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path: root/OpenSim/Region/Framework/Scenes/ScenePresence.cs (follow)
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| * refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin...Justin Clark-Casey (justincc)2011-08-271-4/+4
| * remove pointless IsDeleted check on SP.RezAttachments()Justin Clark-Casey (justincc)2011-08-241-3/+0
| * refactor: simplify EntityBase.IsDeleted propertyJustin Clark-Casey (justincc)2011-08-241-1/+1
| * Remove pointless contains check in ScenePresence.RemoveAttachment()Justin Clark-Casey (justincc)2011-08-231-6/+1
| * If an attachment fails, then start logging the exception for now, in order to...Justin Clark-Casey (justincc)2011-08-221-1/+1
| * Add warning log message to say which attachment fails validation in order to ...Justin Clark-Casey (justincc)2011-08-221-0/+10
| * refactor: fold CreateSceneViewer() back into ScenePresence constructorJustin Clark-Casey (justincc)2011-08-181-6/+1
| * refactor: Fold 3 ScenePresence() constructors into one since only one is called.Justin Clark-Casey (justincc)2011-08-181-9/+2
| * Don't try to save changed attachment states when an NPC with attachments is r...Justin Clark-Casey (justincc)2011-08-181-3/+9
| * get rid of logged warnings about lack of some modules - afaik these never occ...Justin Clark-Casey (justincc)2011-08-161-10/+0
| * eliminate redundant ground sitting checks since these are already done in enc...Justin Clark-Casey (justincc)2011-08-111-4/+1
| * eliminate the rotation parameter from SP.HandleMoveToTargetUpdate(). This ca...Justin Clark-Casey (justincc)2011-08-111-5/+4
| * instead of setting avatar rotation twice in SP.HandleAgentUpdate(), eliminate...Justin Clark-Casey (justincc)2011-08-111-16/+14
| * get rid of intermediate local store of body rotation in ScenePresence, this i...Justin Clark-Casey (justincc)2011-08-111-5/+4
| * Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) a...Justin Clark-Casey (justincc)2011-08-111-0/+6
| * If SP.MoveToTarget has been called with a force walk, begin by landing the av...Justin Clark-Casey (justincc)2011-08-111-1/+3
| * early code to allow scripts to force npcs not to fly when moving to targetJustin Clark-Casey (justincc)2011-08-101-2/+7
| * Stop trying to deregister caps or close child agents when an NPC is removedJustin Clark-Casey (justincc)2011-08-101-3/+3
| * When an NPC is created, stop telling neighbouring regions to expect a child a...Justin Clark-Casey (justincc)2011-08-091-4/+8
| * get rid of bogus log messageJustin Clark-Casey (justincc)2011-08-061-7/+0
| * remove the largely unused copy/pasted HandleAgentRequestSit() methodJustin Clark-Casey (justincc)2011-08-051-40/+11
| * if an NPC target is set to a ground location, then automatically land them wh...Justin Clark-Casey (justincc)2011-08-041-5/+4
| * if an NPC move to target is above the terrain then make it fly to destinationJustin Clark-Casey (justincc)2011-08-041-7/+19
| * if a move to target is set underground, constrain it to the terrain heightJustin Clark-Casey (justincc)2011-08-041-1/+3
| * move bAllowUpdateMoveToPosition switch outside of HandleMoveToTargetUpdate()Justin Clark-Casey (justincc)2011-08-041-8/+5
| * only call move target code in SP.HandleAgentUpdate() if we're actually in the...Justin Clark-Casey (justincc)2011-08-041-9/+12
| * move reset code out of HandleMoveToTargetUpdate() so that we only call it whe...Justin Clark-Casey (justincc)2011-08-041-16/+12
| * Make SIGNIFICANT_MOVEMENT SP constant a top-level property so that other clas...Justin Clark-Casey (justincc)2011-08-041-5/+7
| * When the NPC reaches within the SIGNIFICANT_CLIENT_MOVEMENT distance of the t...Justin Clark-Casey (justincc)2011-08-041-1/+2
| * extend npc move test to check a second movementJustin Clark-Casey (justincc)2011-08-041-1/+1
| * eliminate pre-existing unused SP.StopMovement()Justin Clark-Casey (justincc)2011-08-041-8/+1
| * Rename HandleMoveToPositionUpdate() to HandleMoveToTargetUpdate() for consist...Justin Clark-Casey (justincc)2011-08-041-6/+6
| * eliminate a reset position flag by using functionally equivalent DCFlagKeyPre...Justin Clark-Casey (justincc)2011-08-041-3/+4
| * Stop calling the SP.ResetMoveToTarget() code if a target is not actually setJustin Clark-Casey (justincc)2011-08-031-6/+16
| * remove move to duck walk compensation - no longer required.Justin Clark-Casey (justincc)2011-08-031-12/+12
| * refactor: rename the move to position methods to move to target to be consist...Justin Clark-Casey (justincc)2011-08-031-35/+11
| * get rid of vestigal move to parametersJustin Clark-Casey (justincc)2011-08-031-2/+5
| * Do a partial fix/implementation of OSSL osNpcMoveTo()Justin Clark-Casey (justincc)2011-08-031-13/+24
| * Improve z axis move to/autopilot so the avatar does alternative crouch/huzzah...Justin Clark-Casey (justincc)2011-08-031-11/+23
| * Implement move to/autopilot for z axis movement as well.Justin Clark-Casey (justincc)2011-08-031-15/+38
| * get autopilot/go here to work immediately.Justin Clark-Casey (justincc)2011-08-031-3/+7
| * refactor: Move update_movement_flag and the final check inside the m_allowMov...Justin Clark-Casey (justincc)2011-08-031-5/+5
| * refactor: move out code from HandleAgentUpdate() which processes updates to m...Justin Clark-Casey (justincc)2011-08-031-98/+116
| * Partially fix autopilot/go hereJustin Clark-Casey (justincc)2011-08-021-61/+51
| * Get rid of AvatarAppearance.Owner to simplify the code.Justin Clark-Casey (justincc)2011-08-021-2/+2
| * Get osNpcCreate appearance working with avatars that are currently in the scene.Justin Clark-Casey (justincc)2011-08-011-2/+7
* | Merge branch 'master' into careminster-presence-refactorroot2011-06-301-4/+2
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| * Hack around with the NPC module to get osNpcCreate() partially working again.Justin Clark-Casey (justincc)2011-06-291-4/+2
| * Add localID to physical object creation functions.Mic Bowman2011-06-151-1/+1
* | Merge branch 'master' into careminster-presence-refactorMelanie2011-05-081-2/+6
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