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My fork of OpenSim for IG and DG, called SledjChisl.
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Framework
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Scenes
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SceneObjectPartInventory.cs
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Author
Age
Files
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Resolve merge commits, stage 1
Tom
2011-09-04
1
-4
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+7
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Remove pointless cluttering SOP.ParentGroup != null checks.
Justin Clark-Casey (justincc)
2011-09-01
1
-4
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+6
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refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin...
Justin Clark-Casey (justincc)
2011-08-27
1
-1
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+1
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Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/ca...
Melanie
2011-04-30
1
-0
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+3
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Merge branch 'master' into careminster-presence-refactor
Melanie
2011-04-30
1
-0
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+3
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Stop CHANGED_INVENTORY firing twice if a notecard is edited in prim.
Justin Clark-Casey (justincc)
2011-04-28
1
-2
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+5
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A stab at making CHANGED_OWNER work
Melanie
2011-04-01
1
-5
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+5
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Set the attachment data on scripted rez to allow toasters to work.
Melanie
2011-04-30
1
-0
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+3
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A stab at making CHANGED_OWNER work
Melanie
2011-04-01
1
-5
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+5
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Merge branch 'master' into careminster-presence-refactor
Melanie
2011-03-14
1
-2
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+6
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For objects loaded from an IAR, make sure the CreatorID points towards the OS...
Justin Clark-Casey (justincc)
2011-03-10
1
-2
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+6
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Fix script data not being reset as it should be
Melanie
2011-01-24
1
-0
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+4
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minor: resolve some mono compiler warnings
Justin Clark-Casey (justincc)
2011-01-18
1
-1
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+1
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Fix slam bits being lost when editing perms in prim inventory
Melanie
2011-01-14
1
-1
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+0
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Fix direct item give permissions
Melanie
2011-01-12
1
-6
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+16
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Partial permissions fix for boxed items.
Melanie
2011-01-12
1
-0
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+7
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Fix god mode perms adjustment
Melanie
2011-01-12
1
-0
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+2
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Fix script data not being reset as it should be
Melanie
2011-01-24
1
-0
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+4
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Fix slam bits being lost when editing perms in prim inventory
Melanie
2011-01-14
1
-1
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+0
*
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Fix direct item give permissions
Melanie
2011-01-12
1
-6
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+16
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Partial permissions fix for boxed items.
Melanie
2011-01-10
1
-10
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+8
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Preserve the script running flag when copying an object.
Melanie
2011-01-08
1
-0
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+34
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Fix a couple of security issues
Melanie
2011-01-08
1
-3
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+9
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Fix god mode perms adjustment
Melanie
2011-01-06
1
-0
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+2
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Merge branch 'master' into careminster-presence-refactor
Melanie
2010-12-25
1
-3
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+6
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One more pass at object inventory. This time, fix SceneObjectPartInventory so...
Diva Canto
2010-12-24
1
-68
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+68
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Fix up some locking issues in task inventory. Don't use any prior versions in...
Melanie
2010-12-22
1
-0
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+2
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Merge branch 'master' into careminster-presence-refactor
Melanie
2010-12-21
1
-1
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+1
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What is the point of using different types to express the same damn thing?
Melanie
2010-12-21
1
-1
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+1
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Merge branch 'master' into careminster-presence-refactor
Melanie
2010-12-21
1
-0
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+1
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Another good catch. Update file name serial.
Melanie
2010-12-21
1
-0
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+1
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Merge branch 'master' into careminster-presence-refactor
Melanie
2010-12-21
1
-0
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+1
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Added a missed return. Thanks diva!
Melanie
2010-12-21
1
-0
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+1
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Fix up merge artifacts
Melanie
2010-12-21
1
-10
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+1
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Make prim inventories a bit more sane
Melanie
2010-12-21
1
-41
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+33
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Change the way attachments are persisted. Editing a worn attachment will now
Melanie
2010-11-16
1
-19
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+21
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Restore CM loking after core extract
Melanie
2010-12-21
1
-65
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+64
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Make prim inventories a bit more sane
Melanie
2010-12-21
1
-43
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+33
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Change the way attachments are persisted. Editing a worn attachment will now
Melanie
2010-11-16
1
-17
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+20
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Lock the iteration over the inventory items when saving script states
Melanie
2010-09-28
1
-0
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+2
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Merge branch 'master' into careminster-presence-refactor
Melanie
2010-09-27
1
-47
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+48
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Fix build break
Melanie
2010-09-27
1
-37
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+38
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if you can't edit a prim's inventory, you don't need to see the asset ids.
Melanie
2010-09-27
1
-3
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+11
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if you can't edit a prim's inventory, you don't need to see the asset ids.
Melanie
2010-09-24
1
-1
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+8
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Merge branch 'master' into careminster-presence-refactor
Melanie
2010-09-17
1
-4
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+1
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
John Hurliman
2010-09-16
1
-0
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+27
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Fix build break by replacing Items.LockItemsForWrite() with lock (Items) {}
Justin Clark-Casey (justincc)
2010-09-17
1
-22
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+21
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JustinCC is evil. f7b28dd3 broke script persistence. This fixes it.
root
2010-09-16
1
-0
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+28
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Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA...
John Hurliman
2010-09-16
1
-4
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+1
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JustinCC is evil. f7b28dd3 broke script persistence. This fixes it.
root
2010-09-16
1
-0
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+28
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