| Commit message (Expand) | Author | Files | Lines |
2015-12-17 | current priority code uses avatar position not camera, so fix reprioritizer. ... | UbitUmarov | 1 | -7/+9 |
2015-12-17 | save a expensive call to CameraPosition | UbitUmarov | 1 | -2/+3 |
2015-12-17 | change updates reprioritization control code. Do it under normal avatar updat... | UbitUmarov | 1 | -61/+56 |
2015-12-16 | dont bother another thread to try to send if there is no one to listen | UbitUmarov | 1 | -2/+10 |
2015-12-16 | revert last change and add delays on testing, since child updates now have ti... | UbitUmarov | 1 | -3/+1 |
2015-12-16 | temporary remove the delay on first child updates | UbitUmarov | 1 | -7/+9 |
2015-12-16 | several changes to parcels access control and scenepresence updates rates | UbitUmarov | 1 | -56/+63 |
2015-12-13 | several changes to telehubs, LandPoint and land access | UbitUmarov | 1 | -218/+254 |
2015-11-25 | suspend the use of DisableSimulator, that is causing teleport and crossing i... | UbitUmarov | 1 | -4/+4 |
2015-11-23 | remove warning on siting in phantom prims without sittarget | UbitUmarov | 1 | -1/+1 |
2015-11-17 | start adding LegacySitOffsets option. TRUE will prevent the use of new math f... | UbitUmarov | 1 | -18/+62 |
2015-10-01 | send DisableSimulator messages on closing childagents. Possible still not on... | UbitUmarov | 1 | -0/+9 |
2015-09-30 | let hoverheight rest position be a falling state | UbitUmarov | 1 | -1/+2 |
2015-09-30 | let sp know about scene before anything else on creation | UbitUmarov | 1 | -1/+1 |
2015-09-30 | clamp all draw distance changes within region limits | UbitUmarov | 1 | -8/+14 |
2015-09-28 | let us see our online friends | UbitUmarov | 1 | -6/+6 |
2015-09-26 | fix unscripted sits without physics help | UbitUmarov | 1 | -9/+4 |
2015-09-21 | try to remove Scenepresence dependence on sog m_linkedAvatars, sitting may st... | UbitUmarov | 1 | -13/+4 |
2015-09-21 | Fix a regression to GetSittingAvatars(). Return List<ScenePresence> once more. | Kevin Cozens | 1 | -3/+3 |
2015-09-15 | fix missing check for viaHGLogin | UbitUmarov | 1 | -2/+2 |
2015-09-14 | try to improve vehicles crossing with Xengine. Lag seems main issue now, but... | UbitUmarov | 1 | -1/+1 |
2015-09-12 | missing file... | UbitUmarov | 1 | -29/+34 |
2015-09-10 | fix lost sending of initial terrain to child agents | UbitUmarov | 1 | -0/+2 |
2015-09-03 | at last we can login and see objects ( friends is dead and disable in | UbitUmarov | 1 | -52/+6 |
2015-09-02 | seems to compile ( tests comented out) | UbitUmarov | 1 | -870/+149 |
2015-08-31 | dont change camera on crossings | UbitUmarov | 1 | -4/+4 |
2015-08-31 | start sending terrain patchs in completmovement where we know its | UbitUmarov | 1 | -0/+6 |
2015-08-30 | More namespace and dll name changes. Still no functional changes. | Diva Canto | 1 | -1/+1 |
2015-08-30 | Renamed the namespaces too | Diva Canto | 1 | -1/+1 |
2015-08-30 | more on tps and crossings | UbitUmarov | 1 | -29/+76 |
2015-08-23 | In ScenePresence, when removing from the physical scene, unsubscribe | Robert Adams | 1 | -1/+1 |
2015-06-05 | The only purpose of this commit is to remove an erroneous comment. It turns o... | Diva Canto | 1 | -4/+2 |
2015-04-12 | Fix stand position for differing seat and root rotation. | Magnuz Binder | 1 | -1/+1 |
2015-03-29 | varregion: any conversions of use of Constants.RegionSize converted into | Robert Adams | 1 | -15/+10 |
2015-03-24 | Make attachment rezzing async again for NPC. Doing that sync causes a deadlock | Melanie Thielker | 1 | -1/+6 |
2015-03-22 | Varregion: first cut at removing Border class checks for region crossings. | Robert Adams | 1 | -38/+22 |
2015-03-17 | oops someone set individual quaternion members and forgot to normalize | dahlia | 1 | -0/+1 |
2015-03-17 | Re-enabled ability for avatar to ascend and descend whilst controlling view w... | Justin Clark-Casey (justincc) | 1 | -2/+2 |
2015-03-02 | Fix erratic Npc movement | BlueWall | 1 | -1/+1 |
2015-02-27 | Comment out now unused and not properly working private SP.m_leftButtonDown w... | Justin Clark-Casey (justincc) | 1 | -2/+7 |
2015-02-27 | Don't slow down avatar walk speed if camera is changed (e.g. by holding down ... | Justin Clark-Casey (justincc) | 1 | -28/+12 |
2015-02-27 | Don't slide crouching avatar when camera is panned around them with left mous... | Justin Clark-Casey (justincc) | 1 | -1/+3 |
2015-02-26 | When an avatar is walking across a region border, force the first AgentUpdate... | Justin Clark-Casey (justincc) | 1 | -5/+18 |
2014-12-17 | Fix recent regression where a race condition meant SP.MakeRootAgent() would s... | Justin Clark-Casey (justincc) | 1 | -32/+29 |
2014-11-29 | Halve the prediction lag for region crossing to improve most flying region cr... | Justin Clark-Casey (justincc) | 1 | -2/+2 |
2014-11-29 | Somewhat improve avatar region crossings by properly preserving velocity when... | Justin Clark-Casey (justincc) | 1 | -20/+24 |
2014-11-25 | refactor: Move methods to start a monitored thread, start work in its own thr... | Justin Clark-Casey (justincc) | 1 | -11/+11 |
2014-11-25 | Move conditionals which control whether a task is placed in the JobEngine ins... | Justin Clark-Casey (justincc) | 1 | -43/+25 |
2014-11-25 | Label all threadpool calls being made in core OpenSimulator. This is to add ... | Justin Clark-Casey (justincc) | 1 | -4/+6 |
2014-11-25 | If JobEngine is active, then use it to copy/rez attachments for an avatar ent... | Justin Clark-Casey (justincc) | 1 | -22/+62 |