| Commit message (Expand) | Author | Files | Lines |
2013-02-01 | Sit and Spin reduction. If sitting, slam avatar angular velocity to zero. | teravus | 1 | -2/+3 |
2013-01-31 | * This adds a bit more to the previous flying roll effect by adding additiona... | teravus | 1 | -10/+50 |
2013-01-31 | * Adds a satisfying angular roll when an avatar is flying and turning. (Gene... | Melanie | 1 | -0/+81 |
2013-01-30 | * This adds a bit more to the previous flying roll effect by adding additiona... | teravus | 1 | -10/+50 |
2013-01-30 | * Adds a satisfying angular roll when an avatar is flying and turning. (Gene... | teravus | 1 | -0/+81 |
2013-01-19 | Check the existing ScenePresence.ParentPart to make sure we're not trying to ... | Justin Clark-Casey (justincc) | 1 | -2/+1 |
2013-01-18 | Restore previous client AO behaviour by not allowing them to remove the defau... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2013-01-17 | revert the test, sending again appearance to self in | UbitUmarov | 1 | -1/+1 |
2013-01-17 | *TEST TEST TEST* don't send AvatarAppearance to self | UbitUmarov | 1 | -1/+1 |
2013-01-14 | move resit fix to ScenePresence.cs and allow for requesting sit on objects ot... | dahlia | 1 | -0/+4 |
2013-01-08 | Remove now superfluous update of m_lastSize | Melanie | 1 | -3/+0 |
2013-01-08 | also update m_lastSize in SendAvatarDataToAllAgents so more paths update | UbitUmarov | 1 | -0/+2 |
2013-01-08 | Prevent avatar data from being sent during login when it's not valid and | Melanie | 1 | -2/+5 |
2013-01-08 | Revert "Remove sending AvatarData because this also happens on login, where i... | Melanie | 1 | -1/+9 |
2013-01-08 | Remove sending AvatarData because this also happens on login, where it chokes | Melanie | 1 | -9/+1 |
2013-01-08 | put back position and rot change check before sending releasing plane constrain | UbitUmarov | 1 | -4/+7 |
2013-01-08 | reduce sampling of camera raycasts to previus value | UbitUmarov | 1 | -23/+26 |
2013-01-08 | * DAnger, TEST * change camera plane collision detection. Still bounces on | UbitUmarov | 1 | -49/+59 |
2013-01-07 | in raycast for camera exclude self detection | UbitUmarov | 1 | -3/+2 |
2013-01-03 | check land permitions on sit target for unscripted sits | UbitUmarov | 1 | -0/+17 |
2013-01-03 | make ResetMoveToTarget cancel any 'force' waiting to be applied to avatar | UbitUmarov | 1 | -7/+2 |
2013-01-03 | cancel MoveToTarget (viewer 'go here") on sits | UbitUmarov | 1 | -2/+22 |
2013-01-02 | *TEST* avatar unscripted sit. Some guessing/automation | UbitUmarov | 1 | -2/+4 |
2012-12-28 | ScenePresence passes the avatar rotation down to the physics engine. This wil... | Robert Adams | 1 | -0/+4 |
2012-12-27 | Add check to always push terse updates for presences that have new velocities... | Robert Adams | 1 | -3/+8 |
2012-12-21 | * Partial Commit for Avatar Appearance to include the functionality of Cached... | teravus | 1 | -10/+17 |
2012-12-19 | * Send an Unsolicited AgentDataUpdate packet upon Root Agent Status to synchr... | teravus | 1 | -0/+20 |
2012-12-17 | some clean up/fix | UbitUmarov | 1 | -47/+46 |
2012-12-17 | * TEST * unscripted sit | UbitUmarov | 1 | -174/+48 |
2012-12-13 | Simplify sit code a bit by determining correct animation in HandleSit instead... | Dan Lake | 1 | -30/+6 |
2012-12-13 | right fix this time ?? | UbitUmarov | 1 | -1/+1 |
2012-12-13 | fix the 'fix' | UbitUmarov | 1 | -2/+2 |
2012-12-13 | fix coment out code not in use | UbitUmarov | 1 | -2/+2 |
2012-12-13 | FIX small avatars movement on terrain. (avatar appearance getting even | UbitUmarov | 1 | -4/+36 |
2012-12-07 | add some default size setting and checks | UbitUmarov | 1 | -1/+2 |
2012-12-07 | revert the use of avatar skeleton and use avatar size provided by viewers, | UbitUmarov | 1 | -2/+2 |
2012-12-07 | create a new ode character also with the new information | UbitUmarov | 1 | -0/+6 |
2012-12-07 | *TEST* Use new avatar size in ubitODE. | UbitUmarov | 1 | -0/+6 |
2012-12-05 | avatar collision plane send to viewer is only relative to feet. change | UbitUmarov | 1 | -4/+11 |
2012-12-03 | *TEST* diferent avatar collider | UbitUmarov | 1 | -2/+13 |
2012-11-20 | Minor formatting for 0962a35d and a few one-line comments as to why that code... | Justin Clark-Casey (justincc) | 1 | -8/+7 |
2012-11-20 | Fix movetotarget on mega regions. | Iain Oliver | 1 | -3/+21 |
2012-11-15 | Revert "Merge master into teravuswork", it should have been avination, not ma... | teravus | 1 | -35/+21 |
2012-11-04 | Pipe Throttle Update Event to EventManager, client --> ScenePresence --> Even... | teravus | 1 | -0/+5 |
2012-11-02 | Change to earlier commit for TargetVelocity to support distributed physics. | Dan Lake | 1 | -3/+3 |
2012-10-31 | Add TargetVelocity to PhysicsActor interface to support distributed physics. ... | Dan Lake | 1 | -1/+1 |
2012-10-30 | Store and send the current movement animation state to a new sim on crossing | Melanie | 1 | -0/+6 |
2012-10-29 | Add "force gc" region console command which manually invokes garbage collection. | Justin Clark-Casey (justincc) | 1 | -1/+2 |
2012-10-25 | Changed "course" to "coarse" in several places | Oren Hurvitz | 1 | -7/+7 |
2012-09-07 | remove fireandforget call to EnableChildAgents at end on CompleteMovement, | UbitUmarov | 1 | -1/+3 |