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path: root/OpenSim/Region/Framework/Scenes/ScenePresence.cs (unfollow)
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2014-09-23 populate collision lists with LinkNumber, and detected structure inUbitUmarov1-1/+3
2014-09-19exclude npcs from baked cacheUbitUmarov1-7/+14
2014-09-17Dont add to physics in a child update. It is missing several checks likeUbitUmarov1-2/+4
2014-09-16 try to send fly state on tpsUbitUmarov1-1/+2
2014-09-10*TEST* add movement states SIT and SITGROUND. ScenePresence on SIT,UbitUmarov1-6/+22
2014-09-09 force update of movement animationUbitUmarov1-1/+1
2014-09-09 on SetAnimationOverride do a UpdateMovementAnimations();UbitUmarov1-1/+2
2014-09-09*test*UbitUmarov1-1/+5
2014-09-09Plumb the rest of the serverside AOMelanie Thielker1-0/+5
2014-09-09Add some case magic and send an anim pack when an override is setMelanie Thielker1-0/+1
2014-09-09 only cancel attchment needed update type on sending sheduled updates.UbitUmarov1-4/+3
2014-09-09huds bug fixUbitUmarov1-28/+50
2014-09-09Actually do the overridingMelanie Thielker1-0/+7
2014-09-09Plumb llSetAnimationOverrideMelanie Thielker1-0/+4
2014-08-28 try to make child presence know its root region. Incomplete, some paths dont...UbitUmarov1-39/+7
2014-08-27 dont create a cadu that is not used. Add a root region global positionUbitUmarov1-9/+27
2014-08-27dont mess throotles values sent to child presences. Some cleanupUbitUmarov1-53/+38
2014-08-27 bug fix. Was not deleting attachments if on public parcelUbitUmarov1-2/+6
2014-08-27 on TPs to nearby regions, only send kills if needed by parcel privacyUbitUmarov1-9/+29
2014-08-26still testingUbitUmarov1-28/+28
2014-08-26 even less kills on tpsUbitUmarov1-1/+2
2014-08-25*test* back to no sog kills, little retouch on attachment updates,UbitUmarov1-4/+4
2014-08-25back to just killsUbitUmarov1-1/+0
2014-08-25*test* send kills and hackUbitUmarov1-0/+3
2014-08-24clean sendKill a bit, remove a IsChild that is set too early in a callingUbitUmarov1-2/+15
2014-08-23send avatar kills after attachments, send otherattachments before rest ofUbitUmarov1-3/+4
2014-08-23 back to sending attachment sog kills in place of the hack. This is theUbitUmarov1-5/+8
2014-08-22sop SendFullUpdate() goes by presence if it is a attachmentUbitUmarov1-7/+25
2014-08-22some cleanup ( well or not )UbitUmarov1-58/+145
2014-08-22revert the kills, they seem even worseUbitUmarov1-8/+3
2014-08-22silly...UbitUmarov1-2/+2
2014-08-21 replace hack by sog kills on tp outUbitUmarov1-1/+15
2014-08-21 make the hack more extensive. Forbid sog/sop updates if Intransit butUbitUmarov1-8/+13
2014-08-21 replace AgentHasMovedAway + KillEntity by a hacked version on teleportsUbitUmarov1-1/+10
2014-08-21some cleanup..UbitUmarov1-174/+146
2014-08-21...UbitUmarov1-2/+3
2014-08-21variations..UbitUmarov1-195/+48
2014-08-21testUbitUmarov1-15/+22
2014-08-21 add filter sog updatesUbitUmarov1-2/+0
2014-08-21bug fixUbitUmarov1-2/+2
2014-08-21testUbitUmarov1-6/+6
2014-08-21testUbitUmarov1-15/+29
2014-08-21bad testUbitUmarov1-2/+2
2014-08-21add a direct sendpartfullUpdate to send a full object update to a part,UbitUmarov1-0/+4
2014-08-20 Reserve a extra localID for a presence ( it will be localID + 1 )UbitUmarov1-1/+1
2014-08-20sending attachment kills before putting them back doesnt cover all casesUbitUmarov1-24/+21
2014-08-19 also send attachment pre-kills on crossingsUbitUmarov1-1/+14
2014-08-19 test ....UbitUmarov1-1/+1
2014-08-19testUbitUmarov1-2/+148
2014-08-19variationsss...UbitUmarov1-4/+8