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My fork of OpenSim for IG and DG, called SledjChisl.
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ScenePresence.cs
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2009-11-24
Drop all locking of part.TaskInventory in favour of a ReaderWriterLockSlim lo...
CasperW
1
-9
/
+7
2009-11-23
Formatting cleanup.
Jeff Ames
1
-5
/
+5
2009-11-22
* The client prevents the avatar from landing if the avatar is going above an...
Teravus Ovares (Dan Olivares)
1
-5
/
+10
2009-11-22
Add non-scripted sit, fix scripted sit.
KittoFlora
1
-30
/
+69
2009-11-21
* This fixes landing on Prim and removes the hack from yesterday. Landing ...
Teravus Ovares (Dan Olivares)
1
-2
/
+2
2009-11-21
Improved avatar responsiveness.
CasperW
1
-15
/
+65
2009-11-21
* Hack to get avatar to land on prim. This is a big nasty hack that tricks ...
Teravus Ovares (Dan Olivares)
1
-0
/
+2
2009-11-17
refactor: Eliminate redundant CreateSceneViewer call on ScenePresence constru...
Justin Clark-Casey (justincc)
1
-4
/
+1
2009-11-17
Add scene animator set up to apparantly uncalled no-arg ScenePresence constru...
Justin Clark-Casey (justincc)
1
-1
/
+2
2009-11-17
refactor: move AvatarAnimations, BinBVHAnimation
Justin Clark-Casey (justincc)
1
-59
/
+0
2009-11-17
refactor: move most animation methods from ScenePresence into a new ScenePres...
Justin Clark-Casey (justincc)
1
-380
/
+80
2009-11-13
undo previous changes
dahlia
1
-1
/
+1
2009-11-05
Changing the AssetBase constructors to avoid initializing assets with an unkn...
John Hurliman
1
-5
/
+1
2009-11-04
Removing EntityBase.Rotation
John Hurliman
1
-1
/
+7
2009-11-04
minor: remove some mono compiler warnings
Justin Clark-Casey (justincc)
1
-5
/
+5
2009-10-30
* Fix for a potential race condition in ScenePresence.AbsolutePosition
John Hurliman
1
-38
/
+40
2009-10-29
* Fixed a NullReferenceException in GetMovementAnimation() and added more pro...
John Hurliman
1
-29
/
+35
2009-10-29
* Commented out two noisy debug lines in the LLUDP server
John Hurliman
1
-139
/
+124
2009-10-29
* Implemented foot collision plane for avatars
John Hurliman
1
-215
/
+44
2009-10-29
Ported the Simian avatar animation system to OpenSim. Landing is currently no...
John Hurliman
1
-36
/
+203
2009-10-29
Fixing NullReferenceException regression in the previous commit
John Hurliman
1
-1
/
+1
2009-10-29
* Log progress messages when loading OAR files with a lot of assets
John Hurliman
1
-8
/
+12
2009-10-28
Small performance tweaks to code called by the heartbeat loop
John Hurliman
1
-62
/
+17
2009-10-28
* Standalone logins will now go through the sequence of "requested region, de...
John Hurliman
1
-9
/
+12
2009-10-28
* Reduce the velocity tolerance on sending terse updates to avoid slowly drif...
John Hurliman
1
-1
/
+1
2009-10-28
Track timestamps when terse updates were last sent for a prim or avatar to av...
John Hurliman
1
-1
/
+5
2009-10-26
Experimental change of PhysicsVector to Vector3. Untested
John Hurliman
1
-10
/
+8
2009-10-26
* Double the priority on avatar bake texture requests to get avatars rezzing ...
John Hurliman
1
-48
/
+21
2009-10-25
Minor tweaks to get OpenSim compiling against both the current libomv and the...
John Hurliman
1
-1
/
+1
2009-10-25
Minor tweaks to get OpenSim compiling against both the current libomv and the...
John Hurliman
1
-1
/
+1
2009-10-23
Implemented a "FrontBack" prioritizer, using distance plus the plane equation...
John Hurliman
1
-0
/
+44
2009-10-23
Experimental change to use an immutable array for iterating ScenePresences, a...
John Hurliman
1
-8
/
+13
2009-10-22
* Send out m_bodyRot everywhere instead of m_rotation. Still have no clue whi...
John Hurliman
1
-8
/
+7
2009-10-22
Forgot to hit save in the last commit
John Hurliman
1
-1
/
+1
2009-10-22
* Sending (position - hipoffset) instead of position
John Hurliman
1
-5
/
+2
2009-10-20
* Removed the unused m_agentUpdates collection and some extra work that was b...
John Hurliman
1
-93
/
+33
2009-10-18
* Rewrote the methods that build ObjectUpdate and ImprovedTerseObjectUpdate p...
John Hurliman
1
-9
/
+13
2009-10-17
Committing the second part of Jim Greensky @ Intel Lab's patch, re-prioritizi...
John Hurliman
1
-2
/
+110
2009-10-16
* One more tweak to inform the user that they may not be able to move until r...
Teravus Ovares (Dan Olivares)
1
-3
/
+5
2009-10-16
* Make sure to unregister the OutOfBounds Physics event in RemoveFromPhysical...
Teravus Ovares (Dan Olivares)
1
-0
/
+1
2009-10-16
* A hacky attempt at resolving mantis #4260. I think ODE was unable to allo...
Teravus Ovares (Dan Olivares)
1
-0
/
+9
2009-10-15
Object update prioritization by Jim Greensky of Intel Labs, part one. This im...
John Hurliman
1
-14
/
+44
2009-10-15
* Removed some of the redundant broadcast functions in Scene and SceneGraph s...
John Hurliman
1
-6
/
+5
2009-10-15
* Request from lkalif to have the Sim send a coarselocationupdate for each av...
Teravus Ovares (Dan Olivares)
1
-3
/
+4
2009-10-14
* Replaced (possibly broken?) math for calculating the unix timestamp in MySQ...
John Hurliman
1
-2
/
+3
2009-10-10
* comment out the velocity test, using updates every 500 ms as set in ScenePr...
Teravus Ovares (Dan Olivares)
1
-2
/
+4
2009-10-10
* Make ODECharacter respect the scene's requested collision update time
Teravus Ovares (Dan Olivares)
1
-1
/
+1
2009-10-10
Adjust velocity threshold for triggering flailing. Thanks to KittoFlora for r...
dahlia
1
-1
/
+1
2009-10-10
* Fix incorrect math on the Velocity check in PhysicsCollisionUpdate. This ...
Teravus Ovares (Dan Olivares)
1
-1
/
+1
2009-10-10
* Move the 'On Collision Update Movement Animation' routine to above the 'm_i...
Teravus Ovares (Dan Olivares)
1
-3
/
+8
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