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path: root/OpenSim/Region/Framework/Scenes/ScenePresence.cs (unfollow)
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2014-08-07 buggUbitUmarov1-1/+1
2014-08-07DANGER... changed bakedtextures caching. Assuming grid baking is cacheUbitUmarov1-1/+1
2014-08-04diference fixUbitUmarov1-1/+4
2014-08-04check...UbitUmarov1-9/+1
2014-08-04Revert "start sending terrain in scenePresence after well defined avatar. Minor"UbitUmarov1-10/+9
2014-08-04start sending terrain in scenePresence after well defined avatar. MinorUbitUmarov1-9/+10
2014-08-04 missing child login parcel overlayUbitUmarov1-0/+8
2014-08-03some mess cleanupUbitUmarov1-40/+35
2014-08-03 mess update ( hide avatars )UbitUmarov1-25/+35
2014-08-03debug...UbitUmarov1-25/+110
2014-08-03....UbitUmarov1-3/+4
2014-08-03test...UbitUmarov1-2/+74
2014-08-03test not rezzing attachments on a FireAndForgetUbitUmarov1-14/+13
2014-08-03comment out a debug msg. more on gods being GodsUbitUmarov1-8/+14
2014-08-02testing...UbitUmarov1-20/+67
2014-08-02testingUbitUmarov1-2/+16
2014-08-02god also read local chatUbitUmarov1-1/+1
2014-08-02let gods see hidden avatars ( test )UbitUmarov1-9/+15
2014-08-02 remove the groups restrictions for npcs since they do nothing usefullUbitUmarov1-10/+6
2014-08-02bug hunt: disable group for npcUbitUmarov1-3/+8
2014-08-02 add some filters for NPCsUbitUmarov1-16/+45
2014-08-02crossing into a hide parcel may work now. Not nice fix.. need get back toUbitUmarov1-1/+5
2014-08-02initial state changeUbitUmarov1-2/+2
2014-08-02add a hide check at end of region arrivalUbitUmarov1-0/+7
2014-08-02remove a few moreUbitUmarov1-6/+1
2014-08-02remove some ischild testsUbitUmarov1-5/+5
2014-08-01sitting avatars hidding by their position. This is not as SL that usesUbitUmarov1-1/+35
2014-08-01handle change of hide avatars flag. Parcel limits edition still need workUbitUmarov1-57/+97
2014-08-01work on hide avatarsUbitUmarov1-40/+238
2014-07-31MESS: changes in MakeRootAgent and CompleteMovement reordering things.UbitUmarov1-25/+118
2014-07-30 restrict other avatar sounds to parcel flags ( untested )UbitUmarov1-2/+2
2014-07-30 mute avatar collision sounds if parcel doesnt allowUbitUmarov1-1/+19
2014-07-26clear script controls on crossing (untested)(possible should be doneUbitUmarov1-0/+9
2014-07-23 on sit use root prim camera at and eye if child as neitherUbitUmarov1-10/+27
2014-07-23change last commit setting intransit without messing flightUbitUmarov1-4/+4
2014-07-23 do CompleteMovement with InTransit set as coreUbitUmarov1-82/+91
2014-07-23cleanup a bit presence CheckForBorderCrossing removing dead codeUbitUmarov1-126/+113
2014-07-23 changed locations of m_originRegionID setting to where current core hasUbitUmarov1-6/+17
2014-07-22clamp avatar standup position within regionUbitUmarov1-0/+2
2014-07-21change presence movetotarget avoiding trying to go undergroud or fly whenUbitUmarov1-1/+4
2014-07-20make sittarget camera relative to root primUbitUmarov1-17/+18
2014-07-20another change to standupUbitUmarov1-1/+1
2014-07-20 change avatar standup codeUbitUmarov1-28/+25
2014-07-20physicsSit SendSitResponse also relative to parent primUbitUmarov1-5/+11
2014-01-27Reinsert attachments list taking code in SP.MakeRootAgent()Justin Clark-Casey (justincc)1-14/+30
2014-01-27refactor: Remove identical part.ParentGroup.AddAvatar(UUID); calls which occu...Justin Clark-Casey (justincc)1-2/+1
2014-01-16Reorder checks in SP.CompleteMovement() to fix test failuresJustin Clark-Casey (justincc)1-36/+33
2014-01-16Actually put IsChildAgent = true inside the lock, otherwise there is still a ...Justin Clark-Casey (justincc)1-1/+3
2014-01-16Prevent duplicate invocations or race dontision in SP.CompleteMovement()Justin Clark-Casey (justincc)1-3/+26
2014-01-08If an agent is sitting, then do send the rotation in the agent update instead...Justin Clark-Casey (justincc)1-0/+2