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path: root/OpenSim/Region/Framework/Scenes/ScenePresence.cs (follow)
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* Merge branch 'master' into bigmergeMelanie2011-11-171-4/+10
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| * Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow...Justin Clark-Casey (justincc)2011-11-161-1/+1
| * Add comments about trying to avoid synchronous work off the EventManager.OnMa...Justin Clark-Casey (justincc)2011-11-151-0/+3
| * remove SceneCommunicationService.OnAvatarCrossingIntoRegion. This stuff is n...Justin Clark-Casey (justincc)2011-11-151-3/+6
* | Merge branch 'master' into bigmergeMelanie2011-11-141-28/+0
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| * Merge branch 'remove-scene-viewer'Dan Lake2011-11-141-28/+0
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| | * Remove SceneViewer from ScenePresence to reduce quadruple queueing ofDan Lake2011-11-111-28/+0
* | | Merge branch 'master' into bigmergeMelanie2011-11-141-0/+2
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| * | Do a ScenePresence null check in HGMessageTransferModule.SendIMToScene() to s...Justin Clark-Casey (justincc)2011-11-141-0/+2
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* | Merge branch 'master' into bigmergeMelanie2011-11-111-248/+194
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| * extract ground sit code into SP.HandleAgentSitOnGround() for consistency with...Justin Clark-Casey (justincc)2011-11-111-12/+19
| * As with prim sitting avatars, make an avatar phantom when it sits on the grou...Justin Clark-Casey (justincc)2011-11-111-6/+5
| * remove unncessary IClientAPI parameter from SP.SendSitResponse()Justin Clark-Casey (justincc)2011-11-111-4/+3
| * As per mailing list last week, remove facility that would automatically move ...Justin Clark-Casey (justincc)2011-11-111-226/+167
| * Bump warp sit distance up to 10 meters, as discussed on opensim-dev mailing l...Justin Clark-Casey (justincc)2011-11-111-1/+1
| * Fix turn left and turn right properly. Works for both built-ins and LSL AOsMelanie2011-11-101-0/+5
| * Implement nudging support for strafing motionMelanie2011-11-101-2/+4
| * Fix misaligned sit animation on scripted sit caused by the default sitMelanie2011-11-101-2/+6
* | Fix turn left and turn right properly. Works for both built-ins and LSL AOsMelanie2011-11-101-0/+5
* | Implement nudging support for strafing motionMelanie2011-11-101-2/+4
* | Fix misaligned sit animation on scripted sit caused by the default sitMelanie2011-11-101-2/+6
* | Fix the ability to move the seated avatar via LSLMelanie2011-11-081-0/+3
* | Merge branch 'master' into bigmergeMelanie2011-11-061-1/+4
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| * Allow HG and other scene presences not linked to a user account to function.Melanie2011-11-061-1/+4
| * Fix build breakMelanie2011-11-051-1/+1
* | Break out the parts of ScenePresence that differ from coreMelanie2011-11-051-141/+146
* | Fix up with core changesMelanie2011-11-051-56/+31
* | Merge branch 'master' into bigmergeMelanie2011-11-051-3/+3
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| * Remove spammy autopilot debugMelanie2011-11-051-3/+3
| * Porting the ScenePresenceAnimator from Avination. Jump and fall anims now workMelanie2011-11-051-1/+5
| * Change puvlic m_ variable to a getter propertyMelanie2011-11-051-1/+5
| * ScenePresence part of the Avination animator fixes.Melanie2011-11-051-3/+58
| * Chnaging the sit target adjustment to a more precise approximation of SL. Som...Melanie2011-11-051-24/+35
* | Change m_falling public to a getter property.Melanie2011-11-051-1/+1
* | Adapt to the core SP reworkMelanie2011-11-051-1/+5
* | Some more changes to catch up with coreMelanie2011-11-051-71/+49
* | Remove unused and broken OffsetRotation from ScenePresenceMelanie2011-11-051-29/+4
* | Some trivial changes to get closer to coreMelanie2011-11-051-12/+5
* | Change comment formatting to match core for a cleaner diffMelanie2011-11-051-23/+23
* | Replace our patched up, broken an rebroken sit code with the code fromMelanie2011-11-051-303/+106
* | Merge branch 'master' into bigmergeMelanie2011-11-051-7/+7
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| * Fix avatar height, removes the hip offset hacknebadon2011-11-051-3/+0
| * refactor: In sit code, compare against Vector3.Zero and Quaternion.Identity i...Justin Clark-Casey (justincc)2011-11-051-12/+12
* | Merge branch 'master' into bigmergeMelanie2011-11-051-2/+1
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| * Fix NPC sitting for prims without a sit target.Justin Clark-Casey (justincc)2011-11-051-9/+11
* | Merge branch 'master' into bigmergeMelanie2011-11-041-2/+3
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| * On standup, trigger the changed link script event after the avatar has been f...Justin Clark-Casey (justincc)2011-11-041-2/+3
* | Merge branch 'master' into bigmergeMelanie2011-11-041-1/+1
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| * Rename ForEachAvatar back to ForEachScenePresence. The other changesDan Lake2011-11-031-3/+3
| * Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls toDan Lake2011-11-031-3/+3