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My fork of OpenSim for IG and DG, called SledjChisl.
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ScenePresence.cs
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2011-12-12
Cleaned up ScenePresence parameters for Flying, WasFlying, FlyingOld and IsCo...
Dan Lake
1
-40
/
+49
2011-12-12
Send changed animation event asynchronously
Melanie
1
-14
/
+17
2011-12-10
Fix a regression that causes data from the attachments module to fail loading
Melanie
1
-0
/
+1
2011-12-10
Prevent spurious error message when client tries to move a null item
Melanie
1
-119
/
+139
2011-12-09
Get rid of IScene.PresenceChildStatus() which always had to execute a lookup ...
Justin Clark-Casey (justincc)
1
-13
/
+2
2011-12-09
remove some unused fields in ScenePresence
Justin Clark-Casey (justincc)
1
-4
/
+0
2011-12-08
Remove unnecessary AgentCircuitData null check from Scene.AddNewClient().
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-12-08
minor: remove some mono compiler warnings
Justin Clark-Casey (justincc)
1
-2
/
+0
2011-12-08
When a client connects to a scene, send other avatar appearance data asynchro...
Justin Clark-Casey (justincc)
1
-6
/
+6
2011-12-08
On a new client circuit, send the initial reply ack to let the client know it...
Justin Clark-Casey (justincc)
1
-14
/
+25
2011-12-05
Reinstate setter for OffsetPosition to allow setting the offset by script
Melanie
1
-0
/
+7
2011-12-04
Don't allow position update on sitting avatar. Don't bounds check sitting
Melanie
1
-2
/
+9
2011-12-03
Update SP.PhysicsCollisionUpdate() doc.
Justin Clark-Casey (justincc)
1
-2
/
+5
2011-12-03
Add method doc to SP.PhysicsCollisionUpdate() to make it clear that it's call...
Justin Clark-Casey (justincc)
1
-0
/
+4
2011-12-03
Add basic TestFlyingAnimation() regression test
Justin Clark-Casey (justincc)
1
-2
/
+5
2011-12-03
Stop calling Animator.UpdateMovementAnimations() at the end of HandleAgentUpd...
Justin Clark-Casey (justincc)
1
-2
/
+2
2011-12-03
For now, disable mechanism to limit avatar animation updates since this cause...
Justin Clark-Casey (justincc)
1
-23
/
+23
2011-12-03
Do a cagent.Anims != null check in SP.CopyFrom()
Justin Clark-Casey (justincc)
1
-1
/
+3
2011-12-03
Stop SP.HandleAgentUpdate() and PhysicsCollisionUpdate() from being processed...
Justin Clark-Casey (justincc)
1
-4
/
+7
2011-12-02
Stop some places where we're trying to reset animations in child agents where...
Justin Clark-Casey (justincc)
1
-14
/
+11
2011-12-02
Remove pointless Animator.TrySetMovementAnimation("STAND") in ScenePresnece c...
Justin Clark-Casey (justincc)
1
-3
/
+0
2011-11-22
Stop an exception being thrown and a teleport/border cross failing if the des...
Justin Clark-Casey (justincc)
1
-13
/
+13
2011-11-16
Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-11-15
Add comments about trying to avoid synchronous work off the EventManager.OnMa...
Justin Clark-Casey (justincc)
1
-0
/
+3
2011-11-15
remove SceneCommunicationService.OnAvatarCrossingIntoRegion. This stuff is n...
Justin Clark-Casey (justincc)
1
-3
/
+6
2011-11-14
Do a ScenePresence null check in HGMessageTransferModule.SendIMToScene() to s...
Justin Clark-Casey (justincc)
1
-0
/
+2
2011-11-11
Remove SceneViewer from ScenePresence to reduce quadruple queueing of
Dan Lake
1
-28
/
+0
2011-11-11
extract ground sit code into SP.HandleAgentSitOnGround() for consistency with...
Justin Clark-Casey (justincc)
1
-12
/
+19
2011-11-11
As with prim sitting avatars, make an avatar phantom when it sits on the grou...
Justin Clark-Casey (justincc)
1
-6
/
+5
2011-11-11
remove unncessary IClientAPI parameter from SP.SendSitResponse()
Justin Clark-Casey (justincc)
1
-4
/
+3
2011-11-11
As per mailing list last week, remove facility that would automatically move ...
Justin Clark-Casey (justincc)
1
-226
/
+167
2011-11-11
Bump warp sit distance up to 10 meters, as discussed on opensim-dev mailing l...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-11-10
Fix turn left and turn right properly. Works for both built-ins and LSL AOs
Melanie
1
-0
/
+5
2011-11-10
Implement nudging support for strafing motion
Melanie
1
-2
/
+4
2011-11-10
Fix turn left and turn right properly. Works for both built-ins and LSL AOs
Melanie
1
-0
/
+5
2011-11-10
Implement nudging support for strafing motion
Melanie
1
-2
/
+4
2011-11-10
Fix misaligned sit animation on scripted sit caused by the default sit
Melanie
1
-2
/
+6
2011-11-10
Fix misaligned sit animation on scripted sit caused by the default sit
Melanie
1
-2
/
+6
2011-11-08
Fix the ability to move the seated avatar via LSL
Melanie
1
-0
/
+3
2011-11-06
Allow HG and other scene presences not linked to a user account to function.
Melanie
1
-1
/
+4
2011-11-05
Break out the parts of ScenePresence that differ from core
Melanie
1
-141
/
+146
2011-11-05
Fix build break
Melanie
1
-1
/
+1
2011-11-05
Fix up with core changes
Melanie
1
-56
/
+31
2011-11-05
Remove spammy autopilot debug
Melanie
1
-3
/
+3
2011-11-05
Porting the ScenePresenceAnimator from Avination. Jump and fall anims now work
Melanie
1
-1
/
+5
2011-11-05
Change m_falling public to a getter property.
Melanie
1
-1
/
+1
2011-11-05
Adapt to the core SP rework
Melanie
1
-1
/
+5
2011-11-05
Change puvlic m_ variable to a getter property
Melanie
1
-1
/
+5
2011-11-05
ScenePresence part of the Avination animator fixes.
Melanie
1
-3
/
+58
2011-11-05
Chnaging the sit target adjustment to a more precise approximation of SL. Som...
Melanie
1
-24
/
+35
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