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My fork of OpenSim for IG and DG, called SledjChisl.
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OpenSim
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Framework
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Scenes
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ScenePresence.cs
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Commit message (
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Author
Age
Files
Lines
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Merge branch 'master' into bigmerge
Melanie
2011-11-17
1
-4
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+10
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Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow...
Justin Clark-Casey (justincc)
2011-11-16
1
-1
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+1
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Add comments about trying to avoid synchronous work off the EventManager.OnMa...
Justin Clark-Casey (justincc)
2011-11-15
1
-0
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+3
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remove SceneCommunicationService.OnAvatarCrossingIntoRegion. This stuff is n...
Justin Clark-Casey (justincc)
2011-11-15
1
-3
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+6
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Merge branch 'master' into bigmerge
Melanie
2011-11-14
1
-28
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+0
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Merge branch 'remove-scene-viewer'
Dan Lake
2011-11-14
1
-28
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+0
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Remove SceneViewer from ScenePresence to reduce quadruple queueing of
Dan Lake
2011-11-11
1
-28
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+0
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Merge branch 'master' into bigmerge
Melanie
2011-11-14
1
-0
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+2
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Do a ScenePresence null check in HGMessageTransferModule.SendIMToScene() to s...
Justin Clark-Casey (justincc)
2011-11-14
1
-0
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+2
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Merge branch 'master' into bigmerge
Melanie
2011-11-11
1
-248
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+194
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extract ground sit code into SP.HandleAgentSitOnGround() for consistency with...
Justin Clark-Casey (justincc)
2011-11-11
1
-12
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+19
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As with prim sitting avatars, make an avatar phantom when it sits on the grou...
Justin Clark-Casey (justincc)
2011-11-11
1
-6
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+5
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remove unncessary IClientAPI parameter from SP.SendSitResponse()
Justin Clark-Casey (justincc)
2011-11-11
1
-4
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+3
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As per mailing list last week, remove facility that would automatically move ...
Justin Clark-Casey (justincc)
2011-11-11
1
-226
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+167
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Bump warp sit distance up to 10 meters, as discussed on opensim-dev mailing l...
Justin Clark-Casey (justincc)
2011-11-11
1
-1
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+1
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Fix turn left and turn right properly. Works for both built-ins and LSL AOs
Melanie
2011-11-10
1
-0
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+5
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Implement nudging support for strafing motion
Melanie
2011-11-10
1
-2
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+4
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Fix misaligned sit animation on scripted sit caused by the default sit
Melanie
2011-11-10
1
-2
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+6
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Fix turn left and turn right properly. Works for both built-ins and LSL AOs
Melanie
2011-11-10
1
-0
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+5
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Implement nudging support for strafing motion
Melanie
2011-11-10
1
-2
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+4
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Fix misaligned sit animation on scripted sit caused by the default sit
Melanie
2011-11-10
1
-2
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+6
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Fix the ability to move the seated avatar via LSL
Melanie
2011-11-08
1
-0
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+3
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Merge branch 'master' into bigmerge
Melanie
2011-11-06
1
-1
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+4
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Allow HG and other scene presences not linked to a user account to function.
Melanie
2011-11-06
1
-1
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+4
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Fix build break
Melanie
2011-11-05
1
-1
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+1
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Break out the parts of ScenePresence that differ from core
Melanie
2011-11-05
1
-141
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+146
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Fix up with core changes
Melanie
2011-11-05
1
-56
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+31
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Merge branch 'master' into bigmerge
Melanie
2011-11-05
1
-3
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+3
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Remove spammy autopilot debug
Melanie
2011-11-05
1
-3
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+3
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Porting the ScenePresenceAnimator from Avination. Jump and fall anims now work
Melanie
2011-11-05
1
-1
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+5
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Change puvlic m_ variable to a getter property
Melanie
2011-11-05
1
-1
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+5
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ScenePresence part of the Avination animator fixes.
Melanie
2011-11-05
1
-3
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+58
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Chnaging the sit target adjustment to a more precise approximation of SL. Som...
Melanie
2011-11-05
1
-24
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+35
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Change m_falling public to a getter property.
Melanie
2011-11-05
1
-1
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+1
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Adapt to the core SP rework
Melanie
2011-11-05
1
-1
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+5
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Some more changes to catch up with core
Melanie
2011-11-05
1
-71
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+49
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Remove unused and broken OffsetRotation from ScenePresence
Melanie
2011-11-05
1
-29
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+4
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Some trivial changes to get closer to core
Melanie
2011-11-05
1
-12
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+5
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Change comment formatting to match core for a cleaner diff
Melanie
2011-11-05
1
-23
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+23
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Replace our patched up, broken an rebroken sit code with the code from
Melanie
2011-11-05
1
-303
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+106
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Merge branch 'master' into bigmerge
Melanie
2011-11-05
1
-7
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+7
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Fix avatar height, removes the hip offset hack
nebadon
2011-11-05
1
-3
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+0
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refactor: In sit code, compare against Vector3.Zero and Quaternion.Identity i...
Justin Clark-Casey (justincc)
2011-11-05
1
-12
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+12
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Merge branch 'master' into bigmerge
Melanie
2011-11-05
1
-2
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+1
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Fix NPC sitting for prims without a sit target.
Justin Clark-Casey (justincc)
2011-11-05
1
-9
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+11
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Merge branch 'master' into bigmerge
Melanie
2011-11-04
1
-2
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+3
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On standup, trigger the changed link script event after the avatar has been f...
Justin Clark-Casey (justincc)
2011-11-04
1
-2
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+3
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Merge branch 'master' into bigmerge
Melanie
2011-11-04
1
-1
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+1
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Rename ForEachAvatar back to ForEachScenePresence. The other changes
Dan Lake
2011-11-03
1
-3
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+3
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Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to
Dan Lake
2011-11-03
1
-3
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+3
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