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My fork of OpenSim for IG and DG, called SledjChisl.
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TerrainChannel.cs
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2019-01-21
remove terraindata abstraction layer, since we only have heightmap type
UbitUmarov
1
-7
/
+7
2018-01-17
remove those xml things no longer needed on .net >4.5.2
UbitUmarov
1
-4
/
+0
2018-01-09
give up on a property that old monos do compile, but then smore ok exec
UbitUmarov
1
-1
/
+1
2018-01-08
fall back to a obsolete property since several monos in use (include our own)...
UbitUmarov
1
-1
/
+1
2018-01-05
a few more xml things
UbitUmarov
1
-7
/
+9
2017-01-05
Massive tab and trailing space cleanup
Melanie Thielker
1
-2
/
+2
2015-11-27
remove terrain height clamping left over the ushort format testing
UbitUmarov
1
-5
/
+1
2015-11-22
Changes to TerrainChannel/ITerrainChannel to support importing OARs with diff...
Jak Daniels
1
-0
/
+142
2015-09-02
seems to compile ( tests comented out)
UbitUmarov
1
-32
/
+0
2015-08-25
change terrain internal representation to float. ushort work with legal
UbitUmarov
1
-2
/
+2
2015-08-25
terrain stored as ushorts with gzip compression
UbitUmarov
1
-1
/
+5
2015-08-24
change internal representation of terrain from int to ushort. This will
UbitUmarov
1
-2
/
+2
2015-08-21
remove the noise part on the PinHeadIsland. why to want something that
UbitUmarov
1
-1
/
+2
2015-08-19
minor change
UbitUmarov
1
-7
/
+11
2015-03-27
varregion: refactor use of 'double heightmap[,]' into references to new class...
Robert Adams
1
-106
/
+246
2014-04-25
Fix issue where terrain height values > 327 caused chaotic spiked terrain.
Justin Clark-Casey (justincc)
1
-2
/
+2
2014-03-10
Change terrain update sending to be triggered by frame tick rather
Robert Adams
1
-11
/
+1
2014-02-03
Fix raw32 terrain heightmap reader so it estimates terrain size from
Robert Adams
1
-0
/
+4
2014-02-02
Implement terrain merging in TerrainChannel.
Robert Adams
1
-0
/
+72
2013-11-28
varregion: add ITerrainChannel.GetHeightAtXYZ() for eventual mesh terrain.
Robert Adams
1
-1
/
+13
2013-11-08
varregion: elimination of Constants.RegionSize from all over OpenSimulator.
Robert Adams
1
-1
/
+1
2013-11-01
varregion: push TerrainData implementation up and down the database storage s...
Robert Adams
1
-6
/
+21
2013-10-31
varregion: fix problem of X/Y dimensions swapped and incorrect terrain
Robert Adams
1
-9
/
+11
2013-10-16
varregion: move the compressed heighmap compression factor from
Robert Adams
1
-18
/
+6
2013-10-07
varregion: plug in TerrainData class and modify TerrainModule and LLClientVie...
Robert Adams
1
-89
/
+56
2013-09-28
varregion: serious rework of TerrainChannel:
Robert Adams
1
-91
/
+189
2013-09-25
varregion: serious rework of TerrainChannel:
Robert Adams
1
-91
/
+189
2013-05-11
Guard against trying to access terrain heights out of bounds. Clamp to sim.
Melanie
1
-1
/
+9
2012-03-16
Terrain: added [Terrain] section with an option to load an initial flat terra...
Diva Canto
1
-16
/
+44
2009-10-02
* Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF...
John Hurliman
1
-1
/
+1
2009-06-01
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE...
Jeff Ames
1
-1
/
+1
2009-02-06
This changeset is the step 1 of 2 in refactoring
Dr Scofield
1
-2
/
+2
2008-12-19
* Commit patch from cmickeyb. #2871. Optimized float array for the terrain ...
Teravus Ovares
1
-5
/
+13
2008-08-07
Minor formatting cleanup.
Jeff Ames
1
-2
/
+2
2008-07-28
* Added a check for Infinite or NaN values before updating a heightfield. Thi...
Adam Frisby
1
-0
/
+4
2008-07-03
* On client login, send only one terrain patch at a time (with pauses) instea...
Justin Clarke Casey
1
-1
/
+1
2008-06-25
Added support for terrain map to be serialised to xml(as base64 binary). usef...
MW
1
-0
/
+75
2008-05-09
* Minor tweak to TerrainChannel
Adam Frisby
1
-6
/
+7
2008-05-03
* Cleaned up code in Terrain, Tree and Map modules.
Adam Frisby
1
-5
/
+2
2008-05-01
Update svn properties. Minor formatting cleanup.
Jeff Ames
1
-156
/
+156
2008-04-30
* Commiting a bunch of missed files.
Adam Frisby
1
-0
/
+157