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My fork of OpenSim for IG and DG, called SledjChisl.
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ScenePresence.cs
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2013-06-05
Avoid a deadlock where a script can attempt to take a ScriptInstance.m_Script...
Justin Clark-Casey (justincc)
1
-11
/
+21
2013-05-30
Trigger OnScenePresenceUpdated when the avatar's animations change.
Robert Adams
1
-1
/
+7
2013-05-30
If on a sit request we sit the avatar on a different prim in a linkset for so...
Justin Clark-Casey (justincc)
1
-3
/
+3
2013-05-24
One more appearance change: drop sending the SendAppearance packet
Mic Bowman
1
-1
/
+3
2013-05-20
Add comment
Diva Canto
1
-0
/
+2
2013-05-16
On closing child agents, send separate asynchronous requests to each neighbou...
Justin Clark-Casey (justincc)
1
-4
/
+2
2013-05-14
Second take at HGTP-mesh bug: delay sending the initial data only for agents ...
Diva Canto
1
-0
/
+1
2013-05-14
Revert "HGTP-mesh bug: the mesh download requests were going to the departing...
Diva Canto
1
-3
/
+0
2013-05-14
HGTP-mesh bug: the mesh download requests were going to the departing sims fo...
Diva Canto
1
-0
/
+3
2013-03-29
Check viewer 2/3 attachment calls against avatar appearance attachment data r...
Justin Clark-Casey (justincc)
1
-5
/
+2
2013-03-29
Fix bug where CHANGED_REGION and/or CHANGED_TELEPORT weren't firing for scrip...
Justin Clark-Casey (justincc)
1
-0
/
+22
2013-03-29
Eliminate code which tries to restart attachment scripts in ScenePresence.Mak...
Justin Clark-Casey (justincc)
1
-18
/
+0
2013-03-28
If the viewer has already rezzed any attachments itself, then ignore the simu...
Justin Clark-Casey (justincc)
1
-7
/
+5
2013-03-28
Fix regression tests by making a new NPC always trigger simulator side attach...
Justin Clark-Casey (justincc)
1
-2
/
+2
2013-03-28
Move the simulator-side RezAttachments call on login to SP.MakeRootAgent with...
Justin Clark-Casey (justincc)
1
-10
/
+31
2013-03-23
Fix teleporting into the non-SW 256x256 corner of a megaregion, though curren...
Justin Clark-Casey (justincc)
1
-0
/
+7
2013-03-23
Add "show borders" command to show the borders of a region.
Justin Clark-Casey (justincc)
1
-3
/
+11
2013-03-20
Force a viewer object update for attachments at the end of the final Scene.Co...
Justin Clark-Casey (justincc)
1
-0
/
+9
2013-03-14
Make llGetObjectDetails() return the correct world rotation for a sitting avatar
Justin Clark-Casey (justincc)
1
-5
/
+35
2013-03-06
Add regression test for presence crossing between regions on the same simulator.
Justin Clark-Casey (justincc)
1
-18
/
+19
2013-02-22
minor: Add doc to ScenePresence.IsInTransit to make it clear that this is set...
Justin Clark-Casey (justincc)
1
-0
/
+6
2013-02-16
* Fix walking to <NaN, NaN, NaN> via autopilot.
teravus
1
-1
/
+5
2013-02-10
Fix code to check for no spawn points. Possibly a merge artefact?
Melanie
1
-2
/
+4
2013-02-10
Fix teleport/telehub issue:
BlueWall
1
-1
/
+10
2013-02-01
Sit and Spin reduction. If sitting, slam avatar angular velocity to zero.
teravus
1
-2
/
+3
2013-01-30
* This adds a bit more to the previous flying roll effect by adding additiona...
teravus
1
-10
/
+50
2013-01-30
* Adds a satisfying angular roll when an avatar is flying and turning. (Gene...
teravus
1
-0
/
+81
2013-01-19
Check the existing ScenePresence.ParentPart to make sure we're not trying to ...
Justin Clark-Casey (justincc)
1
-2
/
+1
2013-01-18
Restore previous client AO behaviour by not allowing them to remove the defau...
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-01-14
move resit fix to ScenePresence.cs and allow for requesting sit on objects ot...
dahlia
1
-0
/
+4
2012-12-28
ScenePresence passes the avatar rotation down to the physics engine. This wil...
Robert Adams
1
-0
/
+4
2012-12-27
Add check to always push terse updates for presences that have new velocities...
Robert Adams
1
-3
/
+8
2012-12-13
Simplify sit code a bit by determining correct animation in HandleSit instead...
Dan Lake
1
-30
/
+6
2012-11-20
Minor formatting for 0962a35d and a few one-line comments as to why that code...
Justin Clark-Casey (justincc)
1
-8
/
+7
2012-11-20
Fix movetotarget on mega regions.
Iain Oliver
1
-3
/
+21
2012-11-02
Change to earlier commit for TargetVelocity to support distributed physics.
Dan Lake
1
-3
/
+3
2012-10-31
Add TargetVelocity to PhysicsActor interface to support distributed physics. ...
Dan Lake
1
-1
/
+1
2012-10-30
Store and send the current movement animation state to a new sim on crossing
Melanie
1
-0
/
+6
2012-10-29
Add "force gc" region console command which manually invokes garbage collection.
Justin Clark-Casey (justincc)
1
-1
/
+2
2012-10-25
Changed "course" to "coarse" in several places
Oren Hurvitz
1
-7
/
+7
2012-09-04
formatting
SignpostMarv
1
-6
/
+6
2012-09-04
although the attachmentPoint argument is a uint, zero is not a valid attachme...
SignpostMarv
1
-1
/
+4
2012-08-24
Extend "Restarting scripts in attachments" debug log message to show actual n...
Justin Clark-Casey (justincc)
1
-1
/
+3
2012-08-17
BulletSim: Properly regenerate hulls when objects made physical.
Robert Adams
1
-8
/
+8
2012-08-17
Modify order of code so SOP doesn't set the physics actor flying
Robert Adams
1
-7
/
+12
2012-07-19
Stop explicitly closing and nulling out Animator in order to prevent NREs in ...
Justin Clark-Casey (justincc)
1
-16
/
+6
2012-07-10
If a part has a sit target and an avatar is already sitting, allow another av...
Justin Clark-Casey (justincc)
1
-7
/
+4
2012-07-10
refactor: move management of SOP.SitTargetAvatar into SOP.AddSittingAvatar() ...
Justin Clark-Casey (justincc)
1
-5
/
+0
2012-07-10
Revert "refactor: Add SOP.IsSitTargetOccupied to improve readability"
Justin Clark-Casey (justincc)
1
-2
/
+2
2012-07-10
refactor: Add SOP.IsSitTargetOccupied to improve readability
Justin Clark-Casey (justincc)
1
-2
/
+2
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