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path: root/OpenSim/Region/Framework/Scenes/SceneViewer.cs (follow)
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* Resolve merge commits, stage 1Tom2011-09-041-3/+2
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| * Remove pointless cluttering SOP.ParentGroup != null checks.Justin Clark-Casey (justincc)2011-09-011-1/+1
| * refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin...Justin Clark-Casey (justincc)2011-08-271-2/+1
* | Guard another nullrefMelanie2011-08-091-1/+1
* | Merge branch 'master' into careminster-presence-refactorMelanie2011-02-071-0/+8
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| * New command: show pending-objectsDiva Canto2011-02-061-0/+8
* | Prevent a null ref when an avatar login doesn't go as plannedMelanie2010-12-221-1/+1
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* Guard against locking a nullref to avoid build breakMelanie2010-10-081-0/+3
* Change the order of actions to address a possible nullrefMelanie2010-10-081-3/+2
* Formatting cleanup.Jeff Ames2010-09-121-2/+2
* First pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman2010-09-101-1/+2
* One should not lock null objects.Melanie Thielker2010-06-011-5/+8
* Lock the object queue when dequeueingMelanie2010-06-011-78/+81
* Prevent a null refMelanie Thielker2010-05-271-0/+3
* OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.Diva Canto2010-01-111-1/+0
* Object update prioritization by Jim Greensky of Intel Labs, part one. This im...John Hurliman2009-10-151-21/+2
* Update svn properties.Jeff Ames2009-06-271-230/+230
* Fixed null bug, which was making unit tests failMW2009-06-261-3/+7
* Extracted the code that handles the sending of prim updates to the client, fr...MW2009-06-261-0/+226