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path: root/OpenSim/Region/Framework/Scenes/ScenePresence.cs (follow)
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* send DisableSimulator messages on closing childagents. Possible still not on...UbitUmarov2015-10-011-0/+9
* let hoverheight rest position be a falling stateUbitUmarov2015-09-301-1/+2
* let sp know about scene before anything else on creationUbitUmarov2015-09-301-1/+1
* clamp all draw distance changes within region limitsUbitUmarov2015-09-301-8/+14
* let us see our online friendsUbitUmarov2015-09-281-6/+6
* fix unscripted sits without physics helpUbitUmarov2015-09-261-9/+4
* try to remove Scenepresence dependence on sog m_linkedAvatars, sitting may st...UbitUmarov2015-09-211-13/+4
* Fix a regression to GetSittingAvatars(). Return List<ScenePresence> once more.Kevin Cozens2015-09-211-3/+3
* fix missing check for viaHGLoginUbitUmarov2015-09-151-2/+2
* try to improve vehicles crossing with Xengine. Lag seems main issue now, but...UbitUmarov2015-09-141-1/+1
* missing file...UbitUmarov2015-09-121-29/+34
* fix lost sending of initial terrain to child agentsUbitUmarov2015-09-101-0/+2
* Merge of ubitworkvarnew with opensim/master as of 20150905.Robert Adams2015-09-081-1/+1
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| * More namespace and dll name changes. Still no functional changes.Diva Canto2015-08-301-1/+1
| * Renamed the namespaces tooDiva Canto2015-08-301-1/+1
* | at last we can login and see objects ( friends is dead and disable inUbitUmarov2015-09-031-52/+6
* | seems to compile ( tests comented out)UbitUmarov2015-09-021-870/+149
* | bad merge?UbitUmarov2015-09-011-264/+2061
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| * dont change camera on crossingsUbitUmarov2015-08-311-4/+4
| * start sending terrain patchs in completmovement where we know itsUbitUmarov2015-08-311-0/+6
| * more on tps and crossingsUbitUmarov2015-08-301-29/+76
| * Merge branch 'mbworkvar2' into ubitvarUbitUmarov2015-08-191-50/+29
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| | * varregion: any conversions of use of Constants.RegionSize converted intoRobert Adams2015-03-291-15/+10
| | * Varregion: first cut at removing Border class checks for region crossings.Robert Adams2015-03-221-38/+22
| * | Make attachment rezzing async again for NPC. Doing that sync causes a deadlockMelanie Thielker2015-03-241-1/+6
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| * Remove the Invisible stuff and add more baked caching. Refactor selection of ...Melanie Thielker2014-11-111-8/+2
| * Second part of invisible base avatar optionMelanie Thielker2014-11-101-4/+9
| * Call the bake module each time we see a new attachment to see if the attachmentMelanie Thielker2014-11-101-0/+4
| * scale ChildAgentThrottles with distance (internal to child server and notUbitUmarov2014-11-061-1/+18
| * allow drawdistance to change between 32 and MaxDrawDistance, configurableUbitUmarov2014-11-061-8/+10
| * try to make a avatar usesable if its siting part didn't cross, or crossedUbitUmarov2014-10-281-86/+12
| * try to make SOG crossings full async. Simplify some borders checking....UbitUmarov2014-10-241-76/+70
| * make sure we return false if catch() is triggered on crossingUbitUmarov2014-10-211-0/+1
| * do agent crossing async, including QUERYACCESS ( need to check vehicles forUbitUmarov2014-10-211-1/+25
| * Assume childreen don't need to know caps seedsUbitUmarov2014-10-201-0/+9
| * try to fix propagation of seeds to all relevante regionsUbitUmarov2014-10-191-14/+12
| * debug makeroot timingUbitUmarov2014-10-171-0/+10
| * send motion control state in update to childs. Reset CollisionPlane onUbitUmarov2014-10-171-2/+9
| * added a missing angularVelocity.Zero on sitting, removed odd camera basedUbitUmarov2014-10-031-61/+68
| * fix a incomplet landing handling caseUbitUmarov2014-09-301-14/+11
| * change avatar physics and motion control. Still not that good :(UbitUmarov2014-09-291-95/+74
| * bug fix: add missing attach to region heartbeat event to update animationsUbitUmarov2014-09-261-0/+2
| * populate collision lists with LinkNumber, and detected structure inUbitUmarov2014-09-231-1/+3
| * exclude npcs from baked cacheUbitUmarov2014-09-191-7/+14
| * Dont add to physics in a child update. It is missing several checks likeUbitUmarov2014-09-171-2/+4
| * try to send fly state on tpsUbitUmarov2014-09-161-1/+2
| * *TEST* add movement states SIT and SITGROUND. ScenePresence on SIT,UbitUmarov2014-09-101-6/+22
| * force update of movement animationUbitUmarov2014-09-091-1/+1
| * on SetAnimationOverride do a UpdateMovementAnimations();UbitUmarov2014-09-091-1/+2
| * *test*UbitUmarov2014-09-091-1/+5