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path: root/OpenSim/Region/Framework/Scenes/ScenePresence.cs (follow)
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* refactor: Move methods to start a monitored thread, start work in its own thr...Justin Clark-Casey (justincc)2014-11-251-11/+11
* Move conditionals which control whether a task is placed in the JobEngine ins...Justin Clark-Casey (justincc)2014-11-251-43/+25
* Label all threadpool calls being made in core OpenSimulator. This is to add ...Justin Clark-Casey (justincc)2014-11-251-4/+6
* If JobEngine is active, then use it to copy/rez attachments for an avatar ent...Justin Clark-Casey (justincc)2014-11-251-22/+62
* Temporarily add root agent rez attachments work to job engine if it is runnin...Justin Clark-Casey (justincc)2014-11-251-4/+8
* Add experimental job engine to see if queueing some existing async work durin...Justin Clark-Casey (justincc)2014-11-251-1/+1
* Fix regression from recent a02dae5 where stand positions are no longer correc...Justin Clark-Casey (justincc)2014-09-111-3/+2
* For monitoring purposes, start non-timeout tasks (which do not currently use ...Justin Clark-Casey (justincc)2014-09-051-3/+3
* Add [EntityTransfer] AllowAvatarCrossing setting to determine whether avatars...Justin Clark-Casey (justincc)2014-09-031-1/+2
* Fix recent regression from 473c5594 where camera started to judder on moving ...Justin Clark-Casey (justincc)2014-09-021-15/+25
* As per the LL grid, if an avatar is sitting then return it's velocity relativ...Justin Clark-Casey (justincc)2014-08-301-0/+5
* Fix issue where moving a seated avatar would not adjust their subsequent stan...Justin Clark-Casey (justincc)2014-08-301-1/+1
* If a user moves back in sight of a child region before the agent has been clo...Justin Clark-Casey (justincc)2014-08-151-6/+3
* On teleport to a region that already has a child agent established (e.g. a ne...Justin Clark-Casey (justincc)2014-08-151-32/+43
* On entity transfer of scene presence, replace polling sleep in SP.WaitForUpda...Justin Clark-Casey (justincc)2014-08-131-14/+13
* Remove redundant origin region lock in SP.CompleteMovement()Justin Clark-Casey (justincc)2014-08-131-6/+1
* refactor: Rename recent new Client*UpdateTolerance to Root*UpdateTolerance fo...Justin Clark-Casey (justincc)2014-08-061-4/+4
* Implement "scene debug set root-upd-per" for dropping 1 in N root agent updat...Justin Clark-Casey (justincc)2014-07-291-2/+19
* Add debug mechanism for only sending 1 in N AgentUpdate packets to child agents.Justin Clark-Casey (justincc)2014-07-291-1/+13
* Make it possible to change avatar position update, rotation and velocity tole...Justin Clark-Casey (justincc)2014-07-291-7/+3
* Fixed: after a Hypergrid teleport, attachments often either disappear, or app...Oren Hurvitz2014-07-211-10/+13
* Fixed problems if an avatar tries to cross regions when the previous cross ha...Oren Hurvitz2014-07-211-135/+133
* It turns out that child agent management has had a bug for a while: there was...Diva Canto2014-07-041-1/+3
* Revert "Let HG users be gods too, if they have local permission to be so."Diva Canto2014-06-091-4/+7
* Let HG users be gods too, if they have local permission to be so.Diva Canto2014-06-091-7/+4
* varregion: More tweeking to only sending patches within avatar draw distance.Robert Adams2014-05-311-9/+10
* minor: rename velocidyDiff -> velocityDiffJustin Clark-Casey (justincc)2014-05-301-2/+2
* minor: Add some commented out logging to ScenePresence.SendTerseUpdateToAllCl...Justin Clark-Casey (justincc)2014-05-301-0/+8
* If one is sitting on a child with an unset camera-eye and so using one set in...Justin Clark-Casey (justincc)2014-05-231-3/+7
* Add any camera at compensation for sat upon child prims to any existing camer...Justin Clark-Casey (justincc)2014-05-231-1/+1
* Compensate camera-at and camera-eye for child prim rotation when sitting on c...Justin Clark-Casey (justincc)2014-05-231-0/+12
* If the root prim has a camera-at or camera-eye setting and a sat upon child p...Justin Clark-Casey (justincc)2014-05-221-0/+7
* Fix issue where llSetCameraAtOffset() and llSetCameraEyeOffset() in non-root ...Justin Clark-Casey (justincc)2014-05-221-0/+4
* minor: Remove some unused fields in ScenePresenceJustin Clark-Casey (justincc)2014-05-201-3/+0
* Fix issue where avatar and script chat could sometimes be heard from anywhere...Justin Clark-Casey (justincc)2014-05-201-3/+8
* On ScenePresence.MakeChildAgent(), reset the m_originRegionID as this is curr...Justin Clark-Casey (justincc)2014-05-141-0/+5
* Remove a race where the client's SP.CompleteMovement() thread could attempt t...Justin Clark-Casey (justincc)2014-05-141-3/+6
* minor: convert back some tabs to spaces that got into ScenePresence via recen...Justin Clark-Casey (justincc)2014-04-291-4/+4
* Restore terrain height and flying adjustments that were eliminated from non-m...Justin Clark-Casey (justincc)2014-04-291-28/+28
* Adjust avatar sit positioning on a target to pretty much exactly match that o...Justin Clark-Casey (justincc)2014-04-231-14/+26
* Eliminated many warningsOren Hurvitz2014-04-231-1/+0
* Possible solution for #7120 and #7051lillith_xue2014-04-211-23/+32
* Fixed: when teleporting between grids, the avatar name wasn't always updated.Oren Hurvitz2014-04-091-6/+67
* Don't re-retrieve sit part in SP.HandleAgentSit() when we already have it (th...Justin Clark-Casey (justincc)2014-04-051-2/+1
* Fix sp.AbsolutePosition when agent is sitting on a child prim, which in turns...Justin Clark-Casey (justincc)2014-04-031-1/+1
* Fix problem with floating avatar by passing avatar size informationRobert Adams2014-04-021-3/+7
* Remove redundant part.SitTargetAvatar setting from SP.MakeRootAgent as part.A...Justin Clark-Casey (justincc)2014-04-031-2/+0
* refactor: Use m_sittingAvatars to maintain the list of sitting avatars instea...Justin Clark-Casey (justincc)2014-04-031-8/+4
* Fix bug where crossing to a neighbouring region and back again would trigger ...Justin Clark-Casey (justincc)2014-04-031-1/+1
* Run slow operations in a separate thread, instead of using FireAndForget (whi...Oren Hurvitz2014-03-251-2/+2