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My fork of OpenSim for IG and DG, called SledjChisl.
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OpenSim
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Framework
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Scenes
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ScenePresence.cs
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Age
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Merge branch 'master' into careminster
Melanie
2011-12-10
1
-13
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+2
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Get rid of IScene.PresenceChildStatus() which always had to execute a lookup ...
Justin Clark-Casey (justincc)
2011-12-09
1
-13
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+2
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Merge branch 'master' into careminster
Melanie
2011-12-09
1
-4
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+0
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remove some unused fields in ScenePresence
Justin Clark-Casey (justincc)
2011-12-09
1
-4
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+0
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Merge branch 'master' into bigmerge
Melanie
2011-12-09
1
-3
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+1
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Remove unnecessary AgentCircuitData null check from Scene.AddNewClient().
Justin Clark-Casey (justincc)
2011-12-08
1
-1
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+1
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minor: remove some mono compiler warnings
Justin Clark-Casey (justincc)
2011-12-08
1
-2
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+0
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Merge branch 'master' into bigmerge
Melanie
2011-12-08
1
-14
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+25
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When a client connects to a scene, send other avatar appearance data asynchro...
Justin Clark-Casey (justincc)
2011-12-08
1
-6
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+6
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On a new client circuit, send the initial reply ack to let the client know it...
Justin Clark-Casey (justincc)
2011-12-08
1
-14
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+25
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Merge branch 'master' into bigmerge
Melanie
2011-12-05
1
-47
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+56
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Update SP.PhysicsCollisionUpdate() doc.
Justin Clark-Casey (justincc)
2011-12-03
1
-2
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+5
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Add method doc to SP.PhysicsCollisionUpdate() to make it clear that it's call...
Justin Clark-Casey (justincc)
2011-12-03
1
-0
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+4
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Add basic TestFlyingAnimation() regression test
Justin Clark-Casey (justincc)
2011-12-03
1
-2
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+5
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Stop calling Animator.UpdateMovementAnimations() at the end of HandleAgentUpd...
Justin Clark-Casey (justincc)
2011-12-03
1
-2
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+2
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For now, disable mechanism to limit avatar animation updates since this cause...
Justin Clark-Casey (justincc)
2011-12-03
1
-23
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+23
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Do a cagent.Anims != null check in SP.CopyFrom()
Justin Clark-Casey (justincc)
2011-12-03
1
-1
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+3
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Stop SP.HandleAgentUpdate() and PhysicsCollisionUpdate() from being processed...
Justin Clark-Casey (justincc)
2011-12-03
1
-4
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+7
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Stop some places where we're trying to reset animations in child agents where...
Justin Clark-Casey (justincc)
2011-12-02
1
-14
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+11
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Remove pointless Animator.TrySetMovementAnimation("STAND") in ScenePresnece c...
Justin Clark-Casey (justincc)
2011-12-02
1
-3
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+0
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Reinstate setter for OffsetPosition to allow setting the offset by script
Melanie
2011-12-05
1
-0
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+7
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Don't allow position update on sitting avatar. Don't bounds check sitting
Melanie
2011-12-04
1
-2
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+9
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Merge branch 'master' into bigmerge
Melanie
2011-11-24
1
-13
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+13
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Stop an exception being thrown and a teleport/border cross failing if the des...
Justin Clark-Casey (justincc)
2011-11-22
1
-13
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+13
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Merge branch 'master' into bigmerge
Melanie
2011-11-17
1
-4
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+10
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Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow...
Justin Clark-Casey (justincc)
2011-11-16
1
-1
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+1
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Add comments about trying to avoid synchronous work off the EventManager.OnMa...
Justin Clark-Casey (justincc)
2011-11-15
1
-0
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+3
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remove SceneCommunicationService.OnAvatarCrossingIntoRegion. This stuff is n...
Justin Clark-Casey (justincc)
2011-11-15
1
-3
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+6
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Merge branch 'master' into bigmerge
Melanie
2011-11-14
1
-28
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+0
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Merge branch 'remove-scene-viewer'
Dan Lake
2011-11-14
1
-28
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+0
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Remove SceneViewer from ScenePresence to reduce quadruple queueing of
Dan Lake
2011-11-11
1
-28
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+0
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Merge branch 'master' into bigmerge
Melanie
2011-11-14
1
-0
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+2
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Do a ScenePresence null check in HGMessageTransferModule.SendIMToScene() to s...
Justin Clark-Casey (justincc)
2011-11-14
1
-0
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+2
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*
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Merge branch 'master' into bigmerge
Melanie
2011-11-11
1
-248
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+194
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extract ground sit code into SP.HandleAgentSitOnGround() for consistency with...
Justin Clark-Casey (justincc)
2011-11-11
1
-12
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+19
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As with prim sitting avatars, make an avatar phantom when it sits on the grou...
Justin Clark-Casey (justincc)
2011-11-11
1
-6
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+5
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remove unncessary IClientAPI parameter from SP.SendSitResponse()
Justin Clark-Casey (justincc)
2011-11-11
1
-4
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+3
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As per mailing list last week, remove facility that would automatically move ...
Justin Clark-Casey (justincc)
2011-11-11
1
-226
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+167
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Bump warp sit distance up to 10 meters, as discussed on opensim-dev mailing l...
Justin Clark-Casey (justincc)
2011-11-11
1
-1
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+1
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Fix turn left and turn right properly. Works for both built-ins and LSL AOs
Melanie
2011-11-10
1
-0
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+5
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Implement nudging support for strafing motion
Melanie
2011-11-10
1
-2
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+4
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Fix misaligned sit animation on scripted sit caused by the default sit
Melanie
2011-11-10
1
-2
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+6
*
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Fix turn left and turn right properly. Works for both built-ins and LSL AOs
Melanie
2011-11-10
1
-0
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+5
*
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Implement nudging support for strafing motion
Melanie
2011-11-10
1
-2
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+4
*
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Fix misaligned sit animation on scripted sit caused by the default sit
Melanie
2011-11-10
1
-2
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+6
*
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Fix the ability to move the seated avatar via LSL
Melanie
2011-11-08
1
-0
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+3
*
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Merge branch 'master' into bigmerge
Melanie
2011-11-06
1
-1
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+4
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Allow HG and other scene presences not linked to a user account to function.
Melanie
2011-11-06
1
-1
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+4
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Fix build break
Melanie
2011-11-05
1
-1
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+1
*
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Break out the parts of ScenePresence that differ from core
Melanie
2011-11-05
1
-141
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+146
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