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path: root/OpenSim/Region/Framework/Scenes/ScenePresence.cs (unfollow)
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2012-12-07*TEST* Use new avatar size in ubitODE.UbitUmarov1-0/+6
2012-12-05avatar collision plane send to viewer is only relative to feet. changeUbitUmarov1-4/+11
2012-12-03*TEST* diferent avatar colliderUbitUmarov1-2/+13
2012-11-20Minor formatting for 0962a35d and a few one-line comments as to why that code...Justin Clark-Casey (justincc)1-8/+7
2012-11-20Fix movetotarget on mega regions.Iain Oliver1-3/+21
2012-11-15Revert "Merge master into teravuswork", it should have been avination, not ma...teravus1-35/+21
2012-11-04Pipe Throttle Update Event to EventManager, client --> ScenePresence --> Even...teravus1-0/+5
2012-11-02Change to earlier commit for TargetVelocity to support distributed physics.Dan Lake1-3/+3
2012-10-31Add TargetVelocity to PhysicsActor interface to support distributed physics. ...Dan Lake1-1/+1
2012-10-30Store and send the current movement animation state to a new sim on crossingMelanie1-0/+6
2012-10-29Add "force gc" region console command which manually invokes garbage collection.Justin Clark-Casey (justincc)1-1/+2
2012-10-25Changed "course" to "coarse" in several placesOren Hurvitz1-7/+7
2012-09-07remove fireandforget call to EnableChildAgents at end on CompleteMovement,UbitUmarov1-1/+3
2012-09-04Make friend notifies and closing child agents async because both canMelanie1-1/+1
2012-09-04 a forgotten file plus minor changes. Imp and SL viewer seem to preserveUbitUmarov1-1/+2
2012-09-04formattingSignpostMarv1-6/+6
2012-09-04although the attachmentPoint argument is a uint, zero is not a valid attachme...SignpostMarv1-1/+4
2012-08-24Extend "Restarting scripts in attachments" debug log message to show actual n...Justin Clark-Casey (justincc)1-1/+3
2012-08-17BulletSim: Properly regenerate hulls when objects made physical.Robert Adams1-8/+8
2012-08-17Modify order of code so SOP doesn't set the physics actor flyingRobert Adams1-7/+12
2012-08-03 on presence close(), release animator and OnRegionHeartbeatEnd eventUbitUmarov1-0/+7
2012-07-30Correct StandUp position and rotationMelanie1-1/+3
2012-07-29See that if controls are taken, those are released before taking new onesMelanie1-0/+3
2012-07-19Stop explicitly closing and nulling out Animator in order to prevent NREs in ...Justin Clark-Casey (justincc)1-16/+6
2012-07-10If a part has a sit target and an avatar is already sitting, allow another av...Justin Clark-Casey (justincc)1-7/+4
2012-07-10refactor: move management of SOP.SitTargetAvatar into SOP.AddSittingAvatar() ...Justin Clark-Casey (justincc)1-5/+0
2012-07-10Revert "refactor: Add SOP.IsSitTargetOccupied to improve readability"Justin Clark-Casey (justincc)1-2/+2
2012-07-10refactor: Add SOP.IsSitTargetOccupied to improve readabilityJustin Clark-Casey (justincc)1-2/+2
2012-07-10refactor: use sit orientation argument passed in to SP.SendSitResponse() rath...Justin Clark-Casey (justincc)1-4/+2
2012-07-10Move common code to detect whether a part has a valid sit target into a SOP p...Justin Clark-Casey (justincc)1-30/+5
2012-07-10Remove log line accidentally left in SP.SendSitResponse()Justin Clark-Casey (justincc)1-1/+1
2012-07-09Don't allow a prim to be sat upon if its part of an attachmentJustin Clark-Casey (justincc)1-0/+9
2012-07-09Do not allow a script to attach a prim if its being sat upon.Justin Clark-Casey (justincc)1-1/+17
2012-06-27refactor: Move ScenePresence <-> AgentData attachments copying code into Atta...Justin Clark-Casey (justincc)1-37/+4
2012-06-25When attachments are being saved and deleted for a closing root agent, delete...Justin Clark-Casey (justincc)1-3/+0
2012-06-25 fix a seg fault in sp.csUbitUmarov1-1/+2
2012-06-17*CHECK/REVIEW* comented out not used sp.ParentPosition. Comented out SOG.Abs...UbitUmarov1-9/+11
2012-06-13 Changed t adding the avatar dependent sit offset and not subtracting, so not...UbitUmarov1-2/+4
2012-06-13*TEST this will affect inworld sittargets by +-0.1m, so may be very BAD *. Ch...UbitUmarov1-1/+2
2012-06-12 Moved auxiliar funtions of last commit from sop to lsl api since they are on...UbitUmarov1-34/+0
2012-06-12*UNTESTED* extended llGet*PrimitiveParam() to support avatars. Some auxiliar ...UbitUmarov1-0/+34
2012-06-11Comment out the scene presence sitting debug log messages for nowJustin Clark-Casey (justincc)1-6/+6
2012-06-08Fix a corner case where checking for region corssing may cross an avatar back ifMelanie1-2/+7
2012-06-08Don't make duplicate call to ScenePresence.Close() separately in ETM.DoTelepo...Justin Clark-Casey (justincc)1-1/+1
2012-06-01Fix LSL animation state reporting and animation state transitions on crossingMelanie1-1/+1
2012-05-29Add advanced collision processing into ScenePresenceMelanie1-162/+162
2012-05-29Re-add script collisions that were lost in a mergeMelanie1-0/+2
2012-05-19 fix m_sitAvatarHeight to be half size.z, reduced default to a more resonable...UbitUmarov1-1/+1
2012-05-19 reduce useless waste of cpu. Make character collision events be done similia...UbitUmarov1-1/+3
2012-05-19modulate collision sounds intensity with relative collision speedUbitUmarov1-49/+78