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path: root/OpenSim/Region/Framework/Scenes/ScenePresence.cs (unfollow)
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2013-09-08Mono 2.0 fix - call ToArray() explicitlyMelanie1-4/+5
2013-03-29Check viewer 2/3 attachment calls against avatar appearance attachment data r...Justin Clark-Casey (justincc)1-5/+2
2013-03-29Fix bug where CHANGED_REGION and/or CHANGED_TELEPORT weren't firing for scrip...Justin Clark-Casey (justincc)1-0/+22
2013-03-29Eliminate code which tries to restart attachment scripts in ScenePresence.Mak...Justin Clark-Casey (justincc)1-18/+0
2013-03-28If the viewer has already rezzed any attachments itself, then ignore the simu...Justin Clark-Casey (justincc)1-7/+5
2013-03-28Fix regression tests by making a new NPC always trigger simulator side attach...Justin Clark-Casey (justincc)1-2/+2
2013-03-28Move the simulator-side RezAttachments call on login to SP.MakeRootAgent with...Justin Clark-Casey (justincc)1-10/+31
2013-03-23Fix teleporting into the non-SW 256x256 corner of a megaregion, though curren...Justin Clark-Casey (justincc)1-0/+7
2013-03-23Add "show borders" command to show the borders of a region.Justin Clark-Casey (justincc)1-3/+11
2013-03-20Force a viewer object update for attachments at the end of the final Scene.Co...Justin Clark-Casey (justincc)1-0/+9
2013-03-16* Ignores VolumeDetect enabled prim in the camera raycast call. Note: The ...teravus1-11/+36
2013-03-14Make llGetObjectDetails() return the correct world rotation for a sitting avatarJustin Clark-Casey (justincc)1-5/+35
2013-03-06Add regression test for presence crossing between regions on the same simulator.Justin Clark-Casey (justincc)1-18/+19
2013-02-22minor: Add doc to ScenePresence.IsInTransit to make it clear that this is set...Justin Clark-Casey (justincc)1-0/+6
2013-02-16* Fix walking to <NaN, NaN, NaN> via autopilot.teravus1-1/+5
2013-02-10Fix code to check for no spawn points. Possibly a merge artefact?Melanie1-2/+4
2013-02-10Fix teleport/telehub issue:BlueWall1-1/+10
2013-02-06Move SoubleQueu to Util. Change HTTP inv to prioritize COF. Determine COF for SPMelanie1-0/+2
2013-02-01Sit and Spin reduction. If sitting, slam avatar angular velocity to zero.teravus1-2/+3
2013-01-31* This adds a bit more to the previous flying roll effect by adding additiona...teravus1-10/+50
2013-01-31* Adds a satisfying angular roll when an avatar is flying and turning. (Gene...Melanie1-0/+81
2013-01-30* This adds a bit more to the previous flying roll effect by adding additiona...teravus1-10/+50
2013-01-30* Adds a satisfying angular roll when an avatar is flying and turning. (Gene...teravus1-0/+81
2013-01-19Check the existing ScenePresence.ParentPart to make sure we're not trying to ...Justin Clark-Casey (justincc)1-2/+1
2013-01-18Restore previous client AO behaviour by not allowing them to remove the defau...Justin Clark-Casey (justincc)1-1/+1
2013-01-17revert the test, sending again appearance to self inUbitUmarov1-1/+1
2013-01-17*TEST TEST TEST* don't send AvatarAppearance to selfUbitUmarov1-1/+1
2013-01-14move resit fix to ScenePresence.cs and allow for requesting sit on objects ot...dahlia1-0/+4
2013-01-08 also update m_lastSize in SendAvatarDataToAllAgents so more paths updateUbitUmarov1-0/+2
2013-01-08Remove now superfluous update of m_lastSizeMelanie1-3/+0
2013-01-08Prevent avatar data from being sent during login when it's not valid andMelanie1-2/+5
2013-01-08Revert "Remove sending AvatarData because this also happens on login, where i...Melanie1-1/+9
2013-01-08Remove sending AvatarData because this also happens on login, where it chokesMelanie1-9/+1
2013-01-08 put back position and rot change check before sending releasing plane constrainUbitUmarov1-4/+7
2013-01-08 reduce sampling of camera raycasts to previus valueUbitUmarov1-23/+26
2013-01-08* DAnger, TEST * change camera plane collision detection. Still bounces onUbitUmarov1-49/+59
2013-01-07 in raycast for camera exclude self detectionUbitUmarov1-3/+2
2013-01-03check land permitions on sit target for unscripted sitsUbitUmarov1-0/+17
2013-01-03make ResetMoveToTarget cancel any 'force' waiting to be applied to avatarUbitUmarov1-7/+2
2013-01-03cancel MoveToTarget (viewer 'go here") on sitsUbitUmarov1-2/+22
2013-01-02*TEST* avatar unscripted sit. Some guessing/automationUbitUmarov1-2/+4
2012-12-28ScenePresence passes the avatar rotation down to the physics engine. This wil...Robert Adams1-0/+4
2012-12-27Add check to always push terse updates for presences that have new velocities...Robert Adams1-3/+8
2012-12-21* Partial Commit for Avatar Appearance to include the functionality of Cached...teravus1-10/+17
2012-12-19* Send an Unsolicited AgentDataUpdate packet upon Root Agent Status to synchr...teravus1-0/+20
2012-12-17 some clean up/fixUbitUmarov1-47/+46
2012-12-17* TEST * unscripted sitUbitUmarov1-174/+48
2012-12-13Simplify sit code a bit by determining correct animation in HandleSit instead...Dan Lake1-30/+6
2012-12-13right fix this time ??UbitUmarov1-1/+1
2012-12-13fix the 'fix'UbitUmarov1-2/+2