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My fork of OpenSim for IG and DG, called SledjChisl.
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ScenePresence.cs
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Author
Files
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2011-12-05
Reinstate setter for OffsetPosition to allow setting the offset by script
Melanie
1
-0
/
+7
2011-12-04
Don't allow position update on sitting avatar. Don't bounds check sitting
Melanie
1
-2
/
+9
2011-11-22
Stop an exception being thrown and a teleport/border cross failing if the des...
Justin Clark-Casey (justincc)
1
-13
/
+13
2011-11-16
Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-11-15
Add comments about trying to avoid synchronous work off the EventManager.OnMa...
Justin Clark-Casey (justincc)
1
-0
/
+3
2011-11-15
remove SceneCommunicationService.OnAvatarCrossingIntoRegion. This stuff is n...
Justin Clark-Casey (justincc)
1
-3
/
+6
2011-11-14
Do a ScenePresence null check in HGMessageTransferModule.SendIMToScene() to s...
Justin Clark-Casey (justincc)
1
-0
/
+2
2011-11-11
Remove SceneViewer from ScenePresence to reduce quadruple queueing of
Dan Lake
1
-28
/
+0
2011-11-11
extract ground sit code into SP.HandleAgentSitOnGround() for consistency with...
Justin Clark-Casey (justincc)
1
-12
/
+19
2011-11-11
As with prim sitting avatars, make an avatar phantom when it sits on the grou...
Justin Clark-Casey (justincc)
1
-6
/
+5
2011-11-11
remove unncessary IClientAPI parameter from SP.SendSitResponse()
Justin Clark-Casey (justincc)
1
-4
/
+3
2011-11-11
As per mailing list last week, remove facility that would automatically move ...
Justin Clark-Casey (justincc)
1
-226
/
+167
2011-11-11
Bump warp sit distance up to 10 meters, as discussed on opensim-dev mailing l...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-11-10
Fix turn left and turn right properly. Works for both built-ins and LSL AOs
Melanie
1
-0
/
+5
2011-11-10
Implement nudging support for strafing motion
Melanie
1
-2
/
+4
2011-11-10
Fix turn left and turn right properly. Works for both built-ins and LSL AOs
Melanie
1
-0
/
+5
2011-11-10
Implement nudging support for strafing motion
Melanie
1
-2
/
+4
2011-11-10
Fix misaligned sit animation on scripted sit caused by the default sit
Melanie
1
-2
/
+6
2011-11-10
Fix misaligned sit animation on scripted sit caused by the default sit
Melanie
1
-2
/
+6
2011-11-08
Fix the ability to move the seated avatar via LSL
Melanie
1
-0
/
+3
2011-11-06
Allow HG and other scene presences not linked to a user account to function.
Melanie
1
-1
/
+4
2011-11-05
Break out the parts of ScenePresence that differ from core
Melanie
1
-141
/
+146
2011-11-05
Fix build break
Melanie
1
-1
/
+1
2011-11-05
Fix up with core changes
Melanie
1
-56
/
+31
2011-11-05
Remove spammy autopilot debug
Melanie
1
-3
/
+3
2011-11-05
Porting the ScenePresenceAnimator from Avination. Jump and fall anims now work
Melanie
1
-1
/
+5
2011-11-05
Change m_falling public to a getter property.
Melanie
1
-1
/
+1
2011-11-05
Adapt to the core SP rework
Melanie
1
-1
/
+5
2011-11-05
Change puvlic m_ variable to a getter property
Melanie
1
-1
/
+5
2011-11-05
ScenePresence part of the Avination animator fixes.
Melanie
1
-3
/
+58
2011-11-05
Chnaging the sit target adjustment to a more precise approximation of SL. Som...
Melanie
1
-24
/
+35
2011-11-05
Some more changes to catch up with core
Melanie
1
-71
/
+49
2011-11-05
Remove unused and broken OffsetRotation from ScenePresence
Melanie
1
-29
/
+4
2011-11-05
Some trivial changes to get closer to core
Melanie
1
-12
/
+5
2011-11-05
Change comment formatting to match core for a cleaner diff
Melanie
1
-23
/
+23
2011-11-05
Replace our patched up, broken an rebroken sit code with the code from
Melanie
1
-303
/
+106
2011-11-05
Fix avatar height, removes the hip offset hack
nebadon
1
-3
/
+0
2011-11-05
refactor: In sit code, compare against Vector3.Zero and Quaternion.Identity i...
Justin Clark-Casey (justincc)
1
-12
/
+12
2011-11-05
Fix NPC sitting for prims without a sit target.
Justin Clark-Casey (justincc)
1
-9
/
+11
2011-11-04
On standup, trigger the changed link script event after the avatar has been f...
Justin Clark-Casey (justincc)
1
-2
/
+3
2011-11-03
Rename ForEachAvatar back to ForEachScenePresence. The other changes
Dan Lake
1
-3
/
+3
2011-11-03
Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to
Dan Lake
1
-3
/
+3
2011-11-02
Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.
Dan Lake
1
-1
/
+1
2011-11-02
Fix race condition that would sometimes send or save appearance for the wrong...
Justin Clark-Casey (justincc)
1
-2
/
+3
2011-11-01
Add "appearance send" command to allow manual sending of appearance.
Justin Clark-Casey (justincc)
1
-3
/
+3
2011-10-29
Remove the SyncRoot locking from Scene which was only being done around the m...
Justin Clark-Casey (justincc)
1
-4
/
+2
2011-10-28
fetch SOP.RotationOffset once in UpdateRotation() and compare rather than fet...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-10-27
Continuation of previous checkin. Found more places where ForEachScenePresenc...
Dan Lake
1
-30
/
+23
2011-10-25
Get rid of the pointless null checks on collision listeners. Add warning abo...
Justin Clark-Casey (justincc)
1
-3
/
+0
2011-10-25
Fix ground sit autopilot
Melanie
1
-8
/
+16
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