index
:
opensim-SC
Domme
switch
My fork of OpenSim for IG and DG, called SledjChisl.
about
summary
refs
log
tree
commit
diff
stats
homepage
log msg
author
committer
range
path:
root
/
OpenSim
/
Region
/
Framework
/
Scenes
/
ScenePresence.cs
(
unfollow
)
Commit message (
Expand
)
Author
Files
Lines
2014-08-07
bugg
UbitUmarov
1
-1
/
+1
2014-08-07
DANGER... changed bakedtextures caching. Assuming grid baking is cache
UbitUmarov
1
-1
/
+1
2014-08-04
diference fix
UbitUmarov
1
-1
/
+4
2014-08-04
check...
UbitUmarov
1
-9
/
+1
2014-08-04
Revert "start sending terrain in scenePresence after well defined avatar. Minor"
UbitUmarov
1
-10
/
+9
2014-08-04
start sending terrain in scenePresence after well defined avatar. Minor
UbitUmarov
1
-9
/
+10
2014-08-04
missing child login parcel overlay
UbitUmarov
1
-0
/
+8
2014-08-03
some mess cleanup
UbitUmarov
1
-40
/
+35
2014-08-03
mess update ( hide avatars )
UbitUmarov
1
-25
/
+35
2014-08-03
debug...
UbitUmarov
1
-25
/
+110
2014-08-03
....
UbitUmarov
1
-3
/
+4
2014-08-03
test...
UbitUmarov
1
-2
/
+74
2014-08-03
test not rezzing attachments on a FireAndForget
UbitUmarov
1
-14
/
+13
2014-08-03
comment out a debug msg. more on gods being Gods
UbitUmarov
1
-8
/
+14
2014-08-02
testing...
UbitUmarov
1
-20
/
+67
2014-08-02
testing
UbitUmarov
1
-2
/
+16
2014-08-02
god also read local chat
UbitUmarov
1
-1
/
+1
2014-08-02
let gods see hidden avatars ( test )
UbitUmarov
1
-9
/
+15
2014-08-02
remove the groups restrictions for npcs since they do nothing usefull
UbitUmarov
1
-10
/
+6
2014-08-02
bug hunt: disable group for npc
UbitUmarov
1
-3
/
+8
2014-08-02
add some filters for NPCs
UbitUmarov
1
-16
/
+45
2014-08-02
crossing into a hide parcel may work now. Not nice fix.. need get back to
UbitUmarov
1
-1
/
+5
2014-08-02
initial state change
UbitUmarov
1
-2
/
+2
2014-08-02
add a hide check at end of region arrival
UbitUmarov
1
-0
/
+7
2014-08-02
remove a few more
UbitUmarov
1
-6
/
+1
2014-08-02
remove some ischild tests
UbitUmarov
1
-5
/
+5
2014-08-01
sitting avatars hidding by their position. This is not as SL that uses
UbitUmarov
1
-1
/
+35
2014-08-01
handle change of hide avatars flag. Parcel limits edition still need work
UbitUmarov
1
-57
/
+97
2014-08-01
work on hide avatars
UbitUmarov
1
-40
/
+238
2014-07-31
MESS: changes in MakeRootAgent and CompleteMovement reordering things.
UbitUmarov
1
-25
/
+118
2014-07-30
restrict other avatar sounds to parcel flags ( untested )
UbitUmarov
1
-2
/
+2
2014-07-30
mute avatar collision sounds if parcel doesnt allow
UbitUmarov
1
-1
/
+19
2014-07-26
clear script controls on crossing (untested)(possible should be done
UbitUmarov
1
-0
/
+9
2014-07-23
on sit use root prim camera at and eye if child as neither
UbitUmarov
1
-10
/
+27
2014-07-23
change last commit setting intransit without messing flight
UbitUmarov
1
-4
/
+4
2014-07-23
do CompleteMovement with InTransit set as core
UbitUmarov
1
-82
/
+91
2014-07-23
cleanup a bit presence CheckForBorderCrossing removing dead code
UbitUmarov
1
-126
/
+113
2014-07-23
changed locations of m_originRegionID setting to where current core has
UbitUmarov
1
-6
/
+17
2014-07-22
clamp avatar standup position within region
UbitUmarov
1
-0
/
+2
2014-07-21
change presence movetotarget avoiding trying to go undergroud or fly when
UbitUmarov
1
-1
/
+4
2014-07-20
make sittarget camera relative to root prim
UbitUmarov
1
-17
/
+18
2014-07-20
another change to standup
UbitUmarov
1
-1
/
+1
2014-07-20
change avatar standup code
UbitUmarov
1
-28
/
+25
2014-07-20
physicsSit SendSitResponse also relative to parent prim
UbitUmarov
1
-5
/
+11
2014-01-27
Reinsert attachments list taking code in SP.MakeRootAgent()
Justin Clark-Casey (justincc)
1
-14
/
+30
2014-01-27
refactor: Remove identical part.ParentGroup.AddAvatar(UUID); calls which occu...
Justin Clark-Casey (justincc)
1
-2
/
+1
2014-01-16
Reorder checks in SP.CompleteMovement() to fix test failures
Justin Clark-Casey (justincc)
1
-36
/
+33
2014-01-16
Actually put IsChildAgent = true inside the lock, otherwise there is still a ...
Justin Clark-Casey (justincc)
1
-1
/
+3
2014-01-16
Prevent duplicate invocations or race dontision in SP.CompleteMovement()
Justin Clark-Casey (justincc)
1
-3
/
+26
2014-01-08
If an agent is sitting, then do send the rotation in the agent update instead...
Justin Clark-Casey (justincc)
1
-0
/
+2
[next]