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My fork of OpenSim for IG and DG, called SledjChisl.
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ScenePresence.cs
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2012-08-17
BulletSim: Properly regenerate hulls when objects made physical.
Robert Adams
1
-8
/
+8
2012-08-17
Modify order of code so SOP doesn't set the physics actor flying
Robert Adams
1
-7
/
+12
2012-08-03
on presence close(), release animator and OnRegionHeartbeatEnd event
UbitUmarov
1
-0
/
+7
2012-07-30
Correct StandUp position and rotation
Melanie
1
-1
/
+3
2012-07-29
See that if controls are taken, those are released before taking new ones
Melanie
1
-0
/
+3
2012-07-19
Stop explicitly closing and nulling out Animator in order to prevent NREs in ...
Justin Clark-Casey (justincc)
1
-16
/
+6
2012-07-10
If a part has a sit target and an avatar is already sitting, allow another av...
Justin Clark-Casey (justincc)
1
-7
/
+4
2012-07-10
refactor: move management of SOP.SitTargetAvatar into SOP.AddSittingAvatar() ...
Justin Clark-Casey (justincc)
1
-5
/
+0
2012-07-10
Revert "refactor: Add SOP.IsSitTargetOccupied to improve readability"
Justin Clark-Casey (justincc)
1
-2
/
+2
2012-07-10
refactor: Add SOP.IsSitTargetOccupied to improve readability
Justin Clark-Casey (justincc)
1
-2
/
+2
2012-07-10
refactor: use sit orientation argument passed in to SP.SendSitResponse() rath...
Justin Clark-Casey (justincc)
1
-4
/
+2
2012-07-10
Move common code to detect whether a part has a valid sit target into a SOP p...
Justin Clark-Casey (justincc)
1
-30
/
+5
2012-07-10
Remove log line accidentally left in SP.SendSitResponse()
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-07-09
Don't allow a prim to be sat upon if its part of an attachment
Justin Clark-Casey (justincc)
1
-0
/
+9
2012-07-09
Do not allow a script to attach a prim if its being sat upon.
Justin Clark-Casey (justincc)
1
-1
/
+17
2012-06-27
refactor: Move ScenePresence <-> AgentData attachments copying code into Atta...
Justin Clark-Casey (justincc)
1
-37
/
+4
2012-06-25
When attachments are being saved and deleted for a closing root agent, delete...
Justin Clark-Casey (justincc)
1
-3
/
+0
2012-06-25
fix a seg fault in sp.cs
UbitUmarov
1
-1
/
+2
2012-06-17
*CHECK/REVIEW* comented out not used sp.ParentPosition. Comented out SOG.Abs...
UbitUmarov
1
-9
/
+11
2012-06-13
Changed t adding the avatar dependent sit offset and not subtracting, so not...
UbitUmarov
1
-2
/
+4
2012-06-13
*TEST this will affect inworld sittargets by +-0.1m, so may be very BAD *. Ch...
UbitUmarov
1
-1
/
+2
2012-06-12
Moved auxiliar funtions of last commit from sop to lsl api since they are on...
UbitUmarov
1
-34
/
+0
2012-06-12
*UNTESTED* extended llGet*PrimitiveParam() to support avatars. Some auxiliar ...
UbitUmarov
1
-0
/
+34
2012-06-11
Comment out the scene presence sitting debug log messages for now
Justin Clark-Casey (justincc)
1
-6
/
+6
2012-06-08
Fix a corner case where checking for region corssing may cross an avatar back if
Melanie
1
-2
/
+7
2012-06-08
Don't make duplicate call to ScenePresence.Close() separately in ETM.DoTelepo...
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-06-01
Fix LSL animation state reporting and animation state transitions on crossing
Melanie
1
-1
/
+1
2012-05-29
Add advanced collision processing into ScenePresence
Melanie
1
-162
/
+162
2012-05-29
Re-add script collisions that were lost in a merge
Melanie
1
-0
/
+2
2012-05-19
fix m_sitAvatarHeight to be half size.z, reduced default to a more resonable...
UbitUmarov
1
-1
/
+1
2012-05-19
reduce useless waste of cpu. Make character collision events be done similia...
UbitUmarov
1
-1
/
+3
2012-05-19
modulate collision sounds intensity with relative collision speed
UbitUmarov
1
-49
/
+78
2012-05-18
Cleanup + change properties to set fields with private set : Thanks Justin fo...
BlueWall
1
-1
/
+0
2012-05-18
Provide Telehub setting to allow use of landmarks
BlueWall
1
-1
/
+2
2012-05-17
Check agent limit against root agent count rather than both root and child ag...
Justin Clark-Casey (justincc)
1
-2
/
+11
2012-05-17
Force the default Telehub router if no matches are found in the config.
BlueWall
1
-29
/
+28
2012-05-17
increase avatars collisions report to 10 per sec, Stopped sound on avatar to ...
UbitUmarov
1
-1
/
+1
2012-05-17
add avatar colision sounds. Changed test sound UUID
UbitUmarov
1
-0
/
+2
2012-05-13
Add configurable SpawnPointRouting
BlueWall
1
-19
/
+84
2012-05-12
ªTEST MESS* reduce animation packets send. Added onchangeanim event with par...
UbitUmarov
1
-0
/
+8
2012-05-08
Trigger event when scene presences are updated
Dan Lake
1
-0
/
+10
2012-05-09
Mantis 1456 same region teleport of a sitting avatar.
Talun
1
-0
/
+2
2012-05-04
Mantis 60004 problems with damage and llSetDamage. In damage enabled areas th...
Talun
1
-7
/
+46
2012-05-04
Add the default animation to the child agent data update
Melanie
1
-0
/
+3
2012-05-04
Reverse the order of physics event unsubscription to allow GC. Adapted from U...
Melanie
1
-2
/
+2
2012-05-04
Retain velocity on walking crossing - adapted from Ubit's reverted patch
Melanie
1
-1
/
+13
2012-05-04
Revert "*TO TEST/REVIEW* added current default animation in animationSet.cs t...
Melanie
1
-18
/
+5
2012-05-04
*TO TEST/REVIEW* added current default animation in animationSet.cs to/fromAr...
UbitUmarov
1
-5
/
+18
2012-05-03
Reinsert a 2000ms delay before closing a no longer required agent on the sour...
Justin Clark-Casey (justincc)
1
-4
/
+10
2012-05-03
Stabilize sit position on region crossing
Melanie
1
-1
/
+7
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