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My fork of OpenSim for IG and DG, called SledjChisl.
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ScenePresence.cs
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Author
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2012-03-21
Incorporate scene teleporting debugging into "debug scene teleport true|false...
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-03-20
slight increase in jump power to make running jump slightly better.
nebadon
1
-1
/
+1
2012-03-20
reduce avatar verticle jump from the absurd 5 meter jump to a less
nebadon
1
-1
/
+1
2012-03-09
Get rid of unnecessary ParentID == 0 check on SP.Get_AbsolutePosition since t...
Justin Clark-Casey (justincc)
1
-2
/
+2
2012-03-09
Use SP.ParentPart instead of ParentID in places where it's more efficient (sa...
Justin Clark-Casey (justincc)
1
-13
/
+13
2012-03-09
refactor: cleanup SP.HandleAgentSit so that everything is done within one if ...
Justin Clark-Casey (justincc)
1
-15
/
+8
2012-03-09
Remove a race condition from SP.Set_AbsolutePosition where we assume the Pare...
Justin Clark-Casey (justincc)
1
-5
/
+5
2012-03-08
Hold a ref to the prim we're sat on rather than querying scene each time
Melanie
1
-27
/
+29
2012-03-02
ScenePresence line endings and fix AllowMovement default to true.
Dan Lake
1
-30
/
+30
2012-03-01
In ScenePresence, removed several private variables used to store public para...
Dan Lake
1
-108
/
+44
2012-02-23
Try to resolve some problems with viewers crashing after hitting parcel banli...
Justin Clark-Casey (justincc)
1
-5
/
+8
2012-02-23
Add a position parameter to region crossing of objects. This avoids the
Melanie
1
-1
/
+1
2012-02-19
Amend to last commit. This should have been committed too.
Diva Canto
1
-1
/
+1
2012-02-19
A few more tweaks on position updates and create child agents. Mono hates con...
Diva Canto
1
-1
/
+2
2012-02-11
Make ScenePresence.MovementFlag a private only settable value to reduce compl...
Justin Clark-Casey (justincc)
1
-7
/
+4
2012-01-24
Teleport routing, part 1
Melanie
1
-0
/
+53
2012-01-16
Comment out noisy log lines I accidentally included in the nant build target ...
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-01-16
Remove monocov and other obsolete nant build targets.
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-01-10
HG landing points: this hopefully fixes some confusion that was making HG avi...
Diva Canto
1
-5
/
+6
2012-01-09
Add some run-time debugging support
BlueWall
1
-1
/
+3
2012-01-09
Use our TeleportFlags
BlueWall
1
-20
/
+28
2012-01-09
TP Routing debug
BlueWall
1
-2
/
+5
2012-01-09
Fix teleport routing for incoming HG+Owner
BlueWall
1
-18
/
+19
2012-01-09
Debugging HG teleport routing
BlueWall
1
-0
/
+18
2012-01-09
Fix HG teleport routing
BlueWall
1
-2
/
+4
2012-01-09
Fix a build break
Melanie
1
-1
/
+1
2012-01-09
Add the HG case to landing point checks
Melanie
1
-1
/
+1
2012-01-08
Update teleport routing to match Avination
Melanie
1
-16
/
+58
2012-01-08
Fix teleport routing
BlueWall
1
-0
/
+17
2012-01-07
Fix bug where tapping home to stop falling would stop any avatar movement oth...
Justin Clark-Casey (justincc)
1
-2
/
+4
2012-01-03
commented out "Prevented flyoff" log message for now as this becomes problema...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-12-22
And a typo fix
Melanie
1
-1
/
+1
2011-12-22
Add a few comments, correct a merge artefact
Melanie
1
-1
/
+6
2011-12-22
Harmonizing SP with Avination
Melanie
1
-41
/
+55
2011-12-22
Fixing a bug introduced yesterday. This put the precondition test inside Chec...
Diva Canto
1
-105
/
+109
2011-12-21
Moved an external test into the method that uses those preconditions.
Diva Canto
1
-19
/
+11
2011-12-20
Though the viewer warns about receiving this, not sending appears to break ba...
Justin Clark-Casey (justincc)
1
-4
/
+1
2011-12-19
Stop sending the viewer its own AvatarAppearance packet.
Justin Clark-Casey (justincc)
1
-1
/
+4
2011-12-19
Migrate detailed "appearance show" report generation up to AvatarFactoryModul...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-12-16
Changed the async approach on close child agents. This may improve crossings ...
Diva Canto
1
-1
/
+4
2011-12-16
Stop generating client flags when we send out full object updates.
Justin Clark-Casey (justincc)
1
-6
/
+0
2011-12-16
No functional changes. Changed the prefix of that log message [CONNECTION BEG...
Diva Canto
1
-9
/
+9
2011-12-15
Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() whe...
Justin Clark-Casey (justincc)
1
-6
/
+2
2011-12-15
Code cleanup related to ScenePresence.PhysicsActor and OdeScene/OdeCharacter
Justin Clark-Casey (justincc)
1
-27
/
+32
2011-12-12
Cleaned up ScenePresence parameters for Flying, WasFlying, FlyingOld and IsCo...
Dan Lake
1
-40
/
+49
2011-12-09
Get rid of IScene.PresenceChildStatus() which always had to execute a lookup ...
Justin Clark-Casey (justincc)
1
-13
/
+2
2011-12-09
remove some unused fields in ScenePresence
Justin Clark-Casey (justincc)
1
-4
/
+0
2011-12-08
Remove unnecessary AgentCircuitData null check from Scene.AddNewClient().
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-12-08
minor: remove some mono compiler warnings
Justin Clark-Casey (justincc)
1
-2
/
+0
2011-12-08
When a client connects to a scene, send other avatar appearance data asynchro...
Justin Clark-Casey (justincc)
1
-6
/
+6
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