Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Correct some script constants. | Melanie | 2010-08-06 | 1 | -1/+1 |
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* | Addresses http://opensimulator.org/mantis/view.php?id=4919 | Diva Canto | 2010-08-05 | 1 | -1/+6 |
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* | Add scripted controllers into agent intersim messaging | Melanie Thielker | 2010-07-11 | 1 | -0/+33 |
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* | Remove localID from script controls data. It won't transfer to another | Melanie | 2010-07-11 | 1 | -3/+1 |
| | | | | region anyway | ||||
* | Fixes attachments coming back upon being detached in neighbouring regions ↵ | Diva Canto | 2010-06-13 | 1 | -0/+1 |
| | | | | and crossing. | ||||
* | Move "StopFlying()" into LLSpace. Try to reinstate the carefully crafted packet | Melanie | 2010-06-12 | 1 | -19/+1 |
| | | | | we used to send before slimupdates and explicitly send it | ||||
* | Refactor SendCoarseLocations for better performance. Instead of computing ↵ | Dan Lake | 2010-06-08 | 1 | -51/+5 |
| | | | | list of all locations fresh for every scene presence on every frame, we will instead compute the list once every 50 frames and send to all connected presences at that time. Also, we only add 60 items to the list when there are more than 60 presences in the scene. For 1000 users, this change yields a 99.8% reduction in list processing and a 98% reduction in network bandwidth for coarse locations. | ||||
* | remove redundant ScenePresence.QueuePartForUpdate() - every place in the ↵ | Justin Clark-Casey (justincc) | 2010-05-28 | 1 | -9/+0 |
| | | | | code calls SceneViewer.QueuePartForUpdate() directly | ||||
* | Remove an unneeded conditional | Melanie | 2010-05-23 | 1 | -2/+1 |
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* | Apply adaption of patch in http://opensimulator.org/mantis/view.php?id=4628 | Justin Clark-Casey (justincc) | 2010-05-21 | 1 | -3/+2 |
| | | | | | This prevents a ground-sitting avatar from being moved about in mouselook Thanks mirceakitsune! | ||||
* | * Moving all of the prioritization/reprioritization code into a new file ↵ | John Hurliman | 2010-05-21 | 1 | -116/+2 |
| | | | | | | | Prioritizer.cs * Simplified the interest management code to make it easier to add new policies. Prioritization and reprioritization share code paths now * Improved the distance and front back policies to always give your avatar the highest priority | ||||
* | * Initial commit of the slimupdates2 rewrite. This pass maintains the ↵ | unknown | 2010-05-12 | 1 | -14/+15 |
| | | | | original behavior of avatar update sending and has a simplified set of IClientAPI methods for sending avatar/prim updates | ||||
* | Remove the m_Viewer variable and make the property a shortcut to the | Melanie Thielker | 2010-05-05 | 1 | -4/+1 |
| | | | | proper field in AgentCircuitData instead | ||||
* | Plumb Viewer version into ScenePresence for initial login. It's still not | Melanie Thielker | 2010-05-05 | 1 | -0/+1 |
| | | | | carried along | ||||
* | Plumb the viewer version string through into AgentCircuitData. Now all that | Melanie Thielker | 2010-05-05 | 1 | -0/+6 |
| | | | | | | is left os to figure out what black magic turns AgentCircuitData into AgentData and then copy that into the ScenePresence, where m_Viewer is already added with this commit and waits for the data. | ||||
* | Reduce number of AvatarAnimations sent with large number of avatars | Robert Adams | 2010-04-13 | 1 | -0/+1 |
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* | Cleaned up access to scenepresences in scenegraph. GetScenePresences and ↵ | Dan Lake | 2010-03-19 | 1 | -29/+29 |
| | | | | GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>). | ||||
* | Inconsistent locking of ScenePresence array in SceneGraph. Fixed by ↵ | Dan Lake | 2010-03-17 | 1 | -13/+7 |
| | | | | | | eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class. This patch also applies a fix to Combat/CombatModule.cs which had unlocked iteration of the ScenePresences and inconsistent try/catch around the use of those ScenePresences. | ||||
* | add a null check in ScenePresence constructor | dahlia | 2010-03-13 | 1 | -1/+2 |
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* | refactor: Move another RezSingleAttachment() from Scene.Inventory to ↵ | Justin Clark-Casey (justincc) | 2010-03-12 | 1 | -6/+6 |
| | | | | AttachmentsModule | ||||
* | Cache UserLevel in ScenePresence on SP creation. Change IsAdministrator | Melanie | 2010-03-09 | 1 | -9/+19 |
| | | | | to use that stored value. | ||||
* | * Fixed an order of operations bug in CheckForSignificantMovement() that was ↵ | John Hurliman | 2010-03-05 | 1 | -5/+3 |
| | | | | | | causing a flood of child updates to neighbors on login * Removed an unnecessary call to the presence service | ||||
* | * Adjusted the significant movement magic value from 0.5m to 2.0m and added ↵ | John Hurliman | 2010-03-03 | 1 | -1/+6 |
| | | | | an explanation of what it does | ||||
* | Removing the sLLVector3 dinosaur | John Hurliman | 2010-03-03 | 1 | -3/+3 |
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* | * Fixed bad start position clamping in MakeRootAgent() | John Hurliman | 2010-03-03 | 1 | -33/+7 |
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* | Initial Online friends notification seems to be working reliably now. All ↵ | Diva Canto | 2010-02-28 | 1 | -1/+5 |
| | | | | this needs more testing, but everything is there. | ||||
* | Merge branch 'master' into presence-refactor | Melanie | 2010-02-22 | 1 | -21/+16 |
|\ | | | | | | | This brings presence-refactor up to master again | ||||
| * | Formatting cleanup. | Jeff Ames | 2010-02-15 | 1 | -4/+4 |
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| * | Fixes a bug in the previous patch. | Revolution | 2010-02-15 | 1 | -18/+13 |
| | | | | | | | | Signed-off-by: Melanie <melanie@t-data.com> | ||||
* | | Merge branch 'master' into presence-refactor | Melanie | 2010-02-15 | 1 | -6/+85 |
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| * | Revolution is on the roll again! :) | Revolution | 2010-02-14 | 1 | -6/+83 |
| | | | | | | | | | | | | | | | | Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com> | ||||
| * | Fix http://opensimulator.org/mantis/view.php?id=4224 | Justin Clark-Casey (justincc) | 2010-02-12 | 1 | -0/+2 |
| | | | | | | | | | | | | | | This resolves the problem where eyes and hair would turn white on standalone configurations When a client receives body part information, for some insane reason or other it always ends up uploading this back to the server and then immediately re-requesting it. This should have been okay since we stored that asset in cache. However, the standalone asset service connector was not checking this cache properly, so every time the client made the request for the asset it has just loaded it would get a big fat null back in the face, causing it to make clothes and hair white. This bug did not affect grids since they use a different service connector. | ||||
* | | Merge branch 'master' into presence-refactor | Melanie | 2010-02-08 | 1 | -8/+10 |
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| * | Add EventManager.OnIncomingSceneObject event which is triggered by an ↵ | Justin Clark-Casey (justincc) | 2010-02-08 | 1 | -1/+8 |
| | | | | | | | | | | | | incoming scene object Add a read-only Attachments property to ScenePresence | ||||
| * | minor: log what kind of wearable cannot be found | Justin Clark-Casey (justincc) | 2010-02-05 | 1 | -3/+2 |
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* | | Merge branch 'master' into presence-refactor | Melanie | 2010-02-08 | 1 | -28/+33 |
|\ \ | |/ | | | | | | | This was a large, heavily conflicted merge and things MAY have got broken. Please check! | ||||
| * | refactor: chain two ScenePresence constructors together to eliminate common ↵ | Justin Clark-Casey (justincc) | 2010-02-04 | 1 | -15/+11 |
| | | | | | | | | code. No functional changes | ||||
| * | minor: add a smidgen of EventManager doc | Justin Clark-Casey (justincc) | 2010-02-03 | 1 | -3/+1 |
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| * | minor: comment out a log line in ScenePresence | Justin Clark-Casey (justincc) | 2010-02-03 | 1 | -2/+1 |
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| * | minor: remove a couple of mono warnings | Justin Clark-Casey (justincc) | 2010-02-03 | 1 | -2/+1 |
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| * | Replace dome tabs with spaces | Melanie | 2010-01-26 | 1 | -3/+3 |
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| * | Fixes Region Crossings on a prim. | Revolution | 2010-01-24 | 1 | -1/+9 |
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| * | add a target position to agent updates to ScenePresence to support ↵ | unknown | 2010-01-21 | 1 | -1/+7 |
| | | | | | | | | alternative client protocols | ||||
| * | Fixes llSetDamage. Patch from Revolution | Revolution | 2010-01-21 | 1 | -7/+5 |
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* | | Finished moving object crossings into EntityTransferModule | Diva Canto | 2010-01-16 | 1 | -30/+0 |
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* | | Moved prim crossing to EntityTransferModule. Not complete yet. | Diva Canto | 2010-01-16 | 1 | -0/+4 |
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* | | Renamed IAgentTransferModule to IEntityTransferModule -- accounts for ↵ | Diva Canto | 2010-01-15 | 1 | -2/+2 |
| | | | | | | | | objects too. | ||||
* | | * General cleanup of Teleports, Crossings and Child agents. They are now in ↵ | Diva Canto | 2010-01-15 | 1 | -7/+18 |
| | | | | | | | | | | | | | | the new AgentTransferModule, in line with what MW started implementing back in May -- ITeleportModule. This has been renamed IAgentTransferModule, to be more generic. * HGSceneCommunicationService has been deleted * SceneCommunicationService will likely be deleted soon too | ||||
* | | * Removed debug messages. | Diva Canto | 2010-01-13 | 1 | -2/+0 |
| | | | | | | | | * Everything works! (everything that was tested; lots of things to test) | ||||
* | | Fixed more appearance woes that showed up using remote connectors. ↵ | Diva Canto | 2010-01-12 | 1 | -3/+3 |
| | | | | | | | | Appearance is now being passed with AgentCircuitData, as it should be. |