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path: root/OpenSim/Region/Framework/Scenes/ScenePresence.cs (follow)
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* | Merge branch 'master' into careminsterMelanie2011-12-101-13/+2
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| * Get rid of IScene.PresenceChildStatus() which always had to execute a lookup ...Justin Clark-Casey (justincc)2011-12-091-13/+2
* | Merge branch 'master' into careminsterMelanie2011-12-091-4/+0
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| * remove some unused fields in ScenePresenceJustin Clark-Casey (justincc)2011-12-091-4/+0
* | Merge branch 'master' into bigmergeMelanie2011-12-091-3/+1
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| * Remove unnecessary AgentCircuitData null check from Scene.AddNewClient().Justin Clark-Casey (justincc)2011-12-081-1/+1
| * minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2011-12-081-2/+0
* | Merge branch 'master' into bigmergeMelanie2011-12-081-14/+25
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| * When a client connects to a scene, send other avatar appearance data asynchro...Justin Clark-Casey (justincc)2011-12-081-6/+6
| * On a new client circuit, send the initial reply ack to let the client know it...Justin Clark-Casey (justincc)2011-12-081-14/+25
* | Merge branch 'master' into bigmergeMelanie2011-12-051-47/+56
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| * Update SP.PhysicsCollisionUpdate() doc.Justin Clark-Casey (justincc)2011-12-031-2/+5
| * Add method doc to SP.PhysicsCollisionUpdate() to make it clear that it's call...Justin Clark-Casey (justincc)2011-12-031-0/+4
| * Add basic TestFlyingAnimation() regression testJustin Clark-Casey (justincc)2011-12-031-2/+5
| * Stop calling Animator.UpdateMovementAnimations() at the end of HandleAgentUpd...Justin Clark-Casey (justincc)2011-12-031-2/+2
| * For now, disable mechanism to limit avatar animation updates since this cause...Justin Clark-Casey (justincc)2011-12-031-23/+23
| * Do a cagent.Anims != null check in SP.CopyFrom()Justin Clark-Casey (justincc)2011-12-031-1/+3
| * Stop SP.HandleAgentUpdate() and PhysicsCollisionUpdate() from being processed...Justin Clark-Casey (justincc)2011-12-031-4/+7
| * Stop some places where we're trying to reset animations in child agents where...Justin Clark-Casey (justincc)2011-12-021-14/+11
| * Remove pointless Animator.TrySetMovementAnimation("STAND") in ScenePresnece c...Justin Clark-Casey (justincc)2011-12-021-3/+0
* | Reinstate setter for OffsetPosition to allow setting the offset by scriptMelanie2011-12-051-0/+7
* | Don't allow position update on sitting avatar. Don't bounds check sittingMelanie2011-12-041-2/+9
* | Merge branch 'master' into bigmergeMelanie2011-11-241-13/+13
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| * Stop an exception being thrown and a teleport/border cross failing if the des...Justin Clark-Casey (justincc)2011-11-221-13/+13
* | Merge branch 'master' into bigmergeMelanie2011-11-171-4/+10
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| * Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow...Justin Clark-Casey (justincc)2011-11-161-1/+1
| * Add comments about trying to avoid synchronous work off the EventManager.OnMa...Justin Clark-Casey (justincc)2011-11-151-0/+3
| * remove SceneCommunicationService.OnAvatarCrossingIntoRegion. This stuff is n...Justin Clark-Casey (justincc)2011-11-151-3/+6
* | Merge branch 'master' into bigmergeMelanie2011-11-141-28/+0
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| * Merge branch 'remove-scene-viewer'Dan Lake2011-11-141-28/+0
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| | * Remove SceneViewer from ScenePresence to reduce quadruple queueing ofDan Lake2011-11-111-28/+0
* | | Merge branch 'master' into bigmergeMelanie2011-11-141-0/+2
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| * | Do a ScenePresence null check in HGMessageTransferModule.SendIMToScene() to s...Justin Clark-Casey (justincc)2011-11-141-0/+2
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* | Merge branch 'master' into bigmergeMelanie2011-11-111-248/+194
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| * extract ground sit code into SP.HandleAgentSitOnGround() for consistency with...Justin Clark-Casey (justincc)2011-11-111-12/+19
| * As with prim sitting avatars, make an avatar phantom when it sits on the grou...Justin Clark-Casey (justincc)2011-11-111-6/+5
| * remove unncessary IClientAPI parameter from SP.SendSitResponse()Justin Clark-Casey (justincc)2011-11-111-4/+3
| * As per mailing list last week, remove facility that would automatically move ...Justin Clark-Casey (justincc)2011-11-111-226/+167
| * Bump warp sit distance up to 10 meters, as discussed on opensim-dev mailing l...Justin Clark-Casey (justincc)2011-11-111-1/+1
| * Fix turn left and turn right properly. Works for both built-ins and LSL AOsMelanie2011-11-101-0/+5
| * Implement nudging support for strafing motionMelanie2011-11-101-2/+4
| * Fix misaligned sit animation on scripted sit caused by the default sitMelanie2011-11-101-2/+6
* | Fix turn left and turn right properly. Works for both built-ins and LSL AOsMelanie2011-11-101-0/+5
* | Implement nudging support for strafing motionMelanie2011-11-101-2/+4
* | Fix misaligned sit animation on scripted sit caused by the default sitMelanie2011-11-101-2/+6
* | Fix the ability to move the seated avatar via LSLMelanie2011-11-081-0/+3
* | Merge branch 'master' into bigmergeMelanie2011-11-061-1/+4
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| * Allow HG and other scene presences not linked to a user account to function.Melanie2011-11-061-1/+4
| * Fix build breakMelanie2011-11-051-1/+1
* | Break out the parts of ScenePresence that differ from coreMelanie2011-11-051-141/+146