | change the encapsulation of compressed land patchs in llUDP packets | UbitUmarov | 2015-09-23 | 1 | -6/+61 |
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* | Send multiple terrain patches per terrain update packet if terrain | Robert Adams | 2014-06-01 | 1 | -2/+5 |
| | | | | | draw distance optimization is enabled. Makes terrain editting a lot snappier. | ||||
* | minor: Comment out currently unused log setup in TerrainCompressor | Justin Clark-Casey (justincc) | 2014-05-20 | 1 | -1/+1 |
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* | Eliminated many warnings | Oren Hurvitz | 2014-04-23 | 1 | -0/+3 |
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* | BulletSim: reduce the terrain collison margin to be the same as other | Robert Adams | 2014-04-12 | 1 | -3/+3 |
| | | | | | | | | objects in the world. This was originally changed in an attempt to make vehicles work better but the effect was not that large and it causes avatars to float above the terrain. | ||||
* | Fix problem of hurricane speed winds. Thanks Vegaslon. | Robert Adams | 2014-02-22 | 1 | -1/+1 |
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* | varregion: Send large region patches for wind and clouds. | Robert Adams | 2014-02-11 | 1 | -3/+1 |
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* | varregion: elimination of Constants.RegionSize from all over OpenSimulator. | Robert Adams | 2013-11-08 | 1 | -1/+1 |
| | | | | | | | Routines in Util to compute region world coordinates from region coordinates as well as the conversion to and from region handles. These routines have replaced a lot of math scattered throughout the simulator. Should be no functional changes. | ||||
* | varregion: send the proper terrain patch layer code for large terrain. | Robert Adams | 2013-11-03 | 1 | -23/+21 |
| | | | | Code cleanups. | ||||
* | varregion: fix problem of X/Y dimensions swapped and incorrect terrain | Robert Adams | 2013-10-31 | 1 | -19/+16 |
| | | | | | compression base computation. Complete replacement of float[] for terrain heightmap with TerrainData instance. | ||||
* | varregion: move the compressed heighmap compression factor from | Robert Adams | 2013-10-16 | 1 | -1/+1 |
| | | | | | Constants into TerrainData. Save compression factor with the terrain blob in the database. | ||||
* | varregion: plug in TerrainData class and modify TerrainModule and ↵ | Robert Adams | 2013-10-07 | 1 | -34/+25 |
| | | | | LLClientView to use same. This passes a terrain info class around rather than passing a one dimensional array thus allowing variable regions. Update the database storage for variable region sizes. This should be downward compatible (same format for 256x256 regions). | ||||
* | varregion: add new TerrainData and TerrainCompressor routines. ↵ | Robert Adams | 2013-10-07 | 1 | -0/+958 |
TerrainCompressor needed to replace the one in libopenmetaverse that doesn't know about the larger terrain packets. |