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path: root/OpenSim/Region/Framework/Scenes/ScenePresence.cs (unfollow)
Commit message (Expand)AuthorFilesLines
2011-12-05Reinstate setter for OffsetPosition to allow setting the offset by scriptMelanie1-0/+7
2011-12-04Don't allow position update on sitting avatar. Don't bounds check sittingMelanie1-2/+9
2011-11-22Stop an exception being thrown and a teleport/border cross failing if the des...Justin Clark-Casey (justincc)1-13/+13
2011-11-16Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow...Justin Clark-Casey (justincc)1-1/+1
2011-11-15Add comments about trying to avoid synchronous work off the EventManager.OnMa...Justin Clark-Casey (justincc)1-0/+3
2011-11-15remove SceneCommunicationService.OnAvatarCrossingIntoRegion. This stuff is n...Justin Clark-Casey (justincc)1-3/+6
2011-11-14Do a ScenePresence null check in HGMessageTransferModule.SendIMToScene() to s...Justin Clark-Casey (justincc)1-0/+2
2011-11-11Remove SceneViewer from ScenePresence to reduce quadruple queueing ofDan Lake1-28/+0
2011-11-11extract ground sit code into SP.HandleAgentSitOnGround() for consistency with...Justin Clark-Casey (justincc)1-12/+19
2011-11-11As with prim sitting avatars, make an avatar phantom when it sits on the grou...Justin Clark-Casey (justincc)1-6/+5
2011-11-11remove unncessary IClientAPI parameter from SP.SendSitResponse()Justin Clark-Casey (justincc)1-4/+3
2011-11-11As per mailing list last week, remove facility that would automatically move ...Justin Clark-Casey (justincc)1-226/+167
2011-11-11Bump warp sit distance up to 10 meters, as discussed on opensim-dev mailing l...Justin Clark-Casey (justincc)1-1/+1
2011-11-10Fix turn left and turn right properly. Works for both built-ins and LSL AOsMelanie1-0/+5
2011-11-10Implement nudging support for strafing motionMelanie1-2/+4
2011-11-10Fix turn left and turn right properly. Works for both built-ins and LSL AOsMelanie1-0/+5
2011-11-10Implement nudging support for strafing motionMelanie1-2/+4
2011-11-10Fix misaligned sit animation on scripted sit caused by the default sitMelanie1-2/+6
2011-11-10Fix misaligned sit animation on scripted sit caused by the default sitMelanie1-2/+6
2011-11-08Fix the ability to move the seated avatar via LSLMelanie1-0/+3
2011-11-06Allow HG and other scene presences not linked to a user account to function.Melanie1-1/+4
2011-11-05Break out the parts of ScenePresence that differ from coreMelanie1-141/+146
2011-11-05Fix build breakMelanie1-1/+1
2011-11-05Fix up with core changesMelanie1-56/+31
2011-11-05Remove spammy autopilot debugMelanie1-3/+3
2011-11-05Porting the ScenePresenceAnimator from Avination. Jump and fall anims now workMelanie1-1/+5
2011-11-05Change m_falling public to a getter property.Melanie1-1/+1
2011-11-05Adapt to the core SP reworkMelanie1-1/+5
2011-11-05Change puvlic m_ variable to a getter propertyMelanie1-1/+5
2011-11-05ScenePresence part of the Avination animator fixes.Melanie1-3/+58
2011-11-05Chnaging the sit target adjustment to a more precise approximation of SL. Som...Melanie1-24/+35
2011-11-05Some more changes to catch up with coreMelanie1-71/+49
2011-11-05Remove unused and broken OffsetRotation from ScenePresenceMelanie1-29/+4
2011-11-05Some trivial changes to get closer to coreMelanie1-12/+5
2011-11-05Change comment formatting to match core for a cleaner diffMelanie1-23/+23
2011-11-05Replace our patched up, broken an rebroken sit code with the code fromMelanie1-303/+106
2011-11-05Fix avatar height, removes the hip offset hacknebadon1-3/+0
2011-11-05refactor: In sit code, compare against Vector3.Zero and Quaternion.Identity i...Justin Clark-Casey (justincc)1-12/+12
2011-11-05Fix NPC sitting for prims without a sit target.Justin Clark-Casey (justincc)1-9/+11
2011-11-04On standup, trigger the changed link script event after the avatar has been f...Justin Clark-Casey (justincc)1-2/+3
2011-11-03Rename ForEachAvatar back to ForEachScenePresence. The other changesDan Lake1-3/+3
2011-11-03Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls toDan Lake1-3/+3
2011-11-02Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.Dan Lake1-1/+1
2011-11-02Fix race condition that would sometimes send or save appearance for the wrong...Justin Clark-Casey (justincc)1-2/+3
2011-11-01Add "appearance send" command to allow manual sending of appearance.Justin Clark-Casey (justincc)1-3/+3
2011-10-29Remove the SyncRoot locking from Scene which was only being done around the m...Justin Clark-Casey (justincc)1-4/+2
2011-10-28fetch SOP.RotationOffset once in UpdateRotation() and compare rather than fet...Justin Clark-Casey (justincc)1-1/+1
2011-10-27Continuation of previous checkin. Found more places where ForEachScenePresenc...Dan Lake1-30/+23
2011-10-25Get rid of the pointless null checks on collision listeners. Add warning abo...Justin Clark-Casey (justincc)1-3/+0
2011-10-25Fix ground sit autopilotMelanie1-8/+16