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My fork of OpenSim for IG and DG, called SledjChisl.
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ScenePresence.cs
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2013-03-29
Check viewer 2/3 attachment calls against avatar appearance attachment data r...
Justin Clark-Casey (justincc)
1
-5
/
+2
2013-03-29
Fix bug where CHANGED_REGION and/or CHANGED_TELEPORT weren't firing for scrip...
Justin Clark-Casey (justincc)
1
-0
/
+22
2013-03-29
Eliminate code which tries to restart attachment scripts in ScenePresence.Mak...
Justin Clark-Casey (justincc)
1
-18
/
+0
2013-03-28
If the viewer has already rezzed any attachments itself, then ignore the simu...
Justin Clark-Casey (justincc)
1
-7
/
+5
2013-03-28
Fix regression tests by making a new NPC always trigger simulator side attach...
Justin Clark-Casey (justincc)
1
-2
/
+2
2013-03-28
Move the simulator-side RezAttachments call on login to SP.MakeRootAgent with...
Justin Clark-Casey (justincc)
1
-10
/
+31
2013-03-23
Fix teleporting into the non-SW 256x256 corner of a megaregion, though curren...
Justin Clark-Casey (justincc)
1
-0
/
+7
2013-03-23
Add "show borders" command to show the borders of a region.
Justin Clark-Casey (justincc)
1
-3
/
+11
2013-03-20
Force a viewer object update for attachments at the end of the final Scene.Co...
Justin Clark-Casey (justincc)
1
-0
/
+9
2013-03-16
* Ignores VolumeDetect enabled prim in the camera raycast call. Note: The ...
teravus
1
-11
/
+36
2013-03-14
Make llGetObjectDetails() return the correct world rotation for a sitting avatar
Justin Clark-Casey (justincc)
1
-5
/
+35
2013-03-06
Add regression test for presence crossing between regions on the same simulator.
Justin Clark-Casey (justincc)
1
-18
/
+19
2013-02-22
minor: Add doc to ScenePresence.IsInTransit to make it clear that this is set...
Justin Clark-Casey (justincc)
1
-0
/
+6
2013-02-16
* Fix walking to <NaN, NaN, NaN> via autopilot.
teravus
1
-1
/
+5
2013-02-10
Fix code to check for no spawn points. Possibly a merge artefact?
Melanie
1
-2
/
+4
2013-02-10
Fix teleport/telehub issue:
BlueWall
1
-1
/
+10
2013-02-06
Move SoubleQueu to Util. Change HTTP inv to prioritize COF. Determine COF for SP
Melanie
1
-0
/
+2
2013-02-01
Sit and Spin reduction. If sitting, slam avatar angular velocity to zero.
teravus
1
-2
/
+3
2013-01-31
* This adds a bit more to the previous flying roll effect by adding additiona...
teravus
1
-10
/
+50
2013-01-31
* Adds a satisfying angular roll when an avatar is flying and turning. (Gene...
Melanie
1
-0
/
+81
2013-01-30
* This adds a bit more to the previous flying roll effect by adding additiona...
teravus
1
-10
/
+50
2013-01-30
* Adds a satisfying angular roll when an avatar is flying and turning. (Gene...
teravus
1
-0
/
+81
2013-01-19
Check the existing ScenePresence.ParentPart to make sure we're not trying to ...
Justin Clark-Casey (justincc)
1
-2
/
+1
2013-01-18
Restore previous client AO behaviour by not allowing them to remove the defau...
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-01-17
revert the test, sending again appearance to self in
UbitUmarov
1
-1
/
+1
2013-01-17
*TEST TEST TEST* don't send AvatarAppearance to self
UbitUmarov
1
-1
/
+1
2013-01-14
move resit fix to ScenePresence.cs and allow for requesting sit on objects ot...
dahlia
1
-0
/
+4
2013-01-08
Remove now superfluous update of m_lastSize
Melanie
1
-3
/
+0
2013-01-08
also update m_lastSize in SendAvatarDataToAllAgents so more paths update
UbitUmarov
1
-0
/
+2
2013-01-08
Prevent avatar data from being sent during login when it's not valid and
Melanie
1
-2
/
+5
2013-01-08
Revert "Remove sending AvatarData because this also happens on login, where i...
Melanie
1
-1
/
+9
2013-01-08
Remove sending AvatarData because this also happens on login, where it chokes
Melanie
1
-9
/
+1
2013-01-08
put back position and rot change check before sending releasing plane constrain
UbitUmarov
1
-4
/
+7
2013-01-08
reduce sampling of camera raycasts to previus value
UbitUmarov
1
-23
/
+26
2013-01-08
* DAnger, TEST * change camera plane collision detection. Still bounces on
UbitUmarov
1
-49
/
+59
2013-01-07
in raycast for camera exclude self detection
UbitUmarov
1
-3
/
+2
2013-01-03
check land permitions on sit target for unscripted sits
UbitUmarov
1
-0
/
+17
2013-01-03
make ResetMoveToTarget cancel any 'force' waiting to be applied to avatar
UbitUmarov
1
-7
/
+2
2013-01-03
cancel MoveToTarget (viewer 'go here") on sits
UbitUmarov
1
-2
/
+22
2013-01-02
*TEST* avatar unscripted sit. Some guessing/automation
UbitUmarov
1
-2
/
+4
2012-12-28
ScenePresence passes the avatar rotation down to the physics engine. This wil...
Robert Adams
1
-0
/
+4
2012-12-27
Add check to always push terse updates for presences that have new velocities...
Robert Adams
1
-3
/
+8
2012-12-21
* Partial Commit for Avatar Appearance to include the functionality of Cached...
teravus
1
-10
/
+17
2012-12-19
* Send an Unsolicited AgentDataUpdate packet upon Root Agent Status to synchr...
teravus
1
-0
/
+20
2012-12-17
some clean up/fix
UbitUmarov
1
-47
/
+46
2012-12-17
* TEST * unscripted sit
UbitUmarov
1
-174
/
+48
2012-12-13
Simplify sit code a bit by determining correct animation in HandleSit instead...
Dan Lake
1
-30
/
+6
2012-12-13
right fix this time ??
UbitUmarov
1
-1
/
+1
2012-12-13
fix the 'fix'
UbitUmarov
1
-2
/
+2
2012-12-13
fix coment out code not in use
UbitUmarov
1
-2
/
+2
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