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path: root/OpenSim/Region/Framework/Scenes/ScenePresence.cs (unfollow)
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2012-06-01Fix LSL animation state reporting and animation state transitions on crossingMelanie1-1/+1
2012-05-29Add advanced collision processing into ScenePresenceMelanie1-162/+162
2012-05-19 fix m_sitAvatarHeight to be half size.z, reduced default to a more resonable...UbitUmarov1-1/+1
2012-05-19 reduce useless waste of cpu. Make character collision events be done similia...UbitUmarov1-1/+3
2012-05-19modulate collision sounds intensity with relative collision speedUbitUmarov1-49/+78
2012-05-17increase avatars collisions report to 10 per sec, Stopped sound on avatar to ...UbitUmarov1-1/+1
2012-05-17 add avatar colision sounds. Changed test sound UUIDUbitUmarov1-0/+2
2012-05-12ªTEST MESS* reduce animation packets send. Added onchangeanim event with par...UbitUmarov1-0/+8
2012-05-04Add the default animation to the child agent data updateMelanie1-0/+3
2012-05-04Reverse the order of physics event unsubscription to allow GC. Adapted from U...Melanie1-2/+2
2012-05-04Retain velocity on walking crossing - adapted from Ubit's reverted patchMelanie1-1/+13
2012-05-04Revert "*TO TEST/REVIEW* added current default animation in animationSet.cs t...Melanie1-18/+5
2012-05-04*TO TEST/REVIEW* added current default animation in animationSet.cs to/fromAr...UbitUmarov1-5/+18
2012-05-03Stabilize sit position on region crossingMelanie1-1/+7
2012-05-03Clear permissions given to the object we stand up fromMelanie1-1/+25
2012-04-27testUbitUmarov1-3/+0
2012-04-27testUbitUmarov1-12/+9
2012-04-27testUbitUmarov1-1/+1
2012-04-27itestUbitUmarov1-2/+3
2012-04-27itestUbitUmarov1-2/+5
2012-04-27testUbitUmarov1-2/+2
2012-04-27testing....UbitUmarov1-15/+24
2012-04-27testingUbitUmarov1-1/+1
2012-04-27TESTINGUbitUmarov1-4/+4
2012-04-27TEST more changesUbitUmarov1-1/+2
2012-04-27 TEST more options to avnLocalTeleportUbitUmarov1-4/+9
2012-04-27TEST added avnLocalTeleport(Vector3 newpos, Quaternion? newrot, bool Stopped...UbitUmarov1-0/+22
2012-04-24 fix animations if sited in ground alsoUbitUmarov1-1/+1
2012-04-22fix a bug i added fixing another....UbitUmarov1-2/+5
2012-04-18Allow setting a specific target velocity on TeleportWithMomentumMelanie1-1/+11
2012-04-14Use chode character actor.SetMomentum() to force full restore Velocity in sce...UbitUmarov1-1/+3
2012-04-13Use presence absolute position to request raycast to camera. Used m_pos maybe...UbitUmarov1-3/+11
2012-04-13 don't do Animator.UpdateMovementAnimations() in scenepresence RegionHeartbea...UbitUmarov1-2/+3
2012-04-06For llGetMass(), return the mass of the avatar is the object is attached.Justin Clark-Casey (justincc)1-0/+16
2012-03-28HG 2.0: added the beginning of HGSuitcaseInventoryService. Plus moved the hac...Diva Canto1-16/+0
2012-03-27More on switching the root folder from under the viewer. More experiments.Diva Canto1-0/+18
2012-03-23Make anims way more snappy. Decouple SP animation handling from physics frameMelanie1-14/+29
2012-03-21Incorporate scene teleporting debugging into "debug scene teleport true|false...Justin Clark-Casey (justincc)1-1/+1
2012-03-20slight increase in jump power to make running jump slightly better.nebadon1-1/+1
2012-03-20reduce avatar verticle jump from the absurd 5 meter jump to a lessnebadon1-1/+1
2012-03-09Get rid of unnecessary ParentID == 0 check on SP.Get_AbsolutePosition since t...Justin Clark-Casey (justincc)1-2/+2
2012-03-09Use SP.ParentPart instead of ParentID in places where it's more efficient (sa...Justin Clark-Casey (justincc)1-13/+13
2012-03-09refactor: cleanup SP.HandleAgentSit so that everything is done within one if ...Justin Clark-Casey (justincc)1-15/+8
2012-03-09Remove a race condition from SP.Set_AbsolutePosition where we assume the Pare...Justin Clark-Casey (justincc)1-5/+5
2012-03-08Hold a ref to the prim we're sat on rather than querying scene each timeMelanie1-27/+29
2012-03-08Hold a ref to the prim we're sat on rather than querying scene each timeMelanie1-27/+30
2012-03-02ScenePresence line endings and fix AllowMovement default to true.Dan Lake1-30/+30
2012-03-01In ScenePresence, removed several private variables used to store public para...Dan Lake1-108/+44
2012-02-25Delay the sending of the initial werables update until the inventory andMelanie1-2/+1
2012-02-24Try not to send the avatar updates on login. This may mean loggin in withMelanie1-1/+2