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path: root/OpenSim/Region/Framework/Scenes/ScenePresence.cs (unfollow)
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2011-02-22Parameterizes the view distance used to compute and manageMic Bowman1-5/+19
2011-02-18extend TestChildAgentEstablished() test slightly to put in EntityTransferModu...Justin Clark-Casey (justincc)1-1/+3
2011-02-18minor: add method doc to a few ScenePresence methodsJustin Clark-Casey (justincc)1-2/+13
2011-02-18Stop the avatar sometimes pausing for more than a second on the border when r...Justin Clark-Casey (justincc)1-0/+7
2011-01-28Fix bumping into sim borders and check estate bans for walking crossingsMelanie1-11/+38
2011-01-27Add a TeleportFlags member to SP so we can tell how we got there.Melanie1-0/+11
2011-01-17Removed the call to sceneViewer.Reset upon MakeRoot and ChildAgentUpdate, bec...Diva Canto1-8/+0
2011-01-18minor: resolve some mono compiler warningsJustin Clark-Casey (justincc)1-1/+1
2011-01-18Prune some of the excess logging for client logins.Justin Clark-Casey (justincc)1-3/+3
2011-01-17Revert "DEBUG DEBUG DEBUG"Diva Canto1-4/+0
2011-01-17DEBUG DEBUG DEBUGDiva Canto1-0/+4
2011-01-04Note to self: try to make only 3 things at the same time.Diva Canto1-1/+1
2011-01-04Guard against null Animator.Diva Canto1-1/+2
2010-12-19Put the coarse location updates back to 50 frames, otherwise the dots on the ...Diva Canto1-2/+2
2010-12-14Yet more things out of the main Update thread loop and into threadlets. This ...Diva Canto1-1/+4
2010-12-14Commented out the UpdateLand call from the Update thread loop, because this m...Diva Canto1-0/+1
2010-12-14Null checking ParentGroup is not needed. It can't be null.Melanie1-4/+2
2010-12-13This seems to get rid of the stuck PREJUMP animation, as reported by Justin i...Diva Canto1-2/+5
2010-12-12Trigger event with flag CHANGED_LINK when agent sits on objects that have not...Marck1-2/+6
2010-12-11Fixes the nudge movements!Diva Canto1-27/+0
2010-12-10Revert "Another stab at mantis #5256"Diva Canto1-12/+6
2010-12-10Another stab at mantis #5256Diva Canto1-6/+12
2010-12-05Fixed some inconsistency with trailing /. Made debug messages consistent. Cha...Diva Canto1-1/+1
2010-12-03Various bug fixes for appearance handling: more aggressive reset of textures ...Mic Bowman1-16/+30
2010-11-27llUnsit position fix 4063 (updated 11-20-2010)Micheil Merlin1-2/+27
2010-11-27Reformat an overzealous comment. Remove end of line marks and reference to theMelanie1-21/+24
2010-11-27Refactor appearance and avatar data sending code. Paritioning the routines in...Mic Bowman1-114/+117
2010-11-16Prevent leftover attachments from clogging up the pipesMelanie1-1/+4
2010-11-16Change the way attachments are persisted. Editing a worn attachment will nowMelanie1-0/+20
2010-11-08Formatting cleanup.Jeff Ames1-1/+1
2010-11-03Actually calculate the height before setting it, this isn't done automaticallyMelanie1-1/+7
2010-11-03Trying to prevent a wrong physical actor sizeMelanie1-0/+3
2010-11-02Fix avatar height managementMelanie1-24/+11
2010-11-02Fix sitting and standing upMelanie1-5/+14
2010-10-30Move physics actor creation to after SetHeight to try and preventMelanie1-11/+11
2010-10-29tweak a few more scene presence logging messages for consistencyJustin Clark-Casey (justincc)1-3/+3
2010-10-29Rationalize the logging messages from the merged appearance branch, commentin...Justin Clark-Casey (justincc)1-5/+5
2010-10-29add timing report to CompleteScenePresence for diagnostic purposesJustin Clark-Casey (justincc)1-1/+8
2010-10-29Clean up some cruft from the last commit. Re-add the initial updateMaster ScienceSim1-2/+2
2010-10-29Bunch of fixes that reduce the number of times appearanceMaster ScienceSim1-20/+46
2010-10-22Revert "Merge remote branch 'otakup0pe/mantis5110'"Justin Clark-Casey (justincc)1-3/+1
2010-10-22Revert "* remove some spurious debug info"Justin Clark-Casey (justincc)1-2/+0
2010-10-21* change the data exchanged within hypergrid transactionsJonathan Freedman1-1/+1
2010-10-21First attempt to get multiple attachments working to support viewer2.Master ScienceSim1-4/+5
2010-10-20* remove some spurious debug infoJonathan Freedman1-0/+2
2010-10-20Major refactoring of appearance handling.Master ScienceSim1-114/+49
2010-10-20* remove some spurious debug infoJonathan Freedman1-0/+2
2010-10-04Formatting cleanup.Jeff Ames1-1/+1
2010-09-16Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA...John Hurliman1-1/+1
2010-09-13minor: Add comments which explain what's going on wrt avatar movements at var...Justin Clark-Casey (justincc)1-0/+2