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path: root/OpenSim/Region/Framework/Scenes/ScenePresence.cs (follow)
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* avoid a null ref ( this should not be needed)UbitUmarov2019-09-181-1/+5
* extent supported number of avatar textures/bakes/wearables, tell viewers abou...UbitUmarov2019-09-111-10/+1
* update libomv with simpler Texture.GetBakesBytesUbitUmarov2019-08-291-1/+1
* change appearance data sent to othersUbitUmarov2019-08-281-2/+10
* osLocalTeleportAgent: if lookat or fly options, just move the avatar, not tel...UbitUmarov2019-05-031-28/+33
* soem cleanupUbitUmarov2019-05-021-10/+3
* osLocalTeleportAgent: no region crossings :( ; check avatar access to target ...UbitUmarov2019-05-011-9/+68
* add osLocalTeleportAgent(key agent, vector position, vector velocity, vector ...UbitUmarov2019-05-011-26/+23
* sop: rename a few fieldsUbitUmarov2019-04-301-25/+25
* change interpretation of a viewer flagUbitUmarov2019-04-061-11/+3
* try handle the special case MaxRegionsViewDistance = 0 (agents only see void ...UbitUmarov2019-04-051-3/+2
* kill avatar on agents that do not see its new regionUbitUmarov2019-04-051-0/+8
* make sure viewer knows where to place a sitting avatar, this will need deep r...UbitUmarov2019-04-051-0/+13
* fix MinRegionViewDistance option (added in last commit); change regions view...UbitUmarov2019-04-051-2/+6
* add option RegionViewDistanceUbitUmarov2019-04-051-1/+1
* duhhh npcs don't have child agents; plus minor typosUbitUmarov2019-04-051-5/+12
* change visible regions also by view range change; fix check on crossingsUbitUmarov2019-04-041-3/+4
* control visible regions by avatar position and view range, first dirty codeUbitUmarov2019-04-041-57/+93
* send agent view range to new child agentsUbitUmarov2019-04-041-1/+8
* change avatars sending pointUbitUmarov2019-04-021-8/+10
* make tests happy again; try to speedup crossingsUbitUmarov2019-04-021-6/+25
* change the point where child regions are closed/openedUbitUmarov2019-04-021-77/+83
* add extra delay before sending initial dataUbitUmarov2019-04-021-6/+12
* rez npcs attachments async againUbitUmarov2019-03-311-1/+11
* oops RegionHandShakeReply is not reentrantUbitUmarov2019-03-311-0/+1
* remove a potencially dang. lockUbitUmarov2019-03-311-1/+1
* a few more changes on initial data sendingUbitUmarov2019-03-311-98/+40
* a few more changes on initial objects sendUbitUmarov2019-03-301-58/+68
* changes on teleports v7UbitUmarov2019-03-281-27/+42
* try another wayUbitUmarov2019-03-271-0/+1
* timming issues on fast tp back to same region on new codeUbitUmarov2019-03-271-1/+6
* some more changes on objects sendingUbitUmarov2019-03-241-71/+8
* a bit more suicidal...UbitUmarov2019-03-231-14/+18
* add more test code to make usage od compressed updates etc. Should be disable...UbitUmarov2019-03-231-153/+246
* take the deafult on the parameter overlayUbitUmarov2019-03-191-1/+1
* do not send parceloverlay on crossings (may be bad, or not)UbitUmarov2019-03-191-4/+5
* add a few extra checks for viewers animated objects support, to avoid timming...UbitUmarov2019-03-191-0/+6
* reduce the chance of using a invalid avatar physics actorUbitUmarov2019-03-011-15/+28
* mantis 6569: restore full health on invulnerable set to true; combat module i...UbitUmarov2019-02-261-1/+6
* some sop cleanupUbitUmarov2019-01-251-30/+31
* fix reprio trigger on tpUbitUmarov2019-01-041-4/+11
* oops, thats elsewhereUbitUmarov2019-01-041-10/+3
* broadcast position updates after tpUbitUmarov2019-01-041-7/+11
* allow landing under lower hight skyboxesUbitUmarov2019-01-031-8/+12
* more on the hack (runprebuild)UbitUmarov2019-01-021-10/+0
* replace my hack by others hackUbitUmarov2019-01-011-0/+9
* lost in updatesUbitUmarov2018-12-311-19/+53
* changes on updatesUbitUmarov2018-12-291-53/+18
* now break several things at same time... sog/sop updates, threads options,...UbitUmarov2018-12-281-102/+43
* better have a lockUbitUmarov2018-10-081-19/+23