| Commit message (Expand) | Author | Files | Lines |
2011-12-08 | Remove unnecessary AgentCircuitData null check from Scene.AddNewClient(). | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-12-08 | minor: remove some mono compiler warnings | Justin Clark-Casey (justincc) | 1 | -2/+0 |
2011-12-08 | When a client connects to a scene, send other avatar appearance data asynchro... | Justin Clark-Casey (justincc) | 1 | -6/+6 |
2011-12-08 | On a new client circuit, send the initial reply ack to let the client know it... | Justin Clark-Casey (justincc) | 1 | -14/+25 |
2011-12-03 | Update SP.PhysicsCollisionUpdate() doc. | Justin Clark-Casey (justincc) | 1 | -2/+5 |
2011-12-03 | Add method doc to SP.PhysicsCollisionUpdate() to make it clear that it's call... | Justin Clark-Casey (justincc) | 1 | -0/+4 |
2011-12-03 | Add basic TestFlyingAnimation() regression test | Justin Clark-Casey (justincc) | 1 | -2/+5 |
2011-12-03 | Stop calling Animator.UpdateMovementAnimations() at the end of HandleAgentUpd... | Justin Clark-Casey (justincc) | 1 | -2/+2 |
2011-12-03 | For now, disable mechanism to limit avatar animation updates since this cause... | Justin Clark-Casey (justincc) | 1 | -23/+23 |
2011-12-03 | Do a cagent.Anims != null check in SP.CopyFrom() | Justin Clark-Casey (justincc) | 1 | -1/+3 |
2011-12-03 | Stop SP.HandleAgentUpdate() and PhysicsCollisionUpdate() from being processed... | Justin Clark-Casey (justincc) | 1 | -4/+7 |
2011-12-02 | Stop some places where we're trying to reset animations in child agents where... | Justin Clark-Casey (justincc) | 1 | -14/+11 |
2011-12-02 | Remove pointless Animator.TrySetMovementAnimation("STAND") in ScenePresnece c... | Justin Clark-Casey (justincc) | 1 | -3/+0 |
2011-11-22 | Stop an exception being thrown and a teleport/border cross failing if the des... | Justin Clark-Casey (justincc) | 1 | -13/+13 |
2011-11-16 | Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-11-15 | Add comments about trying to avoid synchronous work off the EventManager.OnMa... | Justin Clark-Casey (justincc) | 1 | -0/+3 |
2011-11-15 | remove SceneCommunicationService.OnAvatarCrossingIntoRegion. This stuff is n... | Justin Clark-Casey (justincc) | 1 | -3/+6 |
2011-11-14 | Do a ScenePresence null check in HGMessageTransferModule.SendIMToScene() to s... | Justin Clark-Casey (justincc) | 1 | -0/+2 |
2011-11-11 | Remove SceneViewer from ScenePresence to reduce quadruple queueing of | Dan Lake | 1 | -28/+0 |
2011-11-11 | extract ground sit code into SP.HandleAgentSitOnGround() for consistency with... | Justin Clark-Casey (justincc) | 1 | -12/+19 |
2011-11-11 | As with prim sitting avatars, make an avatar phantom when it sits on the grou... | Justin Clark-Casey (justincc) | 1 | -6/+5 |
2011-11-11 | remove unncessary IClientAPI parameter from SP.SendSitResponse() | Justin Clark-Casey (justincc) | 1 | -4/+3 |
2011-11-11 | As per mailing list last week, remove facility that would automatically move ... | Justin Clark-Casey (justincc) | 1 | -226/+167 |
2011-11-11 | Bump warp sit distance up to 10 meters, as discussed on opensim-dev mailing l... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-11-10 | Fix turn left and turn right properly. Works for both built-ins and LSL AOs | Melanie | 1 | -0/+5 |
2011-11-10 | Implement nudging support for strafing motion | Melanie | 1 | -2/+4 |
2011-11-10 | Fix misaligned sit animation on scripted sit caused by the default sit | Melanie | 1 | -2/+6 |
2011-11-06 | Allow HG and other scene presences not linked to a user account to function. | Melanie | 1 | -1/+4 |
2011-11-05 | Fix build break | Melanie | 1 | -1/+1 |
2011-11-05 | Remove spammy autopilot debug | Melanie | 1 | -3/+3 |
2011-11-05 | Porting the ScenePresenceAnimator from Avination. Jump and fall anims now work | Melanie | 1 | -1/+5 |
2011-11-05 | Change puvlic m_ variable to a getter property | Melanie | 1 | -1/+5 |
2011-11-05 | ScenePresence part of the Avination animator fixes. | Melanie | 1 | -3/+58 |
2011-11-05 | Chnaging the sit target adjustment to a more precise approximation of SL. Som... | Melanie | 1 | -24/+35 |
2011-11-05 | Fix avatar height, removes the hip offset hack | nebadon | 1 | -3/+0 |
2011-11-05 | refactor: In sit code, compare against Vector3.Zero and Quaternion.Identity i... | Justin Clark-Casey (justincc) | 1 | -12/+12 |
2011-11-05 | Fix NPC sitting for prims without a sit target. | Justin Clark-Casey (justincc) | 1 | -9/+11 |
2011-11-04 | On standup, trigger the changed link script event after the avatar has been f... | Justin Clark-Casey (justincc) | 1 | -2/+3 |
2011-11-03 | Rename ForEachAvatar back to ForEachScenePresence. The other changes | Dan Lake | 1 | -3/+3 |
2011-11-03 | Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to | Dan Lake | 1 | -3/+3 |
2011-11-02 | Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL. | Dan Lake | 1 | -1/+1 |
2011-11-02 | Fix race condition that would sometimes send or save appearance for the wrong... | Justin Clark-Casey (justincc) | 1 | -2/+3 |
2011-11-01 | Add "appearance send" command to allow manual sending of appearance. | Justin Clark-Casey (justincc) | 1 | -3/+3 |
2011-10-29 | Remove the SyncRoot locking from Scene which was only being done around the m... | Justin Clark-Casey (justincc) | 1 | -4/+2 |
2011-10-28 | fetch SOP.RotationOffset once in UpdateRotation() and compare rather than fet... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-10-27 | Continuation of previous checkin. Found more places where ForEachScenePresenc... | Dan Lake | 1 | -30/+23 |
2011-10-25 | Get rid of the pointless null checks on collision listeners. Add warning abo... | Justin Clark-Casey (justincc) | 1 | -3/+0 |
2011-10-19 | Removed redundant NotInTransit function from ScenePresence. IsInTransit=false... | Dan Lake | 1 | -5/+0 |
2011-10-19 | Moved HaveNeighbor utility function from ScenePresence to Scene. Fixed line e... | Dan Lake | 1 | -48/+8 |
2011-10-19 | Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of ... | Dan Lake | 1 | -1/+1 |