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path: root/OpenSim/Region/Framework/Scenes/ScenePresence.cs (follow)
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* Merge branch 'master' into httptestsUbitUmarov2018-03-101-17/+17
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| * comment out some debug messages visible on SOP CompleteMovementUbitUmarov2018-03-101-17/+17
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* | some cleanupUbitUmarov2018-01-201-1/+0
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* let tau do something in avatar MoveToTargetUbitUmarov2018-01-041-133/+163
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* mantis 8250: try to work around timing issuesUbitUmarov2017-12-131-7/+10
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* mantis 8253: don't let attachments delete remove controls from viewers on ↵UbitUmarov2017-11-121-9/+1
| | | | crossings.
* mantis 8253: try to recover information about takecontrols pass=false ↵UbitUmarov2017-10-251-22/+40
| | | | controls on crossings, also tell viewers about them. this may still not be correct. Use of multiple TakeControls on same avatar can still give unpredictable results (also on normal operation). In same cases last executed my override previus or not. Also change agent updates wait code
* change camera view constraint. we need to do it a lot more :(UbitUmarov2017-08-251-50/+40
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* change a few more parcel eject code pathsUbitUmarov2017-08-241-1/+1
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* add missing file. Also in last commit comment the flag was relative to ↵UbitUmarov2017-08-241-2/+16
| | | | (un)freeze no t(un)eject
* a few more changes on entities updatesUbitUmarov2017-07-101-13/+23
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* on entities updates throttles vectors needed to be compared as vectors, not ↵UbitUmarov2017-07-101-13/+2
| | | | just their norms
* some cleanupUbitUmarov2017-06-131-10/+7
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* stop doing UpdateMovementAnimations on avatar collisions, that may cause ↵UbitUmarov2017-06-121-2/+2
| | | | incorrect changes
* add a adicional in transit flag to signal HG tps, and use it to ignore ↵UbitUmarov2017-06-091-0/+5
| | | | usernames requests sent to start region during tp; don't send unknows display names ( getdisplaynames cap )
* bug fix: handle current region on GetChildAgentsToCloseUbitUmarov2017-06-061-4/+19
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* remove redundant UpdateMovementAnimations();UbitUmarov2017-06-031-2/+2
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* add a delayed stop so fast tap on move keys does not stop the avatar in some ↵UbitUmarov2017-06-031-6/+28
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* cross mouse buttons stateUbitUmarov2017-06-031-0/+14
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* fix MouseDown in case it gets any useUbitUmarov2017-06-031-15/+8
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* change child agents close control; disablesimulator is not a caps event messageUbitUmarov2017-05-311-37/+27
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* cross avatar group info also if title is empty stringUbitUmarov2017-05-211-1/+4
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* on recover form nom finite avatar pos, don't add it physics it it had noneUbitUmarov2017-05-211-2/+5
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* mantis 8170: let physics know Always_run on adding the avatarUbitUmarov2017-05-191-0/+1
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* fix some issue on parcels loading and make parcels dwell show something. ↵UbitUmarov2017-05-141-0/+3
| | | | Resolution is 2.5min aprox.
* missing file and remove warningsUbitUmarov2017-04-151-1/+1
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* add functions to send entity updates imediatly, except for avatars (or now) ↵UbitUmarov2017-04-141-4/+41
| | | | they should be use to bypass normal delayed updates, for debug
* update parcel select or sat on stats on sit and standUbitUmarov2017-01-271-0/+4
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* antecipate baked cache check and Xbakes requests, so they happen before ↵UbitUmarov2017-01-181-26/+33
| | | | viewer check request (or force it to wait via locking).
* use new IsGod on CheckAndAdjustLandingPoint_SL so it can be by current ↵UbitUmarov2017-01-071-1/+1
| | | | viewer god, acording to config
* Correct casing on isGod and isViewerUIGodMelanie Thielker2017-01-071-32/+32
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* Change improperly named isNPC to be IsNPC as a property should be uppercaseMelanie Thielker2017-01-071-11/+11
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* rename same more variables to make their meaning more clearUbitUmarov2017-01-071-3/+3
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* rename same variables to make their meaning more clearUbitUmarov2017-01-071-31/+31
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* more changes to god level control. Not that this is work in progress, for ↵UbitUmarov2017-01-071-151/+107
| | | | now it still works mainly as with option implicit_gods = true. speed up some regions child updates, some cleanup
* Fix grid godsMelanie Thielker2017-01-071-0/+1
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* add a missing god_date transmitionUbitUmarov2017-01-061-2/+6
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* restore parcels avatars visibility god level change correct handling; try ↵UbitUmarov2017-01-061-3/+5
| | | | to reduced the increased change of user error on config options setting
* take sync viewer out on make rootUbitUmarov2017-01-061-1/+2
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* Sync viewer on make rootMelanie Thielker2017-01-061-0/+1
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* Send GodLevel to viewers on loginMelanie Thielker2017-01-061-0/+2
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* Restructure god level and permissionsMelanie Thielker2017-01-061-108/+39
| | | | | Create a class GodController which controls all aspects of god level, viewer modes and user levels at ScenePresence level.
* inform viewers of current godlevel; put back a small delay on teleport ↵UbitUmarov2017-01-051-11/+34
| | | | arrivel to give time to viewers to sync
* allow initial automatic level to be changed by request. Since viewers still ↵UbitUmarov2017-01-051-6/+6
| | | | dont get real level, one will need to ask for god level then disable it to syncronize the viewer with real level.
* add config option automatic_gods. With this option true, users that can be ↵UbitUmarov2017-01-051-9/+33
| | | | Gods will have that level automaticly without the need request on viewer; Propagate current god level to nearby regions (with local checks)
* Massive tab and trailing space cleanupMelanie Thielker2017-01-051-139/+139
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* a few changes to Gods ( ie administrators) controlUbitUmarov2017-01-051-23/+13
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* mantis 8106: improve avatar walk in mouselookUbitUmarov2016-12-301-4/+10
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* adjust camera collision detection checks for new FSUbitUmarov2016-12-281-1/+1
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* Make it more unlikely that a script teleport will be caught by default ↵AliciaRaven2016-12-101-1/+1
| | | | region landing point.