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My fork of OpenSim for IG and DG, called SledjChisl.
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Framework
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Scenes
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SceneViewer.cs
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Author
Files
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2010-12-22
Prevent a null ref when an avatar login doesn't go as planned
Melanie
1
-1
/
+1
2010-10-08
Guard against locking a nullref to avoid build break
Melanie
1
-0
/
+3
2010-10-08
Change the order of actions to address a possible nullref
Melanie
1
-3
/
+2
2010-09-12
Formatting cleanup.
Jeff Ames
1
-2
/
+2
2010-09-10
First pass at cleaning up thread safety in EntityManager and SceneGraph
John Hurliman
1
-1
/
+2
2010-06-01
One should not lock null objects.
Melanie Thielker
1
-5
/
+8
2010-06-01
One should not lock null objects.
Melanie Thielker
1
-5
/
+8
2010-06-01
Lock the object queue when dequeueing
Melanie
1
-78
/
+81
2010-06-01
Lock the object queue when dequeueing
Melanie Thielker
1
-78
/
+81
2010-05-27
Prevent a null ref
Melanie Thielker
1
-0
/
+3
2010-05-27
Prevent a null ref
Melanie Thielker
1
-0
/
+3
2010-01-29
Small fix for a spurious exception
Melanie
1
-1
/
+1
2010-01-11
OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.
Diva Canto
1
-1
/
+0
2009-10-15
Object update prioritization by Jim Greensky of Intel Labs, part one. This im...
John Hurliman
1
-21
/
+2
2009-06-27
Update svn properties.
Jeff Ames
1
-230
/
+230
2009-06-26
Fixed null bug, which was making unit tests fail
MW
1
-3
/
+7
2009-06-26
Extracted the code that handles the sending of prim updates to the client, fr...
MW
1
-0
/
+226