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path: root/OpenSim/Region/Framework/Scenes/ScenePresence.cs (unfollow)
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2011-01-28Correct chat source location for Av seated on daughter prim.Kitto Flora1-1/+1
2011-01-28Fix bumping into sim borders and check estate bans for walking crossingsMelanie1-11/+38
2011-01-28Change the way ban lines workMelanie1-1/+1
2011-01-28Fix bumping into sim borders and check estate bans for walking crossingsMelanie1-11/+38
2011-01-27Make the estate setting "Allow direct teleport" override the constraintMelanie1-0/+3
2011-01-27Let gods TP in wherever they like while in god modeMelanie1-0/+1
2011-01-27Implement "Cannot teleport closer to destination" messageMelanie1-1/+5
2011-01-27Make landing points work on local teleports. Constrain owners and gods toMelanie1-5/+26
2011-01-27Add a TeleportFlags member to SP so we can tell how we got there.Melanie1-0/+11
2011-01-27Change the way landing points are honoredMelanie1-6/+13
2011-01-27Add a TeleportFlags member to SP so we can tell how we got there.Melanie1-0/+10
2011-01-26Add userFlags check to isBanned. This checks bans against DenyAnonymous and D...Tom1-0/+8
2011-01-17Removed the call to sceneViewer.Reset upon MakeRoot and ChildAgentUpdate, bec...Diva Canto1-8/+0
2011-01-18minor: resolve some mono compiler warningsJustin Clark-Casey (justincc)1-1/+1
2011-01-18Prune some of the excess logging for client logins.Justin Clark-Casey (justincc)1-3/+3
2011-01-17Revert "DEBUG DEBUG DEBUG"Diva Canto1-4/+0
2011-01-17DEBUG DEBUG DEBUGDiva Canto1-0/+4
2011-01-13Add llLookAt() kinetic. Reduce StandUp +x offset to 0.3M.Kitto Flora1-1/+1
2011-01-04Revise Materials properties; Fix Double-Click Autopilot; Allow non-script sit...Kitto Flora1-2/+2
2011-01-04Note to self: try to make only 3 things at the same time.Diva Canto1-1/+1
2011-01-04Guard against null Animator.Diva Canto1-1/+2
2010-12-19Put the coarse location updates back to 50 frames, otherwise the dots on the ...Diva Canto1-2/+2
2010-12-14Yet more things out of the main Update thread loop and into threadlets. This ...Diva Canto1-1/+4
2010-12-14Commented out the UpdateLand call from the Update thread loop, because this m...Diva Canto1-0/+1
2010-12-14Null checking ParentGroup is not needed. It can't be null.Melanie1-4/+2
2010-12-13This seems to get rid of the stuck PREJUMP animation, as reported by Justin i...Diva Canto1-2/+5
2010-12-12Trigger event with flag CHANGED_LINK when agent sits on objects that have not...Marck1-2/+6
2010-12-12Apply the useful part of diva's patch that was skippedMelanie1-27/+1
2010-12-11Fixes the nudge movements!Diva Canto1-27/+0
2010-12-10Revert "Another stab at mantis #5256"Diva Canto1-12/+6
2010-12-10Another stab at mantis #5256Diva Canto1-6/+12
2010-12-05Fixed some inconsistency with trailing /. Made debug messages consistent. Cha...Diva Canto1-1/+1
2010-12-03Various bug fixes for appearance handling: more aggressive reset of textures ...Mic Bowman1-16/+30
2010-11-30Various bug fixes for appearance handlingMic Bowman1-16/+30
2010-11-27llUnsit position fix 4063 (updated 11-20-2010)Micheil Merlin1-2/+27
2010-11-27Reformat an overzealous comment. Remove end of line marks and reference to theMelanie1-21/+24
2010-11-27Refactor appearance and avatar data sending code. Paritioning the routines in...Mic Bowman1-114/+117
2010-11-24Prevent an overlength button label from producing a debug dump and abortingMelanie1-115/+118
2010-11-18Send parcel data upon becoming root. This will make streams play and buildMelanie1-3/+5
2010-11-16Prevent leftover attachments from clogging up the pipesMelanie1-1/+4
2010-11-16Prevent leftover attachments from clogging up the pipesMelanie1-1/+4
2010-11-16Change the way attachments are persisted. Editing a worn attachment will nowMelanie1-0/+20
2010-11-16Change the way attachments are persisted. Editing a worn attachment will nowMelanie1-0/+18
2010-11-11Fix excessive forward motion and flailing while descending a slope, prevent a...Kitto Flora1-2/+16
2010-11-08Formatting cleanup.Jeff Ames1-1/+1
2010-11-05Fix merge artefactsMelanie1-55/+18
2010-11-05Revert "Fix for hanging on "Connecting to region".. caused by packets being p...Melanie1-26/+58
2010-11-03Actually calculate the height before setting it, this isn't done automaticallyMelanie1-1/+7
2010-11-03Trying to prevent a wrong physical actor sizeMelanie1-0/+3
2010-11-02Fix avatar height managementMelanie1-24/+11