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path: root/OpenSim/Region/Framework/Scenes/ScenePresence.cs (follow)
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* a few more changes on entities updatesUbitUmarov2017-07-101-13/+23
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* on entities updates throttles vectors needed to be compared as vectors, not ↵UbitUmarov2017-07-101-13/+2
| | | | just their norms
* some cleanupUbitUmarov2017-06-131-10/+7
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* stop doing UpdateMovementAnimations on avatar collisions, that may cause ↵UbitUmarov2017-06-121-2/+2
| | | | incorrect changes
* add a adicional in transit flag to signal HG tps, and use it to ignore ↵UbitUmarov2017-06-091-0/+5
| | | | usernames requests sent to start region during tp; don't send unknows display names ( getdisplaynames cap )
* bug fix: handle current region on GetChildAgentsToCloseUbitUmarov2017-06-061-4/+19
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* remove redundant UpdateMovementAnimations();UbitUmarov2017-06-031-2/+2
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* add a delayed stop so fast tap on move keys does not stop the avatar in some ↵UbitUmarov2017-06-031-6/+28
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* cross mouse buttons stateUbitUmarov2017-06-031-0/+14
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* fix MouseDown in case it gets any useUbitUmarov2017-06-031-15/+8
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* change child agents close control; disablesimulator is not a caps event messageUbitUmarov2017-05-311-37/+27
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* cross avatar group info also if title is empty stringUbitUmarov2017-05-211-1/+4
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* on recover form nom finite avatar pos, don't add it physics it it had noneUbitUmarov2017-05-211-2/+5
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* mantis 8170: let physics know Always_run on adding the avatarUbitUmarov2017-05-191-0/+1
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* fix some issue on parcels loading and make parcels dwell show something. ↵UbitUmarov2017-05-141-0/+3
| | | | Resolution is 2.5min aprox.
* missing file and remove warningsUbitUmarov2017-04-151-1/+1
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* add functions to send entity updates imediatly, except for avatars (or now) ↵UbitUmarov2017-04-141-4/+41
| | | | they should be use to bypass normal delayed updates, for debug
* update parcel select or sat on stats on sit and standUbitUmarov2017-01-271-0/+4
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* antecipate baked cache check and Xbakes requests, so they happen before ↵UbitUmarov2017-01-181-26/+33
| | | | viewer check request (or force it to wait via locking).
* use new IsGod on CheckAndAdjustLandingPoint_SL so it can be by current ↵UbitUmarov2017-01-071-1/+1
| | | | viewer god, acording to config
* Correct casing on isGod and isViewerUIGodMelanie Thielker2017-01-071-32/+32
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* Change improperly named isNPC to be IsNPC as a property should be uppercaseMelanie Thielker2017-01-071-11/+11
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* rename same more variables to make their meaning more clearUbitUmarov2017-01-071-3/+3
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* rename same variables to make their meaning more clearUbitUmarov2017-01-071-31/+31
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* more changes to god level control. Not that this is work in progress, for ↵UbitUmarov2017-01-071-151/+107
| | | | now it still works mainly as with option implicit_gods = true. speed up some regions child updates, some cleanup
* Fix grid godsMelanie Thielker2017-01-071-0/+1
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* add a missing god_date transmitionUbitUmarov2017-01-061-2/+6
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* restore parcels avatars visibility god level change correct handling; try ↵UbitUmarov2017-01-061-3/+5
| | | | to reduced the increased change of user error on config options setting
* take sync viewer out on make rootUbitUmarov2017-01-061-1/+2
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* Sync viewer on make rootMelanie Thielker2017-01-061-0/+1
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* Send GodLevel to viewers on loginMelanie Thielker2017-01-061-0/+2
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* Restructure god level and permissionsMelanie Thielker2017-01-061-108/+39
| | | | | Create a class GodController which controls all aspects of god level, viewer modes and user levels at ScenePresence level.
* inform viewers of current godlevel; put back a small delay on teleport ↵UbitUmarov2017-01-051-11/+34
| | | | arrivel to give time to viewers to sync
* allow initial automatic level to be changed by request. Since viewers still ↵UbitUmarov2017-01-051-6/+6
| | | | dont get real level, one will need to ask for god level then disable it to syncronize the viewer with real level.
* add config option automatic_gods. With this option true, users that can be ↵UbitUmarov2017-01-051-9/+33
| | | | Gods will have that level automaticly without the need request on viewer; Propagate current god level to nearby regions (with local checks)
* Massive tab and trailing space cleanupMelanie Thielker2017-01-051-139/+139
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* a few changes to Gods ( ie administrators) controlUbitUmarov2017-01-051-23/+13
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* mantis 8106: improve avatar walk in mouselookUbitUmarov2016-12-301-4/+10
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* adjust camera collision detection checks for new FSUbitUmarov2016-12-281-1/+1
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* Make it more unlikely that a script teleport will be caught by default ↵AliciaRaven2016-12-101-1/+1
| | | | region landing point.
* do not try xbakes on HGUbitUmarov2016-12-101-5/+6
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* Include new Region.ini option for DefaultLandingPoint for teleports with no ↵AliciaRaven2016-11-221-0/+4
| | | | | | coords specified. This is useful when using a Telehub would be to restrictive as it would block landmarks and map teleports. This location is only ever used when no coordinates are provided. If config value not set, the previous default of 128,128 is used.
* HG add a small delay before start sending region dataUbitUmarov2016-11-201-2/+17
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* explicitly remove some references, and other useless changesUbitUmarov2016-11-171-2/+22
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* minor: dont let rcvd agentupdates time jump backUbitUmarov2016-11-161-11/+27
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* change camera collision check rulesUbitUmarov2016-11-141-23/+34
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* reduce calls to physics world cast rays for camera collision checkUbitUmarov2016-11-141-49/+48
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* a few more changes on the avatars Velocity/TargetVelocity/SetMomentum. Need ↵UbitUmarov2016-11-071-1/+29
| | | | talk with Robert before last changes bc of bullet
* dont let ignored AgentUpdates change their throttles. Apply respective ↵UbitUmarov2016-10-051-16/+33
| | | | movement to physics on the handling thread, not heartbeat, avoiding missing transitions that should get into physics. Make some usefull sp state flags visible everywhere
* avoid siting a avatar at 0,0,0UbitUmarov2016-09-121-7/+33
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