aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework/Scenes/SceneViewer.cs (follow)
Commit message (Collapse)AuthorAgeFilesLines
* commit code which stops full updates being fired multiple times when ↵Justin Clark-Casey (justincc)2010-05-271-1/+7
| | | | | | attachments cross standalone region boundaries lots of messy debug code here too which would need to be removed
* Object update prioritization by Jim Greensky of Intel Labs, part one. This ↵John Hurliman2009-10-151-21/+2
| | | | implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
* Update svn properties.Jeff Ames2009-06-271-230/+230
|
* Fixed null bug, which was making unit tests failMW2009-06-261-3/+7
|
* Extracted the code that handles the sending of prim updates to the client, ↵MW2009-06-261-0/+226
from ScenePresence into ISceneViewer/SceneViewer. Currently ScenePresence "has" a ISceneViewer, although if we had a proper Node based scenegraph then it would most likely be attached directly to the nodes. By extracting this code, it should make it easier to experiment with different ways of managing the update process. [Next step to make this module based, could be to create a SceneViewerFactoryModule]