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path: root/OpenSim/Region/Framework/Scenes/TerrainChannel.cs (unfollow)
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2019-01-21remove terraindata abstraction layer, since we only have heightmap typeUbitUmarov1-7/+7
2018-01-17remove those xml things no longer needed on .net >4.5.2UbitUmarov1-4/+0
2018-01-09give up on a property that old monos do compile, but then smore ok execUbitUmarov1-1/+1
2018-01-08fall back to a obsolete property since several monos in use (include our own)...UbitUmarov1-1/+1
2018-01-05 a few more xml thingsUbitUmarov1-7/+9
2017-01-05Massive tab and trailing space cleanupMelanie Thielker1-2/+2
2015-11-27remove terrain height clamping left over the ushort format testingUbitUmarov1-5/+1
2015-11-22Changes to TerrainChannel/ITerrainChannel to support importing OARs with diff...Jak Daniels1-0/+142
2015-09-02seems to compile ( tests comented out)UbitUmarov1-32/+0
2015-08-25 change terrain internal representation to float. ushort work with legalUbitUmarov1-2/+2
2015-08-25 terrain stored as ushorts with gzip compressionUbitUmarov1-1/+5
2015-08-24 change internal representation of terrain from int to ushort. This willUbitUmarov1-2/+2
2015-08-21 remove the noise part on the PinHeadIsland. why to want something thatUbitUmarov1-1/+2
2015-08-19minor changeUbitUmarov1-7/+11
2015-03-27varregion: refactor use of 'double heightmap[,]' into references to new class...Robert Adams1-106/+246
2014-04-25Fix issue where terrain height values > 327 caused chaotic spiked terrain.Justin Clark-Casey (justincc)1-2/+2
2014-03-10Change terrain update sending to be triggered by frame tick ratherRobert Adams1-11/+1
2014-02-03Fix raw32 terrain heightmap reader so it estimates terrain size fromRobert Adams1-0/+4
2014-02-02Implement terrain merging in TerrainChannel.Robert Adams1-0/+72
2013-11-28varregion: add ITerrainChannel.GetHeightAtXYZ() for eventual mesh terrain.Robert Adams1-1/+13
2013-11-08varregion: elimination of Constants.RegionSize from all over OpenSimulator.Robert Adams1-1/+1
2013-11-01varregion: push TerrainData implementation up and down the database storage s...Robert Adams1-6/+21
2013-10-31varregion: fix problem of X/Y dimensions swapped and incorrect terrainRobert Adams1-9/+11
2013-10-16varregion: move the compressed heighmap compression factor fromRobert Adams1-18/+6
2013-10-07varregion: plug in TerrainData class and modify TerrainModule and LLClientVie...Robert Adams1-89/+56
2013-09-28varregion: serious rework of TerrainChannel:Robert Adams1-91/+189
2013-09-25varregion: serious rework of TerrainChannel:Robert Adams1-91/+189
2013-05-11Guard against trying to access terrain heights out of bounds. Clamp to sim.Melanie1-1/+9
2012-03-16Terrain: added [Terrain] section with an option to load an initial flat terra...Diva Canto1-16/+44
2009-10-02* Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF...John Hurliman1-1/+1
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE...Jeff Ames1-1/+1
2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield1-2/+2
2008-12-19* Commit patch from cmickeyb. #2871. Optimized float array for the terrain ...Teravus Ovares1-5/+13
2008-08-07Minor formatting cleanup.Jeff Ames1-2/+2
2008-07-28* Added a check for Infinite or NaN values before updating a heightfield. Thi...Adam Frisby1-0/+4
2008-07-03* On client login, send only one terrain patch at a time (with pauses) instea...Justin Clarke Casey1-1/+1
2008-06-25Added support for terrain map to be serialised to xml(as base64 binary). usef...MW1-0/+75
2008-05-09* Minor tweak to TerrainChannelAdam Frisby1-6/+7
2008-05-03* Cleaned up code in Terrain, Tree and Map modules.Adam Frisby1-5/+2
2008-05-01Update svn properties. Minor formatting cleanup.Jeff Ames1-156/+156
2008-04-30* Commiting a bunch of missed files.Adam Frisby1-0/+157