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My fork of OpenSim for IG and DG, called SledjChisl.
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OpenSim
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Framework
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Scenes
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ScenePresence.cs
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Author
Age
Files
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*
ªTEST MESS* reduce animation packets send. Added onchangeanim event with par...
UbitUmarov
2012-05-12
1
-0
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+8
*
Add the default animation to the child agent data update
Melanie
2012-05-04
1
-0
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+3
*
Reverse the order of physics event unsubscription to allow GC. Adapted from U...
Melanie
2012-05-04
1
-2
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+2
*
Retain velocity on walking crossing - adapted from Ubit's reverted patch
Melanie
2012-05-04
1
-1
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+13
*
Revert "*TO TEST/REVIEW* added current default animation in animationSet.cs t...
Melanie
2012-05-04
1
-18
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+5
*
*TO TEST/REVIEW* added current default animation in animationSet.cs to/fromAr...
UbitUmarov
2012-05-04
1
-5
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+18
*
Stabilize sit position on region crossing
Melanie
2012-05-03
1
-1
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+7
*
Clear permissions given to the object we stand up from
Melanie
2012-05-03
1
-1
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+25
*
test
UbitUmarov
2012-04-27
1
-3
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+0
*
test
UbitUmarov
2012-04-27
1
-12
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+9
*
test
UbitUmarov
2012-04-27
1
-1
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+1
*
itest
UbitUmarov
2012-04-27
1
-2
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+3
*
itest
UbitUmarov
2012-04-27
1
-2
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+5
*
test
UbitUmarov
2012-04-27
1
-2
/
+2
*
testing....
UbitUmarov
2012-04-27
1
-15
/
+24
*
testing
UbitUmarov
2012-04-27
1
-1
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+1
*
TESTING
UbitUmarov
2012-04-27
1
-4
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+4
*
TEST more changes
UbitUmarov
2012-04-27
1
-1
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+2
*
TEST more options to avnLocalTeleport
UbitUmarov
2012-04-27
1
-4
/
+9
*
TEST added avnLocalTeleport(Vector3 newpos, Quaternion? newrot, bool Stopped...
UbitUmarov
2012-04-27
1
-0
/
+22
*
fix animations if sited in ground also
UbitUmarov
2012-04-24
1
-1
/
+1
*
fix a bug i added fixing another....
UbitUmarov
2012-04-22
1
-2
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+5
*
Allow setting a specific target velocity on TeleportWithMomentum
Melanie
2012-04-18
1
-1
/
+11
*
Use chode character actor.SetMomentum() to force full restore Velocity in sce...
UbitUmarov
2012-04-14
1
-1
/
+3
*
Use presence absolute position to request raycast to camera. Used m_pos maybe...
UbitUmarov
2012-04-13
1
-3
/
+11
*
don't do Animator.UpdateMovementAnimations() in scenepresence RegionHeartbea...
UbitUmarov
2012-04-13
1
-2
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+3
*
Merge branch 'master' into careminster
Melanie
2012-04-07
1
-0
/
+16
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For llGetMass(), return the mass of the avatar is the object is attached.
Justin Clark-Casey (justincc)
2012-04-06
1
-0
/
+16
*
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Merge branch 'master' into careminster
Melanie
2012-03-29
1
-16
/
+0
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*
HG 2.0: added the beginning of HGSuitcaseInventoryService. Plus moved the hac...
Diva Canto
2012-03-28
1
-16
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+0
*
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Merge branch 'master' into careminster
Melanie
2012-03-28
1
-0
/
+18
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*
More on switching the root folder from under the viewer. More experiments.
Diva Canto
2012-03-27
1
-0
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+18
*
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Make anims way more snappy. Decouple SP animation handling from physics frame
Melanie
2012-03-23
1
-14
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+29
*
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Merge branch 'master' into careminster
Melanie
2012-03-22
1
-1
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+1
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Incorporate scene teleporting debugging into "debug scene teleport true|false...
Justin Clark-Casey (justincc)
2012-03-21
1
-1
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+1
*
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Merge branch 'master' into careminster
Melanie
2012-03-20
1
-1
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+1
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*
slight increase in jump power to make running jump slightly better.
nebadon
2012-03-20
1
-1
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+1
*
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Merge branch 'master' into careminster
Melanie
2012-03-20
1
-1
/
+1
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*
reduce avatar verticle jump from the absurd 5 meter jump to a less
nebadon
2012-03-20
1
-1
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+1
*
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Merge branch 'master' into careminster
Melanie
2012-03-09
1
-34
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+27
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*
Get rid of unnecessary ParentID == 0 check on SP.Get_AbsolutePosition since t...
Justin Clark-Casey (justincc)
2012-03-09
1
-2
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+2
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*
Use SP.ParentPart instead of ParentID in places where it's more efficient (sa...
Justin Clark-Casey (justincc)
2012-03-09
1
-13
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+13
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*
refactor: cleanup SP.HandleAgentSit so that everything is done within one if ...
Justin Clark-Casey (justincc)
2012-03-09
1
-15
/
+8
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*
Remove a race condition from SP.Set_AbsolutePosition where we assume the Pare...
Justin Clark-Casey (justincc)
2012-03-09
1
-5
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+5
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*
Hold a ref to the prim we're sat on rather than querying scene each time
Melanie
2012-03-08
1
-27
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+29
*
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Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ...
Melanie
2012-03-08
1
-27
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+30
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Hold a ref to the prim we're sat on rather than querying scene each time
Melanie
2012-03-08
1
-27
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+30
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*
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Delay the sending of the initial werables update until the inventory and
Melanie
2012-02-25
1
-2
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+1
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*
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Try not to send the avatar updates on login. This may mean loggin in with
Melanie
2012-02-24
1
-1
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+2
*
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Merge branch 'master' into careminster
Melanie
2012-03-03
1
-89
/
+25
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